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Views: 240,496,980 Time: 2013-06-18 11:53:36 PM | 8 users online: Akireyano, Assi9, CerberusYoshi, Fireblast124, Koopers, leod, Qwholl, Ramidalv - Guests: 21 - Bots: 24 | Users: 23,082 (1,330 active) Latest: JuanK Paniagua |
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| Tip: Don't use savestates when testing your own levels. |
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| Details for [GFX Hack] Super Mario World Redrawn Final |
| Hack Name: | [GFX Hack] Super Mario World Redrawn Final - 604.1 KB - 2113 downloads. Added: 2011-08-29 08:04:18 AM |
| Rating: | 0.0 (0) |
| Reviews: | 2 (jump to reviews) |
| Length: | 96 exits |
| Author: | Icegoom - Submitted by: Dakress |
| Description: | Icegoom's original description: I've played a lot of SMW hacks. Many of them have really cool graphical changes. But one thing that always bugged me was that no matter how extensive the changes were elsewhere, there were always a certain amount of old SMW sprites left over. You can't rip climbing Koopas, Urchins, Fishin' Boo, or Bowser's Clown Car from other games. So I set out to redraw every single sprite in the game in a Gameboy Advance/Nintendo DS style. Along the way, I also started doing foreground objects.
Basically, this hack is here for anyone starting work on a Super Mario World hack who wants a complete and stylistically consistent spriteset. The sprites themselves are basically done, although I'll tweak them quite a bit for the next release. The foregrounds are in an incomplete state, and I haven't even started replacing the backgrounds yet. The overworld's had extensive work done on it, but there are a lot of screwed up palettes I haven't bothered to fix yet.
Anyhoo, these sprites are here for whoever wants them. Completely open source, no credit necessary. Just focus on making some fun Super Mario World hacks, guys.
My edit: Finally I can call this base hack finished. I don't think that I'll update it anymore, so please enjoy it.
Keep in mind that this hack works better on the latest LM versions.
EDIT 10-24-11: Now updated with a more bugless version. |
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| Review by erpster2 | great graphics hack. some serious problems that I found with it that need to be fixed ASAP.
game crashes in Vanilla Dome 3 stage when attempting to jump onto the skull platform (as ZeroLevels mentioned earlier).
game also crashes in Chocolate Island 2 level (the coin/time dependent level) after entering the first pipe.
both crashes occur in Snes9x and in ZSNES. | | Posted by: erpster2 - 2011-10-16 03:40:18 AM |
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| Review by ZeroLevels | This is a GREAT* hack. Mainly just a skin, but it changes nearly everything**.
*One problem that I seem to be having, is that whenever I get to Vanilla Dome 3 (The one where you ride the skulls through the lava), my emulator suddenly goes completely black the moment I jump onto the skulls. Is this a known problem?
**You know that mini-game that you get when going through a pipe? The one where you try to hit three [?] blocks in a row correctly to gain an extra life? It seems that whenever you hit a correct block, the sprite is only half-completed, unless it's supposed to look like that.
Both of these happened on ZSNES, the latest version.
That I know of, those are the only 2 problems. Other than that, I stand by that this Redraw is extremely well-done. | | Posted by: ZeroLevels - 2011-09-14 06:17:02 PM |
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