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| Details for Mario's Strange Quest V1.6 |
| Hack Name: | Mario's Strange Quest V1.6 - 1.2 MB - 3490 downloads. Added: 2011-05-01 11:27:04 AM |
| Rating: | 0.0 (0) |
| Reviews: | 3 (jump to reviews) |
| Length: | 79 exits |
| Author: | yoshifanatic - Submitted by: yoshifanatic |
| Description: | Finally, the moment some of you have been waiting for, after six months of hard work, I present the full version of Mario's Strange Quest! Now for the actual description:
In Mario’s Strange Quest, formally known as Super Mario World Custom 2, Mario embarks on a quest to find the seven Yoshi eggs that Bowser stole. Why did Bowser steal the eggs in the first place? You have to play to find out! If you thought this will be a typical quest, you thought wrong. You won’t always know what to expect; what kind of bizarre obstacles
will Mario face on his journey?
This hack features:
-Custom Graphics
-Custom Music
-66 Levels
-Lots of Level Variety
-Custom Overworld. Credit goes to Corruptendo for making the overworld.
-Custom Blocks
-SNES Compatibility |
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| Screenshots |
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| Review by Sunglower | First of all. I won't go into as much detail as the other reviewers, but I really enjoyed this hack.
I played it with my flash cart on my super Nintendo so kudos for making it playable on real hardware! With custom music and graphics that deserves a lot of credit right there. Usually only vanilla hacks will work. With flash carts more available now a days I think more people should strive for compatibility on an actual SNES.
I really enjoyed everything about this game. The levels and music was great and fitted in well nicely. One thing, as with all custom music it seems the volume of the songs seem to be at varied levels, but I'm willing to overlook that.
Towards the end of the game it was REALLY hard, but after a lot of blood, sweat and tears I finally completed it.
Also, I enjoyed the sense of humor in this game. I think it was done right and added a nice touch that separated it from the rest.
I'd give the game a 9/10 because there is always room for improvement.
Next on my list is Yoshi's Strange Story and I'm really looking forward to giving that game a go.
I have utmost respect to the creator of this game. Thank you. | | Posted by: Sunglower - 2013-01-12 11:07:53 PM |
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| Review by DaKennyMan | I just got done playing this hack and it is one of the best hacks I've played to date. My review is comming off the top of my head so bear with me...
Graphics-9/10 Every hack should have changed graphics, and yours were pretty good. However, you did not get a 10 because mario himself wasn't changed, and some custom sprites (usually the instant death sprites)didn't look that great. You also get a nine for some cutoffs or levels that are incompatable with yoshi, In the overworld go to castle five and look at the island with a single rock on it, southwest of it there is a tile that shouldn't be there. And in the level Deep See Passage, if you make it to the goal sphere with a yoshi and stick out his tounge, you'll get an ugly cutoff. But overall graphics were nice.
Level Design-7/10 The game definitely gets harder as you get farther, but there is a sound, fine line in between difficult and unpractical. Your levels with instant death custom sprites prove that. Also, you should not make the level hard when you set auto scroll to fast (faster than Mario's max speed). In Beanbean Cave, not only was auto scroll set to fast, but you could not touch the left side of the screen of miss a an arrow block that propells you forward. I don't think it's an exageration(spelled right?) when I say that Beanbean Cave is comparable to Kaizo Mario. Most of your levels did not even have a midway point (I'm fine with that, other people might not be though). Other than some nasty quarks, the level design was very good.
Custom Music-10/10 This is what I pay attention to the most in a rom hack. I will refuse to play the rest of any rom hack if it doesn't have custom music. I'm a huge DKC fan and you sir earned that 10 fair and square.
Idea Value-5/10 What I mean by idea value is your abillity to make the player either laugh, say wow, or experience an AH-HA moment. I give you a five because you have the potential, but you din't express it. Your error messages for example, great idea, some of them were funny and they didn't hinder gameplay. That coin block trap one of the castles, I thought I was dead until I read the message block saying one of the bosses *coughforgotcough* as if they were that stupid. I had an ah-ha moment when I figured out how to beat the ghost boss in 8-Bit Forest.
Bosses-5/10 No custom bosses, no higher than five. I don't judge this much because I can't figure out how to make my own custom boss.
Overworld-8/10 The overworld was pretty sweet, but I took two points off because most of the time, the path was too linear and simple.
Difficulty-9/10 This one is a biggie, can't be too easy or else the game is boring, can't be too hard or else Kaizo Mario can become comparable (which mean the game isn't fun anymore). Evil Carnaval was too easy, even with deadly popcorn. Once you get in the ride with the ghost ceiling, just duck for five minutes and you'll be just fine. Beanbean was too hard, nuff said. Most of your level had the difficulty I expected.
Overall-53/70 This hack is lengthy so it takes decent amount of time to finish with every exit. Your DKC soundtrack makes me very happy. And because you made a path around Beanbean Cave to avoid it, that will make non savestate users happy. You should be proud of your hack, because it's unquestionably worth playing. It probably has replay value, but I don't know, since I just finished. I would recommend this hack to casual gamers. Oh yeah, I forgot to mension the AWESOME reference to M&L Bowsers Inside Story in the Yoshi Cavern level IS THAT NOT GLOBIN... Ahem. Last words, this should be on your list of what to play next, great hack, and don't forget about the Donkey Kong Country OST. Yoshifanatic, you've done well. | | Posted by: DaKennyMan - 2012-02-10 04:50:12 PM |
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| Review by mangolo | MUSIC (10/10): Noticed lots of DK and Zelda musics here. They were chosen and used properly and fits the ambient well. Nice work here.
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GRAPHICS (9/10): You are very good when creating ambients and combining background with enemy sprites in the level. They look weird in some cases, but in overall they are ok, except for the zombie waffle, popcorn and the M box stuff. They look awful.
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OVERWORLD (6/10): Even though paths were changed, it's too simple, and seems you took their decoration (like hills, bridges etc) off in most cases. They are also very similar to the original ones.
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LEVELS (4/10): Most levels are short and some have no midpoints. They are poorly decorated, being almost always a single path to the end. Chucky were overused, mainly in worlds 1,2,3 and 4. Also, if you don't find the green palace, you won't find any cape during the gameplay, and even if you do, you're not allowed to use it in most levels. The same for Yoshi.
-Muncher Forest: If you lose Yoshi here, you'll die. You must complete the whole level without getting hurt by anything, and that's very annoying when you try to complete the level in a fair way (without loading states).
-Coin Land: Very intersting level. The idea was good, but the design was not. Just lots of blocks poorly placed and koopas until the end.
-Wacky World: One of the best ideas you had. The level is senseless, but that's what makes it cool. After some time, the weird colors get nasty, but that's ok, since there's only one level like that one.
-Poison Bog: Another amazing scenario. The main problem here is how you used both kind of vines. Making some of them purple in the middle, then green, then purple again makes it sound like noob stuff. It shows something like "I don't know what I'm doing". You made ways through the vines in an unreal way.
-Mirror Ghost House: Cool new idea here, but very annoying.
-Laboratory Beach: Terrible background choice here. That's not like a beach, is like a lab with an enormous paint on the background.
-Cookie Climb: I enjoyed this level, but I doubt someone wouldn't load the states in case of an accident.
-Bowser's Castle: Carrying the P-switch is pointless. Makes the hard way a lot harder for nothing.
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HUMOR FACTOR (2/10): The error messages are just too annoying, and so not funny. You made that message too many times. Also, the info blocks, regarding the bosses and Mario's speech, were pretty ridiculous and unreal. No one would write "Unless I forgot..., or I think I did...." and spoil what you have to do. Sounds unreal too. There were some good ones, like the Wild Mario screen, the 8-bit old man and Cap. Falcon's screen, but the annoying ones are a lot more common on the game.
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STORY (3/10): Like the original SMW story. Nothing impressive here.
In many levels, you give lame excuses to place deadly objects around, many of them being senseless, like zombie waffles, deadly popcorns, evil munchers, yellow ice, soda drinks, hair gel and cold lava (that's what we call rock). That ruins the feeling of the game.
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FINAL NOTES: You have a nice ability to create ambients in the game, but you don't explore them. They are always too simple and too predictable. Drink more milk man, makes you feel good.
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GAME OVERALL: 5.6/10
| | Posted by: mangolo - 2011-07-22 03:52:46 PM |
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