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24hosmw #8: Results

@comments: Chasm of Scales was a huge inspiration aesthetically, design was mostly me experimenting with different sprites and seeing which ones worked better I guess. Great to see that it worked well, though!

And yeah, congrats to the winners! Really loved all of the top 3.
Originally posted by Vitor Vilela

People should get more into ASM though. If you study and look for it, you can really get something simple but cool working with a few lines of code.


What I think ends up deterring a lot of people from learning ASM is the perceived complexity of it. Someone with zero knowledge of ASM coding will look at the .asm text file of say, a sprite, and be completely dumbfounded by what they are looking at. They only see a ton of lines written in a cryptic script that they can hardly comprehend. If that doesn't immediately turn them off, then it is the thought of how long it might take them to rig up something like that in ASM.

At the end of the day, most users just want to make levels and not have to deal with the hassle of learning what can essentially be considered another language just to innovate something cool.
MEDIOCRE?
At least, i tried...
Even my latest hack have good level design...
Poor?
Wow, at least I tried.#tb{^V^}
My Ports
Originally posted by Underway
Uh, excuse me, SNN, but why the hell did I only get a P? I was expecting an honorable DQ for this.
Oh my god. Best idea ever. Totally stealing this idea.
Originally posted by S.R.H.
Originally posted by Underway
Uh, excuse me, SNN, but why the hell did I only get a P? I was expecting an honorable DQ for this.
Oh my god. Best idea ever. Totally stealing this idea.


You want to steal the idea of getting disqualified? Interesting, good luck with it.
Expected a P and that's what I got. Fair enough.
Thanks for the suggestion on how it could have been better, but the point remains that I ran out of time and that the level kept freez-breaking whenever I added another sprite.

Congrats to the winners though.
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
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... what even am I doing with my life?
Originally posted by Underway
You want to steal the idea of getting disqualified? Interesting, good luck with it.
Yep. Thanks.
Originally posted by Vitor Vilela

People should get more into ASM though. If you study and look for it, you can really get something simple but cool working with a few lines of code.


What people need is more incentive and reasons to want to do it. I would almost suggest creating some kind of full-on "interactive course" with different classes or modules you could do (and once you complete them all, you get some sort of certificate or something). In reality, that could extend beyond SMW and factor in the entirely of the SNES.

Shrug.
fun fact: your badges have been awarded
I didn't get my platinum badge.
Your layout has been removed.
M. Don't care, this is the first contest I entered on this site and it was fun to make the level!
I don't even know what I'm actually doing anymore... will I ever finish a hack?
Good?

Fuck this site and everyone on it. Our level was literally perfect!
...But no, it was rushed (I was at work and p4 had guests for most of the day), so I'm not surprised at all. The winners were really well done and deserving of the victory.
Originally posted by S.N.N.
What people need is more incentive and reasons to want to do it. I would almost suggest creating some kind of full-on "interactive course" with different classes or modules you could do (and once you complete them all, you get some sort of certificate or something). In reality, that could extend beyond SMW and factor in the entirely of the SNES.

Shrug.

With me getting a new high quality mic I actually had the idea to make some sort of a video ASM course like how they do at those "self-learning" video course websites like pluralsight or whatever, along with some animations just to visualise operations to make things easier to understand. Too bad I suck at video editing, though.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Note to self: Use SA-1 next time.
Originally posted by Ruberjig
Note to self: Use SA-1 next time.


late, but I have to say this:
SA-1 won't actually help you out a lot, to be honest.
Depends on how you use SA-1. Certainly spamming sprites on screen won't help you much. In vanilla terms, probably the most useful SA-1 usages are placing more sprites above or below screen (you can't see, but the game still processes them; if you have 5 sprites on screen and 5 above screen, the game will process 10 sprites which is a quite heavy), underwater levels or platform sprites, etc.

On my entry's case, SA-1 was mandatory for allowing VWF dialogues together with sprites.
GitHub - Twitter - YouTube - SnesLab Discord
Hey guys, I've compiled all of the entries and uploaded them to my mediaFire as a single .zip! Some entries are missing because the respective download links 404ed or the patch was DQed for not working.

Link to .ZIP

Note that I organized based on order submitted and not by placement or score

EDIT: Added Underway's entry (forgot it the first time).

Terrible at Super Mario World
I think it's time to move this.