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| Details for COLORS |
| Hack Name: | COLORS - 139.9 KB - 789 downloads. Added: 2012-11-01 09:00:58 AM |
| Rating: | 0.0 (0) |
| Reviews: | 5 (jump to reviews) |
| Length: | 5 levels |
| Author: | MolSno - Submitted by: MolSno |
| Description: | Read the enclosed manual. |
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| Screenshots |
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| Review by Richard Nixon | I completely agree with Error 52's review, From the screenshots alone, i wanted to enjoy this hack, and most of it seemed fine for awhile, but there are some things that i just considered unfair. I was hoping to avoid using savestates when i started playing this, but when i realized that game over restarts my progress and there's not methods of getting one-ups, i resorted to doing so. I consider a hack good in difficulty if i don't need to use save states at all throughout the hack.
| Posted by: Richard Nixon - 2012-12-10 06:42:48 AM |
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| Review by 0208Z | | This hack is a very awesome hack. The graphics remind me of an old Atari game, and the gimmicks are very creative. The difficulty is very challenging, yet keeping its fun. The music was very good choice for such a hack, though to be more fitting, it should've had some thrown in 8-bit samples ;). The graphics were very good in the hack, all ground was fit into square shapes, and they were colored in order to their actions (e.g. red=hurt, green=ground, etc). The difficulty does get kind of hard at times though, and sometimes impossible if you slip up (like at the end of the first level: if you miss the goal sphere, you're screwed). Overall, it's a really great hack despite the bad things, and I highly recommend it to everyone who plays SMW hacks. It's amazing. | | Posted by: 0208Z - 2012-11-21 03:58:50 PM |
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| Review by Error 52 | COLORS is a hack I desperately wanted to like. It has a very unusual and unique art style that very few games have. and it has music that you won't be kickin' on your iPhone, but suits the aesthetic of it quite nicely. It's also very difficult, but very rewarding. It's also kind of neat as to the lack of the overworld and you just move straight onto the next level. The story line was pretty neat as well, it's like a less political deblob.
However, the bad outweighs the good in terms of gimmicks. I shall review each level individually:
Level 1: A fun, challenging introduction level with no gimmicks, just pure level design.
Level 2: Exactly the opposite. I'm not a fan of the idea of obscuring the players vision, so the idea of a randomly moving spotlight around the screen is very bad. You'll often get killed by things you can't see, even if you take your time.
Level 3: Okay, the idea of blocks changing into something else is really cool. It's kind of a mind fuck to look at, actually. However, sometimes blocks underneath me would change into death blocks, which was not very nice. A fun level, overall.
Level 4: This level was terrible. It was very dull waiting for the water to lower and rise. It went VERY slowly. I'd often go in a frantic rush to the switches just to make it go quicker.
Level 5: Forcing the player to wait for the P-Switches to run out is just plain stupid, and boring. I also couldn't tell that the door was a door (maybe i'm just stupid) and the boss should of been a seperate level, so the player didn't have to replay the level all over again and just memorize the boss patterns. Because it kinda ruined the boss fight, since it was kinda pattern recognition. The ending was disappointing, too.
Also, the game should save after each level, as opposed to taking you back to the start if you run out of lives.
On the whole, while having a amazing art style and technically very impressive, COLORS is ruined by stupid gimmicks, and the lack of any save feature. | Posted by: Error 52 - 2012-11-17 07:10:56 AM |
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| Review by Q-bee | This hack is very well made for people wanting a hard challenge. I've played it and got frustrated by its difficulty level. Not a complaint, to be sincere. It's just my gameplay skills that suck a bit. Anyway, a marvelous game there.
Onward to the detailed comments, then.
Level design: it's excellent. Gimmicks are unique, creative and very well used. I don't see many hacks that use gimmicks the same way it was used in this one. The touches were spot-on.
Gameplay: yes, I think that in this hack, gameplay and level design criteria are merged. Consider the same comment as above here.
Graphics: COLORS. The game didn't have the purpose of containing fancy detailed environments. But all is pleasing, nevertheless. If you absolutely want a comment about the boss' GFX: yeah, very well done.
Music: Simple environment. Simple music. Great choice of music... epic win.
ASM: The gimmicks and the boss... need some words? If you must: spot-on.
Plot: A fitting, simple, sweet plot for a game of the same level. No complaints.
In general a great hack. Highly recommended for players that enjoy high difficulty as already stated, and for patient players. If you're like me, a rusher, you'll get frustrated and nervous. This is definitely a hack for skilled, patient players. | Posted by: Q-bee - 2012-11-06 04:09:13 AM |
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| Review by intrawl | Wow, I can just say, for the least, that this was a great game--a great story. The motifs were all in place, the direction was obstructed but was made clear and revealed in the later levels. The design was unique and eye-popping. Conveyance was simple and easy to understand through multiple deaths.
And creativity with a simple french proverb: "La nuit, tous les chats sont gris." (At night, all the cats are grey.) really fit well into LEVEL 5 as the blocks all became one with no power, but as power was resided: the blocks restored to their natural form, natural properties.
All I can grief about is the screenshots and the one obtainable coin near the beginning that completely breaks away from the binary structure.
Fantastic work, looking forward to a sequel. | | Posted by: intrawl - 2012-11-01 11:43:50 PM |
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