|Details for Hack
|Hack Name: ||Hack - 176.6 KB - 4202 downloads.
Added: 2010-08-16 08:43:19 PM
|Rating: ||0.0 (0)
|Reviews: ||16 (jump to reviews)
|Length: ||9 levels
|Author: ||Golden Snowshi - Submitted by: Golden Snowshi
|Description: ||What?! After playing Funky for the 10,000th consecutive time, a secret key exit appeared. What could this be?
|Review by Detroit Lions Deity|
|Hack Name: Hack|
All I have to say is, "That's a nice bag of tricks, or ASM." The level design of this hack was great. I liked the level where I fall into the pit and come out from the top. I also liked levels that involve switches; one level where I spin jump to switch, and the other to turn on switches for Luigi. However, I did not like the uncontrollable walk level, non-jump level, and the boo race. The GFX and ExGFX aren't changed at all. It would have been better if you used custom graphics so it looks like it's more than an SMW hack. The music is vanilla, or not changed. The overworld looks nothing special, but at least there are paths and a special save point area to make up for it. And finally, the story of this level was pretty amazing, since it's not just "Mario is trying to save the princess" for the thousandth time. Pretty good hack, and I wish I could play this hack again.
Level Design - 7/10
Graphics - 6/10
Music - N/A
Overworld - 6/10
Story/Text - 9/10
Overall - 28/40 (7/10)
|Posted by: Detroit Lions Deity - 2011-09-19 10:06:25 AM|
|Review by Schrikvis|
|This hack is one of my first way too hard to finish but way too fun to stop playing-hacks. Alongside vip4 and megaman, this hack has a special feeling of unfair challenge made fair by the sheer awesomeness generated by the levels themselves. Let me explain;|
Just like megaman, there's only a few levels. They are packed w
ith speedrun tactics and very hard jumps. Just like megaman, every level has certain gimmicks that make the perticulair level so good.
The gimmicks are pretty well-thought off and remind me of super mario galaxy 2. For example, there's a level where there's on and off blocks that switch when you spin-jump. It's a great idea and it sure will catch you off-guard at times. Other gimmicks, like the level where mario is walking uncontrollable and the only thing you can do is jump, aren't that great; mario walks a little slow and the level takes a bit too long.
Overall though, this hack is a must-play and the ONLY bad thing is stated above; download it and play it. See what perfection can do to a game.
Level design: 9.999/10 (that one little annoyance caused by mario's slow-paced walking)
Story: 9.6/10 ('WHAT? THAT'S SO RANDOM!' That's the epic part!)
Overworld: 8.9/10 (The overworld is a bit empty... meh.)
--Tinti- oh, wait! --Schrikvis
|Posted by: Schrikvis - 2010-12-24 07:56:33 AM|
|Review by aczumel|
|This in my opinion is one of the best hacks I have played and completed so far this year. the levels were neat and original, the graphics are the same nothing custom (nothing except the on/off blocks) and the difficulty was perfect. I can't wait for the next one to come out.|
This get's my seal of approval with a perfect score 10/10
|Posted by: aczumel - 2010-09-12 05:24:48 PM|
|Review by Raibys|
|This game as pretty fun...at times. The level gimmicks were really a mixed bag. Some of them, like that screen-wrapping level, were really clever and interesting, and I would really like to see more things like that. However, others, like the one where Mario is just always walking slowly forward on his own accord, were really just not fun at all (especially when you later had that gimmick used in combination with layer 2 smashers :s)|
The final 2 levels could have been handled so much better, as well. Instead of introducing some really insane new gimmick in the last level...it's just a rehash of everything you've seen before. Then when you beat it with 200 seconds or more remaining, you get the "real" last level, which is...a rehash of the same rehash level, only now you are forced to be small Mario for its entirety! Moreover, a prize is offered if you can beat said rehash, but in the end it's all just a joke...I mean, it was actually a bit funny first, but it really kind of sucks to make the player feel like they've wasted their time and energy like that.
Eh...I pretty much give this one between a 6 and a 7. It's interesting, but I don't really have much reason to ever pick up this game again and play it after my initial run of it.
|Posted by: Raibys - 2010-08-25 09:17:06 AM|
|Review by alexnobody|
|Pretty good hack. ASM is always cool, and I didn't notice any glitches in these ones, so even better! The only problems were that some levels were kind of cheap (like Sick. Ice plus no jumping? That ain't right) the hack itself is somewhat short, and the last level is just the second-to-last level with small Mario. Why does that level even exist? There's no purpose behind it.|
Overall, I give it a 7/10. Good ASM, fairly interesting level design, but a bit of fake difficulty.
|Posted by: alexnobody - 2010-08-23 07:17:17 PM|
|Review by Milolovespie|
|Wow this is already in the top five hacks? That is pretty impressive , but dose that make it the best? No|
Meh, was nothing interesting or exciteing. Atleast it was not " Help save Peach from Bowser for the 1,000th time" though. The suprise ending were it said "to be continued" got me interested aslo.
They were the defult ExGFX and GFX witch is not bad but it could have been better with custom ExGFX/GFX just to sprouce it up a bit.
No custom music? Ah come on man I know you can add some so why don't you eh?
Custom Sprites: N/A
No custom sprites eighter?
Custom Blocks: 9/10
I like the on/off swicth blocks even though there overused, you added Luigi to make it fun and exciteing to use them while going through the level(s)too.
This is what the hack feeds off of is the ASM gimmicks. My favorite was the cave where if you fall down a pit you pop up on the top. That was a clever little puzzle and I found myself falling down the pits for the fun of it.
What in the world happend here? It's so blend and all the levels are open, now this means you can pick witch one you want to do first but they were all in a retangle with no decteration at all. I must say the Save point area was a good idea and the only good idea on the overworld.
The levels were well some what put toughter expectly the final level were you had to use all the gimmicks from the older levels and under a amount of time witch made it so intence. The pallets were a very nice touch too.
Domiok Edit: (If someone is going to include material at the end of their hack that may suggest something they don't want to be known publicly without one playing the hack, please do not mention it in your review. Thanks.)
Overall: 7.5/10 Witch is avarge, so great work and I plan on *spoiler*.
|Posted by: Milolovespie - 2010-08-22 04:47:24 PM|
|Review by Supertails|
|SMW's Special World is one of the most celebrated parts of the game: 8 super secret, hidden levels that test your abilities far more than the rest of the game, and feature elements not seen in any other levels, such as time-gaining berries and the game's only ice level. With this in mind, Hack was a promising concept: extending the Special World and providing even more challenging levels for the player. The result is something that's certainly fun and interesting to play, though it ultimately comes off as a bit of a disappointment.|
Unlike the original Special World, you can access all the levels in order. Well, almost all. The "last" level, Epic, is only accessed by completing the other seven. This is a welcome change though. Sweet too hard? You can try Wicked and go back to it later.
The levels themselves are, for the most part, pretty fun to play, though they lack the sort of polish that we come to expect from the author's work. No, I'm not talking about graphics, the overworld or music. While a few nicer, more varied custom palettes would've helped, the vanilla graphics keep from being distracting and do what they need to. The music and overworld is pretty much the same way. But because of the fact that music and graphics aren't the focus here, Hack then hinges on the level design itself. This is where the lack of polish comes in.
The gimmicks themselves succeed in making each level unique and creative, but their fun factor varies. For example, Phat was really clever with the lava and made for some interesting areas that you had to think a bit about to get through. Killer, on the other hand, just felt lazy, and something we've already seen in SMW2+3. Ones like Far Out were fun, but felt a little too easy based on what the gimmick was and how it was executed.
The other factor of the level design deals with the general style. Unlike SMW2+3, which had tons of cards to collect, bonus areas, and sidequests, Hack is a strictly linear affair. There's no alternate paths to be found here, and while it did at the very least have Yoshi coins, there was no incentive to collect them. The "focus" of the levels clearly wasn't on nonlinearity, so the focus then hinges on the varying quality gimmicks in the levels.
Before I conclude this review, it's worth talking about the last level of the game, Epic. There were a lot of highs and lows here: on the one hand, I loved the gimmick combos such as the no jump/screen scroll and the Luigi/spin jump one. In fact, I hoped we'd see nearly all the gimmicks return. This made the last autowalk part and the Boo race seem a bit uninspired and "been there before." Including a purple coin challenge for the autowalk area or having the spin jump switch as well in the Boo race would've really helped mix them up and make them more fun.
I understand what you were trying to do with Uber Epic, but I think the disappointment comes not so much from the level itself, but from how it was framed. The hack promises quite a reward for beating all the levels, and the title itself seems like it'd be a new level. Calling it something else like Uber - Perfect Run would've helped avert this disappointment. Otherwise, it makes players hope that there'll be a new, even tougher level, which isn't the case. In addition, the final, final "reward" while clever and surprising, doesn't feel like one at all. Perhaps it's a good hook to whatever's next, but for what it is, it isn't an adequate reward for all that's been completed, especially since it's hinted to as being something substantial.
People should not walk into Hack looking for an incredible overworld, great graphics, or mind-blowing custom music. Rather, the crux of the hack is the level design gimmicks. It's because the hack relies purely on the gimmicks that it suffers: the entire thing goes down when there's a level with a not-so-great twist. Still, it's a fun, varied romp that should take about an hour to complete. While it's not one of Jacob's best works, it's certainly worth a try. 6.5, rounded to a 7/10.
|Posted by: Supertails - 2010-08-21 03:37:43 PM|
|Review by JDC|
|I enjoyed this hack, but I felt it was not Jacob's best effort.|
Level Design: B-: The level design was good in some levels, such as Radical, Phat and Far Out! But most of the time, the design was uninspired. On some levels, 'Sweet' and 'Killer' in particular, I felt the level design was extreemly repetitive.
Graphics: A-: The vanilla graphics were used, but to a good standard. The custom palettes that were used in some levels were also good, too. The custom ExGFX used for the unaccessable bonus room was fitting.
Music: B-: The custom SMW Music was used here. There was no unfitting music choices, but Hack would be much better with custom music.
Sprites/blocks/ASM: B+: The ASM, which makes this hack, was good, but generally not used very well in game. I like the idea of having all of the level ideas in the final level.
Overwrld B-: The OW was like SMW's Special World, which is not bad, as this hack is meant to be an 'extension' to the special world.
Overall: B+: This is a decent hack, but it is not as good as I expected this to be.
|Posted by: JDC - 2010-08-21 08:01:09 AM|
|Review by I8Strudel|
|Another ASM hack, eh? Let's see how this goes.|
Level Design: 4/10
Since the levels were all about the ASM gimmicks, they only were as fun as their gimmicks were at the time. Most of the gimmicks were allright at first, but got to be dull by the end of the level, leaving the levels in the "below average" category. Plus, there were very few secrets outside of the Epic levels' ends, which bugs me greatly since ASM adds so much potential for secrets.
Simple enough, but I think the ending was poorly thought out and has very little to do with the setting of the hack.
Most of the ASM gimmicks were incredibly simple and quite generic (under the assumption that you go to an ASM hack for something different). But they all worked, so I guess it's better to have something that works than advanced ASM that doesn't, right?
Obviously not much to talk about here, but the OverWorld worked well for its setting and there were no graphical/palette bugs. However, both are very simple and seem to have been cast aside for ASM.
As many people have observed, this hack is like A Strange Mission, but it's simply below it. The ASM gimmicks are what the hack is all about, but they are all very simple and while they function well, they aren't very good from a fun-factor perspective. The sections where you guide Luigi may have just as well been guiding a Koopa, and restricting basic abilities like jumping and manual movement in certain levels isn't as fun as it was back when the first ASM gimmick hacks were made. I mean, I don't really mind that it's not all completely new stuff, but if it's not enjoyable, I feel ripped off, unlike a lot of people who seem to enjoy ASM whether it's fun or boring. The idea behind Epic was good, but couldn't you have at least changed some of the level for Uber Epic? I was not hansomely rewarded and I want my money back D:<
Then again, maybe I just can't find the fun-factor in your hacks that everyone else sees. I also felt that SMW2+3 was overated when the demo for that came out and I gave it a 6/10, and I haven't had any interest in playing the full game (though SMW2+2 was allright). Still, I don't see why hacks like Brutal Mario & A Strange Mission are voted down for having "too much" ASM and decent to meh levels, while this hack is being celebrated for having some basic ASM gimmicks and mostly meh levels. It shouldn't be about how much ASM a hack has, but how much the ASM improves the gameplay of a hack. I feel that a much better hack could have been made completely vanilla in the same amount of time, so I'm going by that.
To sum it all up, I'm giving this field of assorted feelings and opinions a 3.5/10, for having a semi-original concept, mostly
generic and boring levels, and heavy emphasis on ASM that does little to improve the enjoyment of playing this hack.
Overall: 27/50 = ~5/10
Well, it seems like there's another generic ASM hack in the ASM-happy land of the Featured Hacks section. I'm just about to give up on these things, as many celebrated hackers are making these hacks, but they rarely turn out to be better than a good ol' vanilla hack. Maybe Hack 2 will focus more on things such as level design and a decent amount of secrets that you actually have to look for. These hacks supposedly have infinite potiential because of their ASM, but as long as people are celebrating the little ASM gimmicks that aren't actually very fun, I don't see much improvement for a while.
I'm not saying it's bad, it's average on my scale, but remember that these are coming from hackers that are known for their ability to make incredible levels, fantastic stories, loads of secrets, and usually great ExGFX &/or music. Where did all of that go? Into ASM?? I can see these coming from people who know ASM but are novices at all the other stuff, but these are the people we look up to in most of the other stuff. It's like a video game company starts out making cool games that are really fun, but then they focus heavily on new technology to improve graphics or add new ways to play a game and forget that games that are just plain fun are better. Either that, or I'm just a weird guy who sees things in the exact opposite way most people do.
Now that you've read my little rant, I bid you good evening, and happy hacking.
|Posted by: I8Strudel - 2010-08-20 04:34:00 PM|
|Review by 4803|
|Well, after playing this to see if it met the standards for featured status. I do have a few things I want to say.|
First off, I gave up when I saw what the 9th level was. It's already a long and tedious level the first time, but a 2nd time? I'll pass.
However, the 7 first levels were quite good in my opinion, and carried the bulk of the hack's overall awesome factor. They're gimmicky though, so don't expect any replay value.
The original SMW music really punched me in the gut, that's probably just my overly high standard for top notch soundtracks in hacks.
Finally, the overall consistancy was very very good. Things didn't just look haphazardly added in. Using the original GFX and no major ASM really worked well here.
Overall: 7.3 out of 10. Most of that loss was from the fact that it simply drained your willpower too much at the end.
|Posted by: 4803 - 2010-08-20 12:40:41 PM|
|Review by Zildjian|
|This hack leaves me with mixed feelings. It was great to see you make another hack, being a fan of your original SMW+ series. There were some interesting gimmicks that characterize the hack. Well let's get into it.|
First of all this game feels like it's living in the shadow of A Strange Mission, here's how; To begin with, each level just feels like it. The graphics are very similar to the SMW ones with a few alterations or palettes changes and each level has a main ASM, block, or sprite gimmick to compliment it. When reaching the final level, all the gimmicks are recycled into one big level with a final area.
The levels themselves are okay. The gimmicks are fun, but nothing worth repeated playings. The palettes have a nice feel to them. The level design is linear but fun to play. It's style is really similar to all of your previous works, which is good.
So this hack is a fun play if you have a few minutes to kill. It's an affectionate continuation of the original SMW special stages. However if you're looking for a continuation of the original SMW game, I'd recommend Super Mario World 2 - Unofficial Sequel to SMW.
|Posted by: Zildjian - 2010-08-19 12:07:41 AM|
|Review by Kristian|
|Level Design: 7/10|
I didn't find the design as good as I thought it would be, I found the hack pretty fun overall, and the gimmicks were used well, but some of the level design just seemed to be a little frustrating to me. For instance the level where you guided Luigi just seemed to be a little too precise, as well as the endlessly walking level. Not only that, but making the player do the last level twice to get the ending wasn't the best choice. I was like, 'Can this be over yet?'
Other than that, the design was pretty solid. Overall a nice job.
Default SMW music score.
Well, it wasn't a flashy overworld, but you went with a good choice to fit the hack, cool use of the save point. Can't give it that high a score since it was bland, and undecorated, though.
There was no cutoff that I could see, and the few custom palettes you had were pretty well done, though I would've liked to have seen more custom palettes.
I actually really liked the plot. It was a great idea to have this as a 'continuation' of the special world, 'cause I'm sure almost everyone was disappointed when it was over in the original SMW.
Some pretty cool gimmicks here and there, and the ASM was incorporated in the levels well, but the music and original palettes were kind of blah, as well as the level design wasn't as great as I was hoping for. Still I had some fun, and it was a pretty cool hack, overall.
6.3/10 or 6/10
|Posted by: Kristian - 2010-08-18 03:15:02 PM|
|Review by Artsy3...|
|Wow, nice 'Hack' you have there Jacob! It was short, but totally sweet. Here is my review:|
Levels 10/10: The smooth level design and the ASM resulted in enjoyable, unique challenges every time. I particularly favored the horizontal level wrap, it opened up a lot of new doors for level creation. I also liked how you used between 1 and 2 different gimmicks at a time during the last level, but I didn't see a purple coin segment. More of an observation than a complaint.
Overworld not rated: It really wasn't too different from the special world, but considering the size and concept of the hack it doesn't really matter much to me. Now if it was in the overworld/submap that you could do more with, that'd be a different story.
+ Crafty ASM
+ decent difficulty curves (as you progress farther into the level)
= No custom music
- Not being able to get the plethora of items. (jk, + for funny ending.)
Overall: I have not complaints or constructive criticism to point out. This hack was just that polished and well-designed. A great way to pass time with this short hack. I'd even say it has a little replay value in my eyes.
|Posted by: Artsy3... - 2010-08-18 12:37:43 PM|
|Review by mockingod|
|Well. I was surprised by this hack when I played it. |
The GFX was mostly vanilla, as I didnt see any FG ExGFX throughout the entire hack (excluding the last level). The design was fun in a way that I cannot explain. The ASM gimmicks were pretty funny, and I was laughing a little while I was playing it.
Not much of an overworld if you ask me. :V
For most of the ASM gimmicks, I never really saw them used before. Like the Spin jump switch, and the Luigi. But some were used, like the Boo race. The way you put the ASM to use was amazing. Though I dont think the Luigi is supposed to make the screen blink in the title screen and a black bar appear at the top.
Overall even though my way is combining everything, (in which it would be 8/10) but since this hack was very fun to me, and amazing in a way, this hack gets the score of 10/10
This hack also deserves this score for the thing that made me laugh so hard at the end.
|Posted by: mockingrinch - 2010-08-17 07:14:25 PM|
|Review by RedToonLink|
|Hack: A simple Hack with little story, and fun levels that have individual gimmicks.|
Fun, interesting gimmicks. (Flip Switch Galaxy reference, yes?)
Good palettes. They didn't hurt the eyes at all.
Background combining (which affects the score positively, despite the graphics are mainly vanilla)
The ending. (I will spoil nothing here)
Repetition of a level with a minor change. (I had recorded my first playthrough of this hack, and having to play the same level twice in one video was... eh. But hey, the level combined all the gimmicks in an interesting way that drove me to make it to the end)
No custom music? No. I won't say that. It's just... Harsh and uncalled for, in my honest opinion.
Although mostly vanilla, the background combining really got me. As well as the use of SMAS Luigi. I feel it would be unfair if I deducted points simply for nothing fancy, like SMW2+3, which you are well-known for, Jacob.
As a side note, a 0/10 is too harsh for not changing SMW's graphics. It doesn't matter if the graphics are changed, or how little graphics are added, it's how cleverly and beautifully presented the existing ones are. I'd base my score off of that, as I have done now.
A score of 7/10 is what I'd give any hack that doesn't change the music. A 0/10 is a bit too harsh.
Level Design: 10/10
Being the main point of this hack, no two levels keep the same theme. (Excluding a certain two levels that come after every other level)
The levels were fun to play, and very challenging. As I love a good challenge that maintains the fun factor, I give it a perfect score here.
It may seem like I'm throwing perfect scores out there, but had I rated before I completed the hack, I would have rated it a 5.
Let's just say I had a good laugh when all was said and done.
Replay value: 5/10
Aside from the reused "You VS Boo" gimmick, I doubt I'll sit down and play this again casually.
Rounded to a 9/10, Hack is a very fun and challenging hack. Not for beginners, but that's the way I like it.
|Posted by: RedToonLink - 2010-08-17 05:51:57 PM|
|Review by MarioFan22|
|Now come on, 22/50?! That's a 4.4 for goodness sake. Very heavily underrated for this hack.|
LEVEL DESIGN -> 10/10
The levels are fantastic and make really good use of the ASM. I really liked how the gimmicks were used in each level and the way you combined them in the final level was a great idea.
ASM -> 10/10
As I've said before all of the levels make use of ASM for some really cool gimmicks. I'll go through the gimmicks used in each level:
Radical - The task here is to collect the 50 Purple Coins before the timer expires
Far Out - Blocks that change when Mario executes a spin-jump.
Wicked - A moving Luigi sprite which you have to guide to the exit by hitting the ON/OFF switch blocks.
Sick - Mario loses his jumping ability and has to get through the level by running across the platforms.
Phat - Warping to different sides of the screen when you fall off the top or bottom.
Sweet - Mario has ended up walking uncontrollably and cannot stop. It's up to the player to get him through the level by jumping over and avoiding various obstacles.
Killer - Mario has to race a Boo to the end of the level in order to win. I actually liked this gimmick.
Epic - This level takes all the seven gimmicks you learnt earlier and combines them with each other. Beat the level with more than 200 on the timer and you unlock the "Uber Epic" level.
Overall, there is some excellent ASM used here.
GRAPHICS -> 10/10
Only the SMW graphics are used but I have no problem with this. There are some really nice palettes too. I also like how you combined the backgrounds.
OVERWORLD -> 7/10
Just like the Special World but it gets the job done.
MUSIC -> N/A
Original SMW music is used throughout so this will not count towards the overall score.
STORY -> 10/10
As the intro says, Mario has beaten Funky after about 10,000 times and a Keyhole exit appears. The ending really surprised me but I don't want to reveal it here to prevent giving away spoilers. I've never seen a story like this so it's completely original.
"Hack" is a fantastic hack using ASM to make use of various gimmicks. I had lots of fun playing and I would definitely recommend downloading.
47/50 = 9.4/10.0
However, I'm gonna rate this 10 because I enjoyed playing this hack a lot!
|Posted by: MarioFan22 - 2010-08-17 02:55:05 PM|
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