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Thread
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Last Post
Sticky:
Sound Effects I/O Ports
Started by:
1524
on
2008-04-13 12:41:02 AM
Page
1
2
3
4
79
79419
2018-01-20 02:43:16 PM
by
ExE Boss
Sticky:
Small Insignificant Data
Started by:
Chdata
on
2010-04-25 01:02:55 AM
Page
1
2
3
4
5
6
7
128
31649
2017-11-28 02:52:56 AM
by
Fostelif
Sticky:
Helpful Diagrams
Started by:
andy_k_250
on
2008-11-20 04:15:43 PM
Page
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
320
152349
2017-03-20 09:50:05 PM
by
Blind Devil
Sticky:
OAM Map
Started by:
S.N.N.
on
2014-06-20 06:17:56 PM
6
4986
2015-08-02 01:11:16 AM
by
Ladida
Sticky:
ARAM Map
Started by:
S.N.N.
on
2014-06-20 06:10:10 PM
0
2026
2014-06-20 06:10:10 PM
by
S.N.N.
Sticky:
The "unsure ROM/RAM" thread
Started by:
imamelia
on
2009-09-24 12:40:36 AM
Page
1
2
3
4
78
19422
2013-07-30 11:20:06 PM
by
x-treme
Sticky:
SMW/ROMhacking tool related code library
Started by:
Noobish Noobsicle
on
2009-04-26 04:33:07 AM
Page
1
2
36
17846
2012-08-10 09:46:18 AM
by
Lexi
SNES Classic incompatibility list
Started by:
DPBOX
on
2018-02-13 01:30:08 AM
2
201
2018-04-10 03:11:23 PM
by
Thomas
Updated Level and Overworld Data Format
Started by:
Thomas
on
2017-03-27 04:24:07 PM
Page
1
2
20
2238
2018-02-12 10:00:40 PM
by
Thomas
Listing empty ram not used by a current major tool
Started by:
Mariofan64
on
2017-10-30 11:45:54 PM
2
291
2018-01-01 10:46:20 AM
by
Ruberjig
Miscellaneous Sprite RAM Usage
Started by:
Thomas
on
2017-09-06 07:16:36 AM
0
382
2017-09-06 07:16:36 AM
by
Thomas
[TEXT DIAGRAM] List on Converting GFX00 and GFX32 to data for use in 8x8 DMAer patch!
Started by:
Hamtaro126
on
2015-07-27 10:12:34 AM
3
1053
2017-08-24 04:07:38 PM
by
Mariofan64
Wonder why a block behaves 130, but behaves 25 by gps still pushes sprites?
Started by:
GreenHammerBro
on
2017-02-08 06:11:31 AM
1
588
2017-03-21 05:17:06 AM
by
FuSoYa
smw physics
Started by:
anonimzwx
on
2016-05-29 11:07:08 PM
3
1742
2016-12-18 03:26:24 PM
by
Jesse the Scientist
Smw's sine/cosine table feedback
Started by:
GreenHammerBro
on
2016-11-24 05:46:25 AM
4
1322
2016-11-26 02:47:11 AM
by
JackTheSpades
Revealing more than 1 level per Event
Started by:
NathanWarford
on
2016-08-05 07:18:06 PM
0
608
2016-08-05 07:18:06 PM
by
NathanWarford
Mario/Cape Tilemap Notes
Started by:
Ladida
on
2015-11-22 08:02:52 PM
3
2348
2016-04-28 11:32:55 PM
by
Ladida
Graphics and Palette data in LM edited ROMs
Started by:
JackTheSpades
on
2016-03-10 01:45:36 AM
0
1221
2016-03-10 01:45:36 AM
by
JackTheSpades
I think I found a new glitch, bowser statue sprite
Started by:
Final Theory
on
2016-02-17 08:08:27 PM
2
1394
2016-02-18 03:36:00 AM
by
Thomas
Speed at which Iggy/Larry throw Orbs
Started by:
AnybodyAgrees
on
2015-06-18 05:32:14 PM
1
1109
2016-01-04 08:58:05 PM
by
Zeldara109
The origin of Lunar Magic's easter egg strings
Started by:
WhiteYoshiEgg
on
2015-12-27 06:48:58 PM
3
2046
2015-12-28 01:08:55 PM
by
WhiteYoshiEgg
The Lunar Magic Disassembly Project
Started by:
Nicol Bolas
on
2009-06-14 08:56:26 PM
Page
1
2
27
17289
2015-11-30 03:34:46 PM
by
GreenHammerBro
Notes about SubOffscreen and other sprite subroutines (OAM index handling)
Started by:
imamelia
on
2015-03-05 08:30:21 PM
3
1887
2015-09-09 11:49:43 PM
by
GreenHammerBro
Strange hdma windowing when setting $7E0071 to #$0B and beating a level.
Started by:
GreenHammerBro
on
2015-08-07 06:30:41 AM
2
1136
2015-08-19 06:39:12 AM
by
LX5
$99 and $9B vertical level fix
Started by:
GreenHammerBro
on
2015-05-10 04:01:50 PM
3
1664
2015-05-13 12:56:19 AM
by
Von Fahrenheit
Weird Crash when you go to pipe or door after talking to NPC that has level 24 message.(Discovery)
Started by:
MarkVD100
on
2015-04-10 01:44:01 AM
2
1388
2015-04-10 11:27:31 PM
by
MarkVD100
Feather process off screen when placed on the ground?
Started by:
GreenHammerBro
on
2015-03-28 11:43:28 PM
8
2405
2015-03-30 08:43:03 PM
by
Thomas
Forgot to setup a warp = No 000, but Roy Koopa battle?
Started by:
Shog
on
2014-09-29 03:37:41 PM
3
1434
2014-10-01 08:09:40 PM
by
Kaijyuu
OFF
any have this tileset?
Started by:
zacmario
on
2014-10-01 05:37:42 PM
1
988
2014-10-01 05:39:56 PM
by
yoshicookiezeus
OFF
Hopping Piranha Plants?
Started by:
xirtamehtsitahw
on
2014-09-21 06:43:29 PM
2
1249
2014-09-21 06:58:36 PM
by
Alcaro
OFF
SMW Beta Footage(?)
Started by:
TheGuyWhoDoesNothing
on
2014-01-20 12:29:15 AM
11
3286
2014-08-24 11:40:52 AM
by
Alcaro
OFF
Special World (NOT STAR ROAD)
Started by:
Crash Kandicoot
on
2014-07-27 06:03:34 AM
2
1338
2014-07-27 12:23:58 PM
by
WhiteYoshiEgg
Where the *actual* "object drawing beyond level area" is
Started by:
GreenHammerBro
on
2014-06-15 10:53:20 PM
2
1243
2014-06-19 09:12:45 PM
by
Kaijyuu
The mysteries of Forest of Illusion 2
Started by:
Desert-Fox
on
2011-10-16 11:11:54 AM
9
5279
2014-06-13 12:14:01 AM
by
PatPatPat
Early sprite berry?
Started by:
ObviouslyNewToHacking
on
2014-06-07 05:36:12 PM
5
2138
2014-06-07 11:24:07 PM
by
Alcaro
Start + Select
Started by:
Mandew
on
2014-05-28 09:44:10 PM
0
1021
2014-05-28 09:44:10 PM
by
Mandew
Do not use this level mode!
Started by:
Wiimeiser
on
2012-09-16 01:43:52 PM
3
2768
2014-02-18 06:28:59 PM
by
MandL27
The sideflip exists!
Started by:
MandL27
on
2014-02-16 12:47:46 AM
6
2285
2014-02-17 01:36:03 PM
by
MandL27
Unreferenced levels.
Started by:
Smallhacker
on
2009-12-10 03:04:16 AM
Page
1
2
3
4
62
24241
2013-12-09 10:38:06 PM
by
Alcaro
Hard-Coded Path Editing
Started by:
AnybodyAgrees
on
2013-03-20 04:23:45 PM
1
2030
2013-07-13 03:23:05 AM
by
AnybodyAgrees
Super Mario World Japanese Difference?
Started by:
TheVividYoshi
on
2013-05-30 09:44:44 PM
3
1863
2013-06-01 06:39:00 PM
by
AnybodyAgrees
OFF
Boss Door Glitch
Started by:
negativestar54
on
2012-05-23 11:13:26 PM
1
1686
2012-05-24 01:05:25 PM
by
WhiteYoshiEgg
DSP map
Started by:
Slash Man
on
2012-05-02 01:15:45 PM
6
3235
2012-05-03 10:23:25 PM
by
Kipernal
OFF
Boss battles
Started by:
MaZ
on
2011-11-21 04:53:30 PM
3
2172
2011-11-29 02:17:58 PM
by
Maxx
SMW save routine
Started by:
p4plus2
on
2011-11-05 10:20:26 AM
2
2877
2011-11-08 03:21:58 AM
by
K3fka
The secret of the missing "Super Mario Bros. 4" on the Japanese title screen.
Started by:
NES Boy
on
2011-07-23 11:56:03 PM
7
5934
2011-08-06 10:45:04 AM
by
Alcaro
Actual SMW beta Graphics Present in other games?
Started by:
Desert-Fox
on
2011-06-14 04:46:14 AM
8
5450
2011-07-31 11:24:13 AM
by
Desert-Fox
Koopa Hitbox 16x16
Started by:
Cmbheadquarters
on
2011-06-07 10:24:49 PM
8
4600
2011-06-08 10:02:05 AM
by
Wiimeiser
OFF
layer 3 + mode C + spE5 = Mid translucent FG!
Started by:
Alessio
on
2009-02-16 10:16:20 PM
6
3992
2011-06-03 05:29:13 PM
by
yoshicookiezeus
I founded something interesting.
Started by:
Moltz
on
2010-12-04 01:00:48 AM
6
4273
2011-06-01 10:01:40 AM
by
Alcaro
Pages:
1
2
3
4
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