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Paper Mario Reloaded: Technological Menace Recontinuation (BETA)

"Ah good, backup." Set memento to DEF, just in case a battle breaks out (this is Lightvayne's choice here, I'll just go with the flow).
Walk up to the power plant and throw a spiny blowing up the reactor leveling the place at a nasod.

Go buy sharpened spikes then.
Later.
I'll get a mushroom booster I guess
Redistribute my stat points but don't spend them right away. Head to the Temple of Voi, donate 400 EXP and prey a bit. I'm sure the best goddess is a pretty cool person.
...

You know what let's just have a friendly conversation with the Purple Bandit instead of exploring. Don't mention what I heard in case that makes him hostile, though.
Go buy a focus lens at Neptunian Equips. As a class that focuses on weak multi-hit attacks, upgrading my damage scaling suits me just perfectly. (5x10 base damage, and we haven't even left the first town yet? I'm loving this class already)

e: where can we see how many of the various types of points we have? I'm fairly certain I got some earlier, but I can't find them in the stat cards.
My YouTube channel
Get the official ASMT resource pack here!


Best to level up some stuff first:
Go to Prisma's Shrine and offer all my VP points
Layout by LDA during C3.
If possible, go to hexagonal donuts and buy myself a donut.
Originally posted by Lightvayne
Best to level up some stuff first:
Go to Prisma's Shrine and offer all my VP points

You can't trade VP for SP, or vice versa- you have to either use the VP or give it to someone else before you can get SP.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Mushroom Kingdom Ruins: Turn 4
I don't have an excuse this time. Beyond, well, distractions, and Thanksgiving shenanigans preventing me from updating on Thursday. By the way, new schedule is Monday-Thursday-maybe Saturday.
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- LHB heads northward to finish exploring the northern ruins, and very quickly manages to find a secret entrance behind the bank Spiderpig had wandered into, slowly working his way downward and picking up a variety of items, before slipping and falling into the vault and managing to lose most of the items. He did however manage to save 150 coins and a +4 Enhancement Token. And somehow, LHB's noisy entrance went completely unnoticed by the purple bandit.
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- Rok greets Lightvayne as he just kinda stands there, due to obviously not being able to trade VP for SP (like seriously, if you can't trade SP for VP why would you assume you can do the opposite). Rok also sets his Jade Raven to DEF.
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- Prizm walks up to the strange purplette with a set of sharpened spikes in hand to purchase, wholly expecting to have to wait a moment for her to actually put the device down. Much to his surprise, she immediately responds to his presence, a brief glance upward followed by her pausing her game and setting the device to the side, a bright grin appearing on her face. "Hello! Ah, you want some spikes, huh? I guess you like to be a little... *snicker* ...pokey?" Please do hit her. Just, not with anything potentially lethal. (-250 Coins)
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- Latukas makes her way over to the temple, offering up 400 EXP in exchange for 100 VP and 4 battles of fatigue, before deciding to pray in hopes of getting something good. Unfortunately, despite the compliment, nothing really happens.
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- Spiderp kinda floats over to the purple bandit, raising his hand to say hi, only to be surprised when he gets greeted instead. "Don't even bother, I've known you've been there the entire time. The title 'master thief' isn't just for show, y'know. Honestly though, so long as you're not with Surox, I don't really care what you heard. We're trying to impede him as best as possible, and that's all that really matters." Judging by his demeanor, it might not be a bad idea to ask about those El Cores he mentioned. He clearly doesn't care that you know about his plan.
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- YCZ walks into the equip shop and buys a focus lens, shooting the purplette a glare before she can make another pun. He also tries to find his points, only to realize he never got any.
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- Yimmy walks into Hexagonal Donuts after briefly considering a Mushroom Booster Pack, and proceeds to purchase a normal donut for 50 coins.
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- Eve zips down the stairs, eventually just foregoing the stairs themselves and running on the walls as a faster way downward that wouldn't cause her to trip every ten seconds. She hops onto the floor and screeches to a halt when she reaches the bottom, peering around, immediately noticing familiar-looking technology. Although all of it looked inactive, she quickly noticed that some of it was in fact powered- likely running off a battery or something. Perhaps that glowy contraption in the back?
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NOTE: Post your intended actions for shops in this thread. The redirection to other posts is to reduce clutter in this post.

Available Locations:

Muncher Food Store
Mordor Federal Savings
The Auronian Badgesmith
Card Emporium
Neptunian Equips
Hexian Special Shoppe
Generic Magic Shop
Hexagonal Donuts
Temple of Voi
Prisma's Shrine

Northern Ruins (Explored: 5/5)
Southern Ruins (Explored: 5/5)
Southern Power Plant (Potential Battle)
Ferry Station

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Crazee Dayzee [+SPE, -BP] - A sentient flower capable of handing out a lot of punishment via lots of hits. Excels against opponents with no SPE, and synergizes well with piercing and crits.
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Talents: (4TP Available)

+SPE Tree
Spellpower - +2 SPE.
Caster Sugar[5TP,6FP] - Active: Raise the scaling on your next SPE move by 1.

-BP Tree
Simple - 1 less BP per level of BP.
Hidden Power[6TP] - +1 ATK, DEF, and SPE for every 4 levels of BP.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks[2TP] - T1 Magic can be used while unequipped for no cost, but at half damage.

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Equips:

Focus Lens (+0.5 scaling to Star)
Sing Any [0.5 SPE x 5]

Sing a song to fire damaging notes at your enemies. Projectile.

Lullaby Any

Sing a song to put your enemies to sleep. Projectile.

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Tuning Passive

Doubles SPE.

Dischord Locked

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Showtime Locked

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Shaman [+FP, -ATK] - A skilled magician who is an expert in group healing and general support. Excels with passive healing, and also makes a great spellcaster thanks to the presence of a large FP pool.
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Talents: (0TP Available)

+FP Tree
Flower Power - +1 FP per level of FP.
Trickle - Recover 1 FP per turn for every two levels of FP.
Flower Shield[5TP] - Toggle: FP can be used instead of HP, but double the FP is used.

-ATK Tree
Spineless - Deals half damage with ATK-based attacks.
Backrow[4TP] - If you don't use an attacking move, you can't be targeted by single-target attacks.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks - T1 Magic can be used while unequipped for no cost, but at half damage.
Counterspell[6TP,8FP] - Active: 8FP. Whenever an enemy casts a spell this turn, retaliate with your own spell of choice (FP costs included)
Innervate Party [0.5 ATK]

Heal the entire party for 0.5ATK HP and FP.

Shooting Star Any [1.5 ATK]

Shoot a small star at an opponent, with a 50% chance to hit twice. Projectile.

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Up and Away Locked

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Piranha Plant [+ATK, -SPE] - A carnivorous plant that likes to chomp on its enemies. Excels at high damage to ground opponents and debuffing, but lacks in its ability to hit airborne targets.
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Talents: (4TP Available)

+ATK Tree
Brute Force - +2 ATK.
Discipline[5TP,6FP] - Active: Raise scaling on the next ATK-based move by 1.

-SPE Tree
Magic Weakness - Do half damage with SPE-based attacks and take double damage from them.
Might Over Magic[6TP] - Gain +.5 scaling on moves with no FP cost.

Wicked
Fearsome Visage - If you dodge an attack, inflict Fear on the enemy who attacked you.
Mind Drain[4TP] - Enemies can't use items on you.
Munch Any Ground [2 ATK]

Bite on an enemy from below, and probably scare the daylights out of them in the process. (NOTE: Does not actually inflict Fear.) Contact attack.

Fire Shot Any [1 ATK + 1 ATK]

Spit a few fireballs at an enemy. Projectile.

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Omnomnomnom Locked

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Lakitu [+ATK, -BP] - A small koopa on a cloud who likes throwing things. Excels at using some rather potent secondary abilities over badges, and can even later use spells.
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Talents: (TP Available: 4)

+ATK Tree
Brute Force - +2 ATK.
Discipline[5TP,6FP] - Active: Raise scaling on the next ATK-based move by 1.

-BP Tree
Simple - 1 less BP per level of BP.
Hidden Power[6TP] - +1 ATK, DEF, and SPE for every 4 levels of BP.

Aerial
Skyborne - Gain Flying.
Carry[3TP] - Active: Pick up an ally, giving them Flying for the remainder of the turn.

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Equips:

Sharpened Spikes (+0.5 scaling to Spike)
Spiny Throw Any [1.5 ATK]

Throw a single spiny. Not that impressive, but decent damage. Projectile.

Spiny Storm All [1 ATK]

Pull a ton of spinies out of thin air and hit every opponent in the battle with them. Projectile.

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Cloud Nine Cloud Nine

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Koopaling [+STA, -FP] - One of Bowser's "children", a Koopaling has high proficiency in both magic and melee. Excels with crit rate, and has five abilities instead of three.
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Talents: (TP Available: 4)

+STA Tree
Bushy - +10% STA.
Blur[10TP] - +5% STA for every enemy.

-FP Tree
Dessicated - 1 less FP per level of FP.
Tech-Block[4TP,2FP] - Active: Target can't use abilities that cost FP this turn.

Raw Power
Power Charge - Active: Boosts damage scaling by 1 on your next attack.
Armour Crush[8TP,6FP] - Active: Halve the target's DEF scaling until the end of the next turn.
Shell Slam Any Ground/Flying [2 ATK]

Jump above an opponent and slam down on top of them. Contact.

Chaos Magic Passive

Enables casting of magic, but STA acts as a chance for both critical hits and critical failures.

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Chaos Bolt Locked

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Duplicate Locked

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Desperate Rush Locked

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Fraymotif Locked

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X-Naut [+STA, -SPE] - A strange little being from the distant future, and an experience scientist. Excels with buffing teammates and dispelling debuffs.
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Talents: (TP Available: 4)

+STA Tree
Bushy - +10% STA.
Blur[10TP] - +5% STA for every enemy.

-SPE Tree
Magic Weakness - Do half damage with SPE-based attacks and take double damage from them.
Might Over Magic[6TP] - Gain +.5 scaling on moves with no FP cost.

Smarts
Focus - Active: Focus on a target, boosting your STA and EVA against them by 20%.
Pitfall[4TP,2FP] - The first enemy to use a contact attack against you this turn falls into a pitfall, trapping them until the end of the turn.
Body Slam Front [2 ATK]

Slam into the opponent in front. Contact.

Dispel Self/Ally

Remove one debuff from an ally or yourself. (Some debuffs may not be removed this way.)

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Elixir Mixer Locked

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Magikoopa [+SPE, -DEF] - A koopa who specializes in utilizing magic, but is much of a glass cannon. Excels at utilizing tome magic, and has multiple abilities to allow them to use it without having it equpped.
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Talents: (TP Available: 4)

+SPE Tree
Spellpower - +2 SPE.
Caster Sugar[5TP,6FP] - Active: Raise the scaling on your next SPE move by 1.

-DEF Tree
Unarmoured - Take double damage from ATK-based attacks.
Reckless Attack[4TP,5FP] - Active: Deal double damage with your next attack, but lose all EVA for 1 turn afterward and take double damage.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks[2FP] - T1 Magic can be used while unequipped for no cost, but at half damage.
Swipe Front, Ground [1 ATK]

Hit an opponent with your wand. You should probably get something useful. Direct attack.

Recharge Self/Ally [1 ATK]

Use your wand to recover either your own FP or a party member's.

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Boo [+SPE, -FP] - A mysterious, ghostly being who seems to specialize in slapping and magic. Excels with rapid, albeit semi-unreliable attacks, and works as a good caster due to bonus SPE.
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Talents: (TP Available: 4)

+SPE Tree
Spellpower - +2 SPE.
Caster Sugar[5TP,6FP] - Active: Raise the scaling on your next SPE move by 1.

-FP Tree
Dessicated - 1 less FP per level of FP.
Tech-Block[4TP,2FP] - Active: Target can't use abilities that cost FP this turn.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks[2FP] - T1 Magic can be used while unequipped for no cost, but at half damage.
Smack Any [1 ATK]

Smack an opponent anywhere between 1 and 5 times. Contact.

Invisible Self

Turn invisible, gaining 50% extra EVA for 2 turns.
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Curse Locked

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Spite Locked

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Super Smack Locked

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Shade [+FP, -DEF] - A mysterious shadow being who lurks in the darkness, and has some potent abilities. Has a neat all-around mixture of abilities, with debuffs and buffing, and can build a very large FP pool very easily.
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Talents: (2TP Available)

+FP Tree
Flower Power - +1 FP per level of FP.
Trickle - Recover 1 FP per turn for every two levels of FP.
Flower Shield[5TP] - Toggle: FP can be used instead of HP, but double the FP is used.

-DEF Tree
Unarmoured - Take double damage from ATK-based attacks.
Reckless Attack[4TP,5FP] - Active: Deal double damage with your next attack, but lose all EVA for 1 turn afterward and take double damage.

Spellcaster
Magical Aptitude - Can use magic.
Party Tricks[2FP] - T1 Magic can be used while unequipped for no cost, but at half damage.
Shade Fist Any Ground [1 SPE]

Appear in front of an opponent and give them a nice punch. Contact.

Energy Charge Self/Ally

Add .5ATK to SPE or .5 SPE to DEF for yourself or an ally, lasting until either is used.

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Magic Shield Locked

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Mark Locked

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Bandit [+SPD, -SPE] - Master of speed and theft, these litte guys are nimble and really good at making your pockets lighter. Excels at stealing and using multiple attacks per turn.

(Notes: As may be obvious, she's just a reskinned Bandit. Nothing about her is really different.)
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Talents: (2TP Available)

+SPD Tree
Double Time - Number of moves is doubled.
Impatient - Permanently moves first, unless otherwise desired.
Accelerate[8TP] - +5 SPD.

-SPE Tree
Magic Weakness - Do half damage with SPE-based attacks and take double damage from them.
Might Over Magic[6TP] - Gain +.5 scaling on moves with no FP cost.

Smarts
Focus - Active: Focus on a target, boosting your STA and EVA against them by 20%.
Pitfall[4TP,2FP] - The first enemy to use a contact attack against you this turn falls into a pitfall, trapping them until the end of the turn.
Coin Dash Any Ground [2 ATK]

Quickly attack an enemy and steal coins equal to the final damage dealt, as well as stealing any items the target is holding. Contact.

Golden Touch Passive

Coin Earnings, excluding those from Coin Dash, are doubled.

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Porta-pipe Locked

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Bandit Tempest Locked

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Active Star Powers
Focus +1SP Trade 2FP for 1 SP. Can also be used for 4FP to 1CSP, or 2FP and 1SP to 1CSP. (Note that the system for this is more akin to Dark Forces'.)
Quicksilver 1SP Give an ally an extra move in exchange for your own. (Charged: Gives two moves instead.)
Recharge 2SP Restore 20% of your FP or an ally's. (Charged: Restore 40% instead.)
Lucky Duckling 3SP Guess a number 1-3. If you guess correctly, your target of choice gets tripled STA and EVA; otherwise, they just get doubled, both for one turn. (Charged: Effect lasts 3 turns instead of 1.)
N/A ?SP N/A
N/A ?SP N/A
N/A ?SP N/A
N/A ?SP N/A
N/A ?SP N/A
N/A ?SP N/A


Inactive Star Powers
Tier 1 Refresh 1SP Heal yourself or an ally for 5HP/FP. (Charged: Double effect.)
Quicksilver [E] 1SP Give an ally an extra move in exchange for your own. (Charged: Gives two extra moves instead of one.)
Quickshot 1SP Drop a small shooting star on an opponent and Truestrike/Pierce for 6 Star damage. (Charged: 6-18 damage.)
Tier 2 Recharge [E] 2SP Restore 20% of your FP or an ally's. (Charged: Restore 40% instead.)
Stat Shooter 2SP Pick a stat (ATK, DEF, SPE, or SPD) and pick a number 1-5, then randomly determine a number on that scale. The number that is picked is added to the chosen stat of the target, and if the user guessed correctly, the number increases by 2. Lasts 2 turns. (Charged: Pick three numbers, and get 1 extra if you guess correctly.)
Assault Spike 2SP Impales an opponent on a collection of four spikes, Truestriking and piercing for 5 Spike damage four times. (Charged: Can hit airborne opponents, and gets 1 extra spike.)
Tier 3 Super Refresh 3SP Heal yourself or an ally for 15HP/FP. (Charged: Double effect.)
Lucky Duckling [E] 3SP Guess a number 1-3. If you guess correctly, your target of choice gets tripled STA and EVA; otherwise, they just get doubled, both for one turn. (Charged: Effect lasts 3 turns instead of 1.)
Blazing Tempest 3SP Truestrike the entire enemy team with a whirling firestorm for 15 Fire damage. (Charged: Inflicts 1ATK stacks of Burn for 0.5ATK turns.)


Nothing to see here.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
text mash through any cutscenes and get my way to fighting nasods, and proceed to throw a spiny at one.
Later.
"Ah, so the final decision has been made, has it?"

Zap the Nasod that Prizm is attacking for maximum damage.
Go test out my improved singing at that same nasod other people are attacking.
My YouTube channel
Get the official ASMT resource pack here!

Ah, okay. The master thief part strikes me as odd, but I won't question it.

"...What's are those El Cores you mentioned, anyways? I'm kinda curious..."

Eh forgot to edit my last post :V

Go trade in the 25 VP for a Void Artifact and use 2 star shards to unlock my first ability
Layout by LDA during C3.
Originally posted by Lightvayne
Eh forgot to edit my last post :V

Go trade in the 25 VP for a Void Artifact and use 2 star shards to unlock my first ability

Void Artifacts are spells. Probably should've made that clear.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Head to the power plant.
Say hi if I pass by anyone.
Wander around and try to find other people in my party.
Offer 100 coins at the temple of voi.

Buy a credit card, take out 1000 coins, and then deposit 950 in the bank and buy an ISA. (providing I can do that)

Thennnn on my next turn once the 125 point item is revealed I'll make my last action in the town I guess.
Originally posted by Impetus
Offer 100 coins at the temple of voi.

Buy a credit card, take out 1000 coins, and then deposit 950 in the bank and buy an ISA. (providing I can do that)

Thennnn on my next turn once the 125 point item is revealed I'll make my last action in the town I guess.

Nope, not how the Credit Card works. You can't do that, sorry.

Basically it gives you an item like the Bank that serves as a sort of placeholder for 1000 coins. Those coins can be used for buying items or services, however they cannot be stolen, given to other players, or used in the Bank itself. (Good effort though.)
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.