|Details for Super Mario World Master Quest 8: The Final Quest
|Hack Name: ||Super Mario World Master Quest 8: The Final Quest - 1.7 MB - 5208 downloads.
Added: 2011-06-11 05:12:32 AM
|Rating: ||0.0 (0)
|Reviews: ||2 (jump to reviews)
|Length: ||120 exits
|Author: ||Alex No - Submitted by: Alex No
|Description: ||Download This Updated 04.July.2011
This is another update.
Fixed the Pipe in 10-12, Midway point in Castle 7, 7-6, 9-4. And you can use the same saveram.
I found errors in World 8 in Bowser's Castle and fixed the veggie block so you cannot crash the game.
ZSNES 1.51 is inaccurate, Ball n 'Chain from Yoshi's Island has a small glitch, but only in ZSNES 1.51. I thought BSNES is the best emulator is released any time. Works perfectly on a real Super Nintendo as well. But otherwise it works pretty well in ZSNES 1.51
This is the final release of Super Mario World Master Quest 8: The Final Quest
By Alex No
Mario has been
locked out from
his house. The key
to open the door
is lost. Mario's
quest is to find
the key to open
Enjoy The Final Quest
Go to this forum thread to give a comment.
I hope you like it.
Works perfect on a SNES, BSNES, SNES9x and higher.
This is another update.
I fixed the veggie block. You will not die if you pick up a veggie.
|Review by Alex No|
There is a common knowledge that prolonged gambles are one of the best things in the universe. There is no middle ground for such games. We were longing for productions like these. Tours accelerated as Mario Gives Up!, Demo and World Master Quest franchise that has reached its 8th and final episode, are good examples. Epic Games and addictive.
As Alex has already proved to be very good on your previous interactions, but this time (hold on to your seats), he excelled. The more the game is really impressive and is able to excite the different forms in each phase.
One of the highlights of the rom is its gameplay. The steps take you to different `` worlds'' to each phase. This requires different tactics.
Another dominant factor in Roma are the graphics. Oh my god! Yes, the graphics! They are simply wonderful and bring many surprises at every stage. The game features all kinds of scenarios, objects, music ... ALL. The backgrounds are often full of effects throughout the areas. The new enemies leave them deeply involved as to what is happening on screen. If all this were not enough, the game features well-designed puzzles that will be increasingly difficult as you finish the game.
Visually, the game never ceases to amaze. The idea to alternate between good graphics and retro gameplay is simply brilliant. Even after dozens you feel comfortably warm surrounded by art direction the game (which included sprites from other games). I can not remember the last time I played a game in which accumulated so much expectation for the next scenario or hear the next track of your incredible soundtrack.
The author also reveals where the switches are in the game. But acreite: you will hardly find them. All this is a humble proof of how superior, mysterious and fun the game can be.
Yoshi slow to appear in the game. But it's there. Waiting for you far away, at the end of the game. What we are left to suffer alone find it. And as we like to suffer in the game. We are true gamers masochists.
If complaining about this game, sure to be very little. But while on duty, we should do. Even though our hearts are departing from anguish and tears wet our keyboards.
It's really painful to do this:
The plot leaves something to be desired. The game opens up space for a long frame (even an RPG), but he opts for a weak story. What? Simple: Mario lost the key to his house and went to look for her.
The map is really well located, but its graphics bring many memories of the original SMW. But nothing disturb you go. It's just an annoying comment.
The soundtrack is really wonderful. This fits perfectly with each phase. But sometimes they end up showing some bugs. How BMXs failed or defective. Nothing stopping you from playing the game.
And as if it were not enough errors. But an error caught our attention: In the last stages, the game features a demonic little problem: It crashes when you try to grab a pen innocently-of-fire. So be smart. Now that you know, do not take them and make a good to oneself.
It was time that the blog was in need of one of these super-productions with this quality and to be honest we were not expecting much of the last Master Quest. The game has exceeded our expectations in a surprising degree. It is by far one of the best games of the genre, which has passed the Super Nintendo, and perhaps in any other format.
Highlight: Shut up! We got to the boss! Whahahahaha!
Difficulty: 3.5 / 5
In many instances this difficulty increases to 4. But overall, this is it.
The idea of alternating between playing old ace and defeat evil bosses with varied gameplay is VERY exciting too. This could only result in one word: TEN!
Ai .. My .. God! The graphics are impressive. Their mouths are (almost literally) open and abobalhadas the look, just to cross a stage and open another, to be involved for more than a new level of visual splendor. Incredible
The Map: 8
He is good, depending on the occasion. It could be better, but still good. Perhaps we were expecting a good map, but had to settle for great.
The author was very creative at all stages, but left to be desired with its rough plot.
Final Score: 9.6
Impeccably designed, engaging, fun, beautiful, addictive, and crammed with wonderful graphics. If you can not resist this formula can not lose.
|Posted by: Alex No - 2012-06-17 08:03:55 AM|
|Review by mangolo|
|MUSICS (9.5/10): Just one problem here. The forest music you used in world 1 is overused in most forest levels.|
GRAPHICS (9/10): They are very well used, like in your previous game. Nice ambients created that fit with the enemies used. But the Factory level scenario is too ugly. Also, the big land castles are too pixelated.
LEVELS (4.5/10): It's sad to say you downgraded the quality of your levels on this hack. Several levels have misplaced midpoints, much earlier than the half of the level. Usually, you will need to pass by hard situations after the midpoint, and as the way is long, you have to save and load states often.
It seems you forgot to add midpoints to the levels until the first castle on world 1. Until there, you won't find any, and even after that, there are many levels without midpoints. Another major problem is the lack of powerups. Sometimes, you will complete more than 1 level without finding a single mushroom. I'd like to list which levels the problems above occurs, but they are just too many. Would be easier to say which levels are ok.
Bullet Bill cannons were used constantly as a trap to the players. You'll find a lonely cannon, and then, after a few steps, more two cannons, one above the other, creating 3 shooting lines and making it annoying to avoid the bullets. Was used since the first worlds until the end.
About switch palaces: they are almost useless in the game. It's far from being worth to find them. Blue switch palace blocks appear most of the times. Yellow, green and red switches blocks appear only in few levels after the level of the palace itself.
Secret exits are also annoying here. Every key I found on levels (except for locked doors in castles) leads the player to shortcuts, skipping a few levels. Usually, who downloads a game here wants to play the game, not just rush through the levels to finish it as quick as possible. I don't know if there are secret levels on this game. I gave up using keyholes.
There are original bosses, juicy job there. But it's obvious you used the very same boss base several times with minor changes, like Blooper, Bowser Jr., both Bowsers, Dr.Wily etc. Gets repetitive.
Firebars were overused since the first world until the end. Very repetitive.
5-6: This one is original and awful. The level is huge, very repetitive, almost no powerups and the boss is pretty hard. Also, midpoint is misplaced as usual.
7-Castle: Again, almost no powerups, and Fryguy is way too hard to fight without some. The place is slippery and he won't stop spamming fire.
9-1: Metroids are too annoying for a level without powerups.
9-5: Gigantic, repetitive, tricky and boring.
OVERWORLD (8.5/10): Except for the many shortcuts, the graphical design is well done.
STORY (1/10): The story is so lame. After you fight Bowser, he simple escapes, and after you find him again in extra world, there are no explanations about what he is doing or about what happened to him. You just face him like an ordinary enemy.
The same for Dr.Wily. He wasn't mentioned in the game at all. He is the main boss, but has command over Bowser's army. As you used the some bosses again in Wily's, seems like they were under his command all the time, but yet, working at Bowser's domains. That's just senseless. It seems like you just didn't know who you would use as a boss, and decided it on the very last time while you were designing levels.
And the whole travel to find a key to Mario's house is also lame.
FINAL NOTES: You must pay attention in your levels. People must be able to play them in a fair way. You probably tested them loading states and also considered the midpoints as powerups you can use, but didn't consider what the player can use after they die. The worlds from 1 to 5 are like a different game from the next ones. Worlds 1,2 and 3 are great (except for the lack of powerups and midpoints). After that, the quality starts to decrease.
GAME OVERALL: (6.5/10)
|Posted by: mangolo - 2011-07-25 03:39:34 PM|
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