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[ACCEPTED] "Super Mario Bros. The Invaders of Mushroom Kingdom v1.2" - Alex No

Submission Link
Length: 58 exits
Difficulty: Normal

Review:

Overall a nice hack throughout; nothing too amazing, but it still manages to be a fun experience.

This hack reminds me of SMB a lot; the levels are short, simple and nicely designed. A few worlds also felt like more of the same, being tiring to play through and not introducing anything new, but others are actually pretty interesting. Aesthetically it is also fine, but it feels a bit inconsistent. The Yoshi's Island tracks also feel a bit repetitive after a while, but it's not really an issue, just my opinion.

Now, on this hack's issues, the biggest ones are the boss fights:

-I took quite some time to defeat the fist boss, for example, as there's no indication on how to beat it.

-There's also an specific boss that is fought three times at three different levels, for example, and it mostly stays the same other than the graphics. The final boss fight changes a bit, but it still feels like you're doing the same thing.

-I also think there's something seriously wrong with the first boss at the final castle; I kept getting hurt for some reason while trying to jump above him, only succeeding after quite a few tries, and with no apparent change between what I was doing before. I personally recommend just removing it, as it doesn't really add much overall.

While the hack itself is good enough to be accepted, the bosses made me a bit unsure about it, so I'm not going to give my verdict for now; I'll let the users decide on this one.
Nice hack you have here. It has its bad aspects but I really liked playing this one.

You design is somewhat simple and linear in most of the levels, which isn't a bad thing. As Aeon said already, it really feels like playing SMB. I really loved W8's gimmicks in particular (even if extremly difficult). Speaking of difficulty, while I appreciate the lenght of the hack, I feel like the difficulty curve is strange: in the first 6 worlds the hack felt as a piece of cake, meaning that the difficulty kept easy; world 7, 8 and the last levels felt like the difficulty curve jumped suddently on the hard mode. Here I complain the "jump": I would've liked to see a smoother transistion between the super-easy and the insane-hard. Buuut, I don't see it a big problem, just my thoughts. Overall I see a really big work has been made in order to design all these levels.

Aesthetics are more or less good. What I complain here mainly is the clashes that multiple levels have, in particular, the ones where you used MMX enemies. THOSE really felt out of place: I know that your hack points to the "invaders" of the mushroom kingdom, but the hack style should be kept in uniformity as much as possible. As for the levels, some of them kinda suffer clashing FG + BG too, but it's not as evident as a those clashy sprites you used. Overall, very nice but the clashes bring the quality down.

Issues here...F**KING BOSSES!
While appreciate to see that Brutal Mario bosses are still a thing nowadays, I felt like most of them felt out of palace. In my opinion, I'd have liked a hack with all noob bosses rather than your setting. Most of them, especially those based on random attacks, took forever to beat (like Bowser, that MMX brain thing, SMB2 boss). While the levels are more or less enjoyable, the bosses part is something that I wanted to pass right away when playing. Again, if you would've made a noob boss instead of the ones you use now (also if properly programmed), the game would've been much much better. A big minus here.
Besides this problem, I don't see other technical issues. Good job on this aspect.

Difficulty is hypereasy + lunatic = normal

After all, what I consider most is the design, the lenght, and all the work you've done in order to make this hack. The bosses are a huge qualiy drop, but if you consider the rest, everything is more or less good. And so, I feel like accepting this hack. Hope you learned the lesson though: having others' bosses doesn't make your hack better. I would bane all those silly bosses based on random cycles first *runs*

+1 - Aeon
(I played 1.1, but the "change log" in the description didn't mention anything I had problems with so)

While the design was rather nice, with some nice and creative themes and design tricks here and there, there are some things I didn't particularly agree with it. 8-2 and 8-3 weren't fun at all because they had the gimmick of being forced to go right and being unable to stop and, in the latter, you were forced to do a high-speed Flappy Bird thing. Granted, said levels weren't very long, but they still took forever and required trial and error repeatedly.

Music fit. I like how for once not every level had its own unique tune and I think that the YI music fit for the most part.

I also really liked your graphics choices - I remember someone in the thread for this hack's progress saying it looked like "SMW if it was made in 1995" and it really does look like that. I really would change the GFX for the skull cart in 8-2 and the rocket barrel in 8-3 though.

Miscellaneous things...I remember being able to use a rope to climb on air inconsistently in one of the factory levels (possibly 5-3?). I didn't need 120 A-Coins to get to the True Final Boss, despite the game's claims. And...the bosses. Oh man the bosses.

The bosses were almost always harder than they should be for their place in the game, like the Clawgrip in 2-4. The same boss, as Aeon pointed out, was used 3 times with different skins, and since it was a static image that dropped Bob-ombs to throw, it seems a little lazy. The Bowser boss was also irritating because of the obvious random attack pattern. While I admire your eagerness to use bosses in your hack, they're just your average terrible custom bosses. The hack could probably be way better off without them.

...but despite all this, I really enjoyed the hack overall. The design was interesting, it looked great, the music was fairly fitting, and it all really came together well.

Despite its flaws, it would be unfortunate to reject this. 60% (accept). I'd definitely say that your hacks would be better off without custom bosses. Hope to see more from you!

+1 - Aeon
The hack has been accepted!
Thanks. I can't do anything with the bosses. Since i lost all the sprites wheb my PC died. But i learn my lesson
Current game playing: Star Wars: Jedi Survivor (PS5)
Last game completed: Yoshi’s Woolly World (Wii U)

Work in progress:
Super Mario 16: Subcon Crisis
https://www.smwcentral.net/?p=viewthread&t=122231&page=1&pid=1608414#p1608414

Newest Release:
Super Mario World Master Quest Reborn
Super Mario Bros 2: Mega Mario X



Download Super Mario World Master Quest Reborn here
https://www.smwcentral.net/?p=viewthread&t=105940

Alex No's Hack Collection
https://www.smwcentral.net/?p=viewthread&t=94705

Game Trailer
https://www.youtube.com/watch?v=_fPdeCep5DM&lc=z23udtjo0vadvfdulacdp433vduwlk5ygsmwjbdh1plw03c010c