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ASM & Related Topics
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics
Pages: « 1 2 3 4139 140 »
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Started by: Ersanio on
0 10941
by Ersanio »
 
Sticky: Official Hex/ASM/Etc. Help Thread
Started by: Sparx on
8120 1034026
by Major Flare »
 
Sticky: ASM Projects show-off thread
Started by: Ersanio on
3114 582180
by GreenHammerBro »
 
Sticky: The ASM Requests Thread
Started by: Vitor Vilela on
950 125447
by Romano338 »
 
Sticky: Advanced Documentation and ASM Code Library
Started by: wiiqwertyuiop on
149 43500
by GreenHammerBro »
 
Sticky: The Public Dynamic Sprites Project
Started by: LX5 on
8 1659
by anonimzwx »
 
Sticky: SMW Sprite disassembly project
Started by: Ersanio on
209 81115
by imamelia »
 
Make overworld sprite appear only after specific event
Started by: Ramon on
3 122
by Ramon »
 
Is this the best solution for patches that crosses bank borders?
Started by: GreenHammerBro on
3 65
by MarioFanGamer »
 
[please close] Math parenthesis and indirect mode
Started by: GreenHammerBro on
0 23
by GreenHammerBro »
 
[solved] How do I edit uberasm tool's files
Started by: GreenHammerBro on
2 51
by GreenHammerBro »
 
Need some help with fixing the SMB1 Bowser Redux sprite
Started by: Knight of Time on
0 27
by Knight of Time »
 
Using ExGFX in Castle Destruction Sequences
Started by: Ramon on
0 35
by Ramon »
 
Inconsistent Bro + Sprite Interaction, also Hammers
Started by: Ramon on
2 71
by Ramon »
 
Making the extending blocks work without being able to hurt Mario...please help
Started by: Knight of Time on
0 33
by Knight of Time »
 
Extra bit question
Started by: Niiiiiiiiiiko on
4 168
by Niiiiiiiiiiko »
 
SMB2 Mushroom block error
Started by: Rykon-V73 on
0 35
by Rykon-V73 »
 
Skybox Changer in Toad's Tool 64 0.6.7?
Started by: Jac0b on
4 91
by Jac0b »
 
Combined duplicates of the same ASM into 1
Started by: CalHal on
3 139
by CalHal »
 
Spawning routines on GIEPY
Started by: Darolac on
7 176
by Darolac »
 
Bug with "Sprites on Platforms/Springs" Patch
Started by: Ramon on
0 50
by Ramon »
 
Super Status Bar Help
Started by: westslasher2 on
1 86
by westslasher2 »
 
Extended sprites overload?
Started by: NaroGugul on
4 123
by Thomas »
 
Sprite Clipping
Started by: NathanWarford on
1 56
by Darolac »
 
Where can I find this patch?
Started by: httpERROR404 on
4 171
by httpERROR404 »
 
Needing help with a bit of code
Started by: supershadow64ds on
5 154
by supershadow64ds »
 
OAM and stuff
Started by: MiracleWater on
3 422
by Thomas »
 
Disable Luigi From Saving
Started by: ShaneM on
0 62
by ShaneM »
 
Level ender teleports instead of triggering exit?
Started by: Romano338 on
4 115
by Romano338 »
 
Should I use Pixi or GIEPY?
Started by: Dorito guy on
5 450
by Romano338 »
 
A custom block that re-positions the background?
Started by: Qwoll on
0 54
by Qwoll »
 
HDMA effect showing up in level intro cutscenes.
Started by: Moltz on
6 110
by Moltz »
 
Just wondering, how do I get the mouse controller to be read by uberasm code?
Started by: GreenHammerBro on
2 92
by GreenHammerBro »
 
SMB3 Statue Laser doesn't kill me
Started by: Romano338 on
0 52
by Romano338 »
 
Activate Secret Exit without leaving the level?
Started by: DPBOX on
7 186
by DPBOX »
 
Disable jumping during VWF Dialogues
Started by: ni-pah on
2 86
by ni-pah »
 
SA-1 Conversion Issues
Started by: NAM on
1 63
by MarioFanGamer »
 
Lever ender, for one sprite (or except some)
Started by: Romano338 on
6 164
by Romano338 »
 
SA-1: Is it worth it for a (semi-)basic hack? (EDIT: SA-1 Compatibility Issues)
Started by: NAM on
7 218
by NAM »
 
Lightning in level only Backgroundcolor
Started by: Classfan on
0 56
by Classfan »
OFF
Autoscroll glitch (EDIT: Custom autoscroll?)
Started by: Keoro on
5 1631
by MarioFanGamer »
 
Custom Sprite Problems
Started by: RandomKidGaming on
3 110
by Darolac »
 
Hypothermia issues
Started by: Hiro-sofT on
4 148
by Hiro-sofT »
 
help with ultimate Controller based switch code for ubersam
Started by: bandicoot on
1 80
by Major Flare »
 
Making two patches compatible with eachother
Started by: westslasher2 on
3 178
by westslasher2 »
 
Is there way to change level ender.asm clear theme that is not underwater theme?
Started by: crm0622 on
3 151
by Romano338 »
 
confusing code in sprite/sprite collision routine
Started by: Drex on
2 115
by Drex »
 
Editing original SMW ASM code [Solved]
Started by: Niiiiiiiiiiko on
3 151
by Niiiiiiiiiiko »
 
Infinite Lives Patch
Started by: marathonx on
1 133
by Darolac »
 
Trying to make my first (simple) block
Started by: Romano338 on
11 279
by Darolac »
Pages: « 1 2 3 4139 140 »

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