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ASM and Data Repository
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM and Data Repository
Pages: « 1 »
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Sticky: Camera Documentation
Started by: BAC0NB0Y on
0 181
by BAC0NB0Y »
 
Sticky: Texture Addresses + Notes (W.I.P.)
Started by: BAC0NB0Y on
0 569
by BAC0NB0Y »
 
Sticky: Kaze's tutorial series
Started by: Kazeshin on
22 5598
by davidholanda30 »
 
Sticky: Super Mario 64 tips and tutorials.
Started by: MrGreenThunder on
92 24986
by JakoNintenCraft »
 
Sticky: SM64 Behavior scripts ~95% decoded
Started by: Kazeshin on
2 4699
by ArchangelGabriel »
 
Sticky: Useful Resources
Started by: Alcaro on
34 9023
by Kazeshin »
 
Sticky: [ASM] Basics of MIPS R4300i Assembly
Started by: Tarek701 on
7 3932
by Tarek701 »
 
Non TT64 texture addresses
Started by: Kazeshin on
73 31502
by Jamesworld »
 
The SM64 Console Compatibility thread.
Started by: Vinnyboiler on
81 20872
by aterraformer »
 
Patching SM64 hacks
Started by: Vinnyboiler on
99 81988
by Konata Izumi »
 
Need ideas for ASM hacking SM64!
Started by: Yoshimaster96 on
2 493
by Platinum Lucario »
 
One more object struct variable exposed (9C)
Started by: Madghostek on
0 234
by Madghostek »
 
Super Mario 64 - How to code in C for SM64 Tutorial
Started by: Tarek701 on
7 7470
by MrMartley64 »
 
[Fast3D] Improving the way we handle textures in custom levels
Started by: Davideesk on
9 1683
by hennahacker »
 
How to change coin colors
Started by: cpuHacka101 on
7 4380
by J_128 »
 
Mario's Speed
Started by: TheBasicASMGuy on
3 1237
by Kazeshin »
 
[ASM Tweak] Eyerok boss fixed for custom levels
Started by: Davideesk on
1 1308
by Tarek701 »
 
M64 documentation
Started by: MrGreenThunder on
11 2399
by ergazoobi »
 
More objects patch 3?
Started by: Kazeshin on
72 14852
by Mariohacker14 »
 
What would you want to see in a music format?
Started by: ergazoobi on
21 3507
by pieordie1 »
 
How to create a PPF Patch or a BPS Patch
Started by: Tarek701 on
28 20516
by Mariohacker14 »
 
Let's fix the Mario 64 Instrument list!
Started by: Luigixhero on
21 5812
by Marrocio »
 
How To Adjust The Echo In Your XML Ports
Started by: ergazoobi on
1 982
by MrGreenThunder »
OFF
The SM64 Hacking Help/FAQ Thread (updated Nov 21)
Started by: Eggs6131 on
2436 311461
by Lightvayne »
 
WARNING WHEN MAKING YOUR MODELS!
Started by: supermariosan100 on
15 3634
by Pilzinsel64 »
 
Cutscene engine
Started by: Kazeshin on
14 3201
by Kazeshin »
 
Maya to SM64 animation converter
Started by: Kazeshin on
1 1466
by MrPr1993 »
 
Bowser64 - SM64 Memory Editor
Started by: shyguyhex on
24 11850
by MPG »
 
The Modelling Master Race
Started by: MrGreenThunder on
21 4193
by Pablo's Corner »
 
Alternate ROM Extender
Started by: shyguyhex on
18 5729
by macN64 »
 
Music changer V2.0 + Tutorial on how to use it
Started by: Kazeshin on
4 2097
by pieordie1 »
 
EEPROM
Started by: shyguyhex on
3 1789
by Kazeshin »
 
sgASM w2 - MIPS Assembler (open source, javascript)
Started by: shyguyhex on
0 1043
by shyguyhex »
 
A list of all released SM64 Hacks
Started by: Shenhulahula on
12 3015
by Shenhulahula »
 
Editing Behaviors
Started by: Mariohacker14 on
11 5072
by MrGreenThunder »
 
SM64 Hacking - C Coding Tutorial
Started by: UGotBalls on
2 3374
by UGotBalls »
 
ASM Tutorial
Started by: Kazeshin on
9 6204
by Kazeshin »
 
Coding with C in N64 - N64Toolchain 1.0.1
Started by: DamiHack on
12 6976
by UGotBalls »
 
Original N64 Texture Editor
Started by: Tarek701 on
0 2890
by Tarek701 »
OFF
Assembler (MIPS R4300i) Tutorial
Started by: Tarek701 on
14 4983
by Tarek701 »
 
Title screen patch
Started by: Kazeshin on
1 2066
by ArchangelGabriel »
 
SM 64 text format
Started by: Kazeshin on
5 1842
by Mariocrash »
 
Useful GameShark Codes
Started by: ArchangelGabriel on
9 4410
by Smasherx74 »
 
N64 Doc - If you wanna know how exactly things work, read this
Started by: Tarek701 on
0 949
by Tarek701 »
 
Make Your Own Credits Level! - SM64 Credits Level Patch
Started by: Skilllux on
1 2329
by MarioMaster12 »
Pages: « 1 »

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