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ASM and Data Repository
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM and Data Repository
Pages: « 1 »
Thread Replies Views Last Post ↑
 
Sticky: Non TT64 texture addresses
Started by: Kazeshin on 2013-03-10 02:03:12 PM
68 27330 2017-07-14 08:36:46 PM
by Mariohacker14 »
 
Sticky: Kaze's tutorial series
Started by: Kazeshin on 2015-04-29 01:41:23 AM
22 5081 2016-09-22 09:24:28 PM
by davidholanda30 »
 
Sticky: Super Mario 64 tips and tutorials.
Started by: MrGreenThunder on 2014-03-10 05:57:32 PM
92 22853 2015-12-10 04:15:56 AM
by JakoNintenCraft »
 
Sticky: SM64 Behavior scripts ~95% decoded
Started by: Kazeshin on 2013-07-17 08:08:38 PM
2 4262 2015-05-31 06:25:02 PM
by ArchangelGabriel »
 
Sticky: Useful Resources
Started by: Alcaro on 2014-08-06 03:27:36 PM
34 8452 2014-12-12 10:05:21 PM
by Kazeshin »
 
Sticky: [ASM] Basics of MIPS R4300i Assembly
Started by: Tarek701 on 2014-07-06 04:39:09 PM
7 3489 2014-08-06 04:13:22 PM
by Tarek701 »
 
Patching SM64 hacks
Started by: Vinnyboiler on 2012-10-21 12:07:14 AM
99 76799 2017-09-17 03:02:42 AM
by Konata Izumi »
 
Need ideas for ASM hacking SM64!
Started by: Yoshimaster96 on 2017-06-25 03:49:06 AM
2 266 2017-07-24 09:52:43 PM
by Platinum Lucario »
 
One more object struct variable exposed (9C)
Started by: Madghostek on 2017-07-10 12:30:11 PM
0 111 2017-07-10 12:30:11 PM
by Madghostek »
 
Super Mario 64 - How to code in C for SM64 Tutorial
Started by: Tarek701 on 2012-11-22 05:55:31 PM
7 6718 2017-06-07 10:45:03 PM
by MrMartley64 »
 
The SM64 Console Compatibility thread.
Started by: Vinnyboiler on 2015-05-01 09:51:06 PM
80 17906 2017-05-14 09:59:24 AM
by Nintendo Maniac 64 »
 
[Fast3D] Improving the way we handle textures in custom levels
Started by: Davideesk on 2016-12-11 03:04:04 AM
9 1265 2017-04-20 05:55:56 PM
by hennahacker »
 
How to change coin colors
Started by: cpuHacka101 on 2012-08-06 03:40:36 AM
7 3633 2017-03-24 04:01:35 PM
by J_128 »
 
Mario's Speed
Started by: TheBasicASMGuy on 2016-06-02 04:11:13 PM
3 1025 2016-06-03 10:59:12 AM
by Kazeshin »
 
[ASM Tweak] Eyerok boss fixed for custom levels
Started by: Davideesk on 2016-05-24 09:39:46 AM
1 994 2016-05-25 07:47:06 PM
by Tarek701 »
 
M64 documentation
Started by: MrGreenThunder on 2015-12-28 10:47:24 PM
11 2077 2016-05-20 06:45:44 AM
by ergazoobi »
 
More objects patch 3?
Started by: Kazeshin on 2014-12-23 01:36:36 AM
72 13682 2016-02-29 06:32:02 PM
by Mariohacker14 »
 
What would you want to see in a music format?
Started by: ergazoobi on 2015-11-16 02:33:07 AM
21 3104 2016-02-09 12:05:27 AM
by pieordie1 »
 
How to create a PPF Patch or a BPS Patch
Started by: Tarek701 on 2014-06-27 10:44:47 PM
28 18218 2016-01-10 09:39:15 PM
by Mariohacker14 »
 
Let's fix the Mario 64 Instrument list!
Started by: Luigixhero on 2014-12-18 05:06:54 AM
21 4999 2015-12-22 06:26:08 PM
by Marrocio »
 
How To Adjust The Echo In Your XML Ports
Started by: ergazoobi on 2015-12-22 01:53:50 AM
1 829 2015-12-22 11:16:26 AM
by MrGreenThunder »
OFF
The SM64 Hacking Help/FAQ Thread (updated Nov 21)
Started by: Eggs6131 on 2012-08-29 01:10:56 PM
2436 288912 2015-09-24 05:01:45 PM
by Lightvayne »
 
WARNING WHEN MAKING YOUR MODELS!
Started by: supermariosan100 on 2015-01-18 12:43:50 PM
15 3285 2015-02-11 04:20:57 PM
by Pilzinsel64 »
 
Cutscene engine
Started by: Kazeshin on 2014-10-27 12:56:21 PM
14 2893 2015-01-20 12:06:42 PM
by Kazeshin »
 
Maya to SM64 animation converter
Started by: Kazeshin on 2015-01-13 07:45:27 PM
1 1325 2015-01-17 07:47:50 PM
by MrPr1993 »
 
Bowser64 - SM64 Memory Editor
Started by: shyguyhex on 2014-07-28 06:20:55 AM
24 11072 2015-01-16 06:51:04 AM
by MPG »
 
The Modelling Master Race
Started by: MrGreenThunder on 2014-10-28 07:39:36 PM
21 3760 2014-11-14 09:19:10 PM
by Pablo's Corner »
 
Alternate ROM Extender
Started by: shyguyhex on 2014-10-02 03:11:07 AM
18 5352 2014-11-13 07:20:56 PM
by macN64 »
 
Music changer V2.0 + Tutorial on how to use it
Started by: Kazeshin on 2013-07-01 11:02:09 AM
4 1951 2014-11-07 11:12:08 PM
by pieordie1 »
 
EEPROM
Started by: shyguyhex on 2014-09-06 06:20:37 AM
3 1567 2014-09-27 01:11:35 PM
by Kazeshin »
 
sgASM w2 - MIPS Assembler (open source, javascript)
Started by: shyguyhex on 2014-08-28 05:17:22 AM
0 920 2014-08-28 05:17:22 AM
by shyguyhex »
 
A list of all released SM64 Hacks
Started by: Shenhulahula on 2014-08-04 04:59:10 PM
12 2718 2014-08-10 12:32:02 AM
by Shenhulahula »
 
Editing Behaviors
Started by: Mariohacker14 on 2013-05-01 01:31:27 AM
11 4828 2014-01-10 04:26:09 PM
by MrGreenThunder »
 
SM64 Hacking - C Coding Tutorial
Started by: UGotBalls on 2013-10-23 04:29:55 PM
2 2995 2013-10-23 05:08:20 PM
by UGotBalls »
 
ASM Tutorial
Started by: Kazeshin on 2013-09-08 12:41:45 PM
9 5534 2013-09-16 08:27:02 PM
by Kazeshin »
 
Coding with C in N64 - N64Toolchain 1.0.1
Started by: DamiHack on 2013-08-20 05:59:34 PM
12 6574 2013-08-31 10:12:41 AM
by UGotBalls »
 
Original N64 Texture Editor
Started by: Tarek701 on 2013-07-25 12:19:35 AM
0 2664 2013-07-25 12:19:35 AM
by Tarek701 »
OFF
Assembler (MIPS R4300i) Tutorial
Started by: Tarek701 on 2013-03-29 07:21:56 PM
14 4707 2013-07-13 03:22:33 PM
by Tarek701 »
 
Title screen patch
Started by: Kazeshin on 2013-06-18 07:03:29 PM
1 1893 2013-06-18 07:51:36 PM
by ArchangelGabriel »
 
SM 64 text format
Started by: Kazeshin on 2013-06-13 03:53:48 PM
5 1651 2013-06-14 02:59:08 PM
by Mariocrash »
 
Useful GameShark Codes
Started by: ArchangelGabriel on 2013-04-30 02:36:26 PM
9 4101 2013-05-02 03:22:51 AM
by Smasherx74 »
 
N64 Doc - If you wanna know how exactly things work, read this
Started by: Tarek701 on 2013-05-01 10:24:38 AM
0 869 2013-05-01 10:24:38 AM
by Tarek701 »
 
Make Your Own Credits Level! - SM64 Credits Level Patch
Started by: Skilllux on 2012-11-11 02:21:42 PM
1 2084 2012-11-25 10:17:18 AM
by MarioMaster12 »
Pages: « 1 »

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