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SMW Data Repository
Forum Index - SMW Hacking - Resource & Tool Releases - SMW Data Repository
Pages: « 1 2 3 4 »
Thread Replies Views Last Post ↑
 
Sticky: Sound Effects I/O Ports
Started by: 1524 on
79 78027
by ExE Boss »
 
Sticky: Small Insignificant Data
Started by: Chdata on
128 30957
by Fostelif »
 
Sticky: Helpful Diagrams
Started by: andy_k_250 on
320 149457
by Blind Devil »
 
Sticky: OAM Map
Started by: S.N.N. on
6 4796
by Ladida »
 
Sticky: ARAM Map
Started by: S.N.N. on
0 1967
by S.N.N. »
 
Sticky: The "unsure ROM/RAM" thread
Started by: imamelia on
78 19167
by x-treme »
 
Sticky: SMW/ROMhacking tool related code library
Started by: Noobish Noobsicle on
36 17637
by Lexi »
 
SNES Classic incompatibility list
Started by: DPBOX on
0 58
by DPBOX »
 
Updated Level and Overworld Data Format
Started by: Thomas on
20 2055
by Thomas »
 
Listing empty ram not used by a current major tool
Started by: Mariofan64 on
2 261
by Ruberjig »
 
Miscellaneous Sprite RAM Usage
Started by: Thomas on
0 262
by Thomas »
 
[TEXT DIAGRAM] List on Converting GFX00 and GFX32 to data for use in 8x8 DMAer patch!
Started by: Hamtaro126 on
3 1016
by Mariofan64 »
 
Wonder why a block behaves 130, but behaves 25 by gps still pushes sprites?
Started by: GreenHammerBro on
1 551
by FuSoYa »
 
smw physics
Started by: anonimzwx on
3 1545
by Jesse the Scientist »
 
Smw's sine/cosine table feedback
Started by: GreenHammerBro on
4 1216
by JackTheSpades »
 
Revealing more than 1 level per Event
Started by: NathanWarford on
0 581
by NathanWarford »
 
Mario/Cape Tilemap Notes
Started by: Ladida on
3 2213
by Ladida »
 
Graphics and Palette data in LM edited ROMs
Started by: JackTheSpades on
0 1142
by JackTheSpades »
 
I think I found a new glitch, bowser statue sprite
Started by: Final Theory on
2 1326
by Thomas »
 
Speed at which Iggy/Larry throw Orbs
Started by: AnybodyAgrees on
1 1071
by Zeldara109 »
 
The origin of Lunar Magic's easter egg strings
Started by: WhiteYoshiEgg on
3 1941
by WhiteYoshiEgg »
 
The Lunar Magic Disassembly Project
Started by: Nicol Bolas on
27 17029
by GreenHammerBro »
 
Notes about SubOffscreen and other sprite subroutines (OAM index handling)
Started by: imamelia on
3 1795
by GreenHammerBro »
 
Strange hdma windowing when setting $7E0071 to #$0B and beating a level.
Started by: GreenHammerBro on
2 1113
by LX5 »
 
$99 and $9B vertical level fix
Started by: GreenHammerBro on
3 1629
by Von Fahrenheit »
 
Weird Crash when you go to pipe or door after talking to NPC that has level 24 message.(Discovery)
Started by: MarkVD100 on
2 1342
by MarkVD100 »
 
Feather process off screen when placed on the ground?
Started by: GreenHammerBro on
8 2367
by Thomas »
 
Forgot to setup a warp = No 000, but Roy Koopa battle?
Started by: Shog on
3 1391
by Kaijyuu »
OFF
any have this tileset?
Started by: zacmario on
1 964
by yoshicookiezeus »
OFF
Hopping Piranha Plants?
Started by: xirtamehtsitahw on
2 1194
by Alcaro »
OFF
SMW Beta Footage(?)
Started by: TheGuyWhoDoesNothing on
11 3197
by Alcaro »
OFF
Special World (NOT STAR ROAD)
Started by: Crash Kandicoot on
2 1293
by WhiteYoshiEgg »
 
Where the *actual* "object drawing beyond level area" is
Started by: GreenHammerBro on
2 1214
by Kaijyuu »
 
The mysteries of Forest of Illusion 2
Started by: Desert-Fox on
9 5201
by PatPatPat »
 
Early sprite berry?
Started by: ObviouslyNewToHacking on
5 2068
by Alcaro »
 
Start + Select
Started by: Mandew on
0 998
by Mandew »
 
Do not use this level mode!
Started by: Wiimeiser on
3 2729
by MandL27 »
 
The sideflip exists!
Started by: MandL27 on
6 2207
by MandL27 »
 
Unreferenced levels.
Started by: Smallhacker on
62 23887
by Alcaro »
 
Hard-Coded Path Editing
Started by: AnybodyAgrees on
1 1966
by AnybodyAgrees »
 
Super Mario World Japanese Difference?
Started by: TheVividYoshi on
3 1823
by AnybodyAgrees »
OFF
Boss Door Glitch
Started by: negativestar54 on
1 1649
by WhiteYoshiEgg »
 
DSP map
Started by: Slash Man on
6 3193
by Kipernal »
OFF
Boss battles
Started by: MaZ on
3 2134
by Maxx »
 
SMW save routine
Started by: p4plus2 on
2 2743
by K3fka »
 
The secret of the missing "Super Mario Bros. 4" on the Japanese title screen.
Started by: NES Boy on
7 5855
by Alcaro »
 
Actual SMW beta Graphics Present in other games?
Started by: Desert-Fox on
8 5383
by Desert-Fox »
 
Koopa Hitbox 16x16
Started by: Cmbheadquarters on
8 4489
by Wiimeiser »
OFF
layer 3 + mode C + spE5 = Mid translucent FG!
Started by: Alessio on
6 3920
by yoshicookiezeus »
 
I founded something interesting.
Started by: Moltz on
6 4225
by Alcaro »
Pages: « 1 2 3 4 »

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