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ASM and Data Repository
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM and Data Repository
Pages: « 1 »
Thread - Created Replies Views Last Post ↑
 
Sticky: The SM64 Console Compatibility thread.
Started by: Vinnyboiler on
86 30179
by macN64 »
 
Sticky: Camera Documentation
Started by: BAC0NB0Y on
0 771
by BAC0NB0Y »
 
Sticky: Texture Addresses + Notes (W.I.P.)
Started by: BAC0NB0Y on
0 1915
by BAC0NB0Y »
 
Sticky: Kaze's tutorial series
Started by: Kazeshin on
22 7524
by davidholanda30 »
 
Sticky: Super Mario 64 tips and tutorials.
Started by: MrGreenThunder on
92 31603
by JakoNintenCraft »
 
Sticky: SM64 Behavior scripts ~95% decoded
Started by: Kazeshin on
2 6382
by ArchangelGabriel »
 
Sticky: Useful Resources
Started by: Alcaro on
32 10523
by Kazeshin »
 
Sticky: [ASM] Basics of MIPS R4300i Assembly
Started by: Tarek701 on
7 5433
by Tarek701 »
 
Codes for bosses and such.
Started by: GoreKing563 on
0 48
by GoreKing563 »
 
Non TT64 texture addresses
Started by: Kazeshin on
75 42698
by DairyOrange »
 
How would one go about adding new power-ups?
Started by: Starius65 on
0 103
by Starius65 »
 
Making a hidden Star?
Started by: nwh212 on
0 347
by nwh212 »
 
[Resolved] Does anyone know how to change the default extra life count?
Started by: bluelightzero on
0 351
by bluelightzero »
 
Patching SM64 hacks
Started by: Vinnyboiler on
98 98273
by Konata Izumi »
 
Need ideas for ASM hacking SM64!
Started by: Yoshimaster96 on
2 1127
by Platinum Lucario »
 
One more object struct variable exposed (9C)
Started by: Madghostek on
0 447
by Madghostek »
 
Super Mario 64 - How to code in C for SM64 Tutorial
Started by: Tarek701 on
7 10420
by MrMartley64 »
 
[Fast3D] Improving the way we handle textures in custom levels
Started by: Davideesk on
9 2981
by hennahacker »
 
How to change coin colors
Started by: cpuHacka101 on
7 7097
by J_128 »
 
Mario's Speed
Started by: TheBasicASMGuy on
3 2052
by Kazeshin »
 
[ASM Tweak] Eyerok boss fixed for custom levels
Started by: Davideesk on
1 2648
by Tarek701 »
 
M64 documentation
Started by: MrGreenThunder on
11 3213
by ergazoobi »
 
More objects patch 3?
Started by: Kazeshin on
72 18226
by Mariohacker14 »
 
What would you want to see in a music format?
Started by: ergazoobi on
21 4485
by pieordie1 »
 
How to create a PPF Patch or a BPS Patch
Started by: Tarek701 on
28 27648
by Mariohacker14 »
 
Let's fix the Mario 64 Instrument list!
Started by: Luigixhero on
21 9036
by Marrocio »
 
How To Adjust The Echo In Your XML Ports
Started by: ergazoobi on
1 1378
by MrGreenThunder »
OFF
The SM64 Hacking Help/FAQ Thread (updated Nov 21)
Started by: Eggs6131 on
2436 387303
by Lightvayne »
 
Cutscene engine
Started by: Kazeshin on
12 4013
by Kazeshin »
 
Maya to SM64 animation converter
Started by: Kazeshin on
1 2109
by MrPr1993 »
 
Bowser64 - SM64 Memory Editor
Started by: shyguyhex on
23 13737
by MPG »
 
Alternate ROM Extender
Started by: shyguyhex on
18 7128
by macN64 »
 
Music changer V2.0 + Tutorial on how to use it
Started by: Kazeshin on
4 2482
by pieordie1 »
 
EEPROM
Started by: shyguyhex on
3 2717
by Kazeshin »
 
sgASM w2 - MIPS Assembler (open source, javascript)
Started by: shyguyhex on
0 1605
by shyguyhex »
 
A list of all released SM64 Hacks
Started by: Shenhulahula on
11 3685
by Shenhulahula »
 
Editing Behaviors
Started by: Mariohacker14 on
11 5920
by MrGreenThunder »
 
SM64 Hacking - C Coding Tutorial
Started by: UGotBalls on
2 5030
by UGotBalls »
 
ASM Tutorial
Started by: Kazeshin on
9 8410
by Kazeshin »
 
Coding with C in N64 - N64Toolchain 1.0.1
Started by: DamiHack on
12 8537
by UGotBalls »
OFF
Assembler (MIPS R4300i) Tutorial
Started by: Tarek701 on
14 5698
by Tarek701 »
 
Title screen patch
Started by: Kazeshin on
1 2469
by ArchangelGabriel »
 
SM 64 text format
Started by: Kazeshin on
5 2407
by Mariocrash »
 
Useful GameShark Codes
Started by: ArchangelGabriel on
9 5926
by Smasherx74 »
Pages: « 1 »
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM and Data Repository

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