I started a project a few weeks ago (April I think), I'm looking forward to finish it sometime. It would be my first hack that I've finished on my SMW Hacker lifetime, so I hope this turns very well.
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For now it doesn't have a title nor a "simple" story, I'm thinking about them, I'll share them once I get a cool idea.
The whole hack will take place on a very large cave, if you have played any Etrian Odyssey, you'll know how the cave will be.
Here's a list of the main features of my hack:
- Uses SA-1, so I don't have to worry about sprite limit and get that extra processing power for some complex bosses and their projectiles (and use leod's patch without worrying about slowdown).
- Has a HP system that works like in Cave Story (thanks GHB), it also has life upgrades.
- There are five different powerups, they will help Mario in his adventure through the cave.
- I implemented a menu system, there are 3 options right now: Resume, Options (another menu), Quit (quits the game).
- Like in Etrian Odyssey, there will be six stratums which you can explore.
- There will be a clock (not visible yet), just to measure how much time takes to finish the game.
- Save points a-la Bunny Must Die, you save by pressing up on a large clock, it saves your current progress, replenishes your health and adds more time to your clock (as a punishment for trying to use clocks to save too much and free health).
- You can get HP only by saving, getting an HP upgrade or using an "elixir"/"energy tank".
Videos:
An old video showing the pause menu features and three powerups and the death animation.
A video showing a cutscene and part of the intro animation of the first boss of the hack
Screenshots:
The second area of the cave (ignore Mario's face). Also it shows that my hack runs at solid 2fps!
The HP bar graphics will be changed sometime.
That's all what I have to show for now.
Questions, comments, whatever, feel free to post them!
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For now it doesn't have a title nor a "simple" story, I'm thinking about them, I'll share them once I get a cool idea.
The whole hack will take place on a very large cave, if you have played any Etrian Odyssey, you'll know how the cave will be.
Here's a list of the main features of my hack:
- Uses SA-1, so I don't have to worry about sprite limit and get that extra processing power for some complex bosses and their projectiles (and use leod's patch without worrying about slowdown).
- Has a HP system that works like in Cave Story (thanks GHB), it also has life upgrades.
- There are five different powerups, they will help Mario in his adventure through the cave.
- I implemented a menu system, there are 3 options right now: Resume, Options (another menu), Quit (quits the game).
- Like in Etrian Odyssey, there will be six stratums which you can explore.
- There will be a clock (not visible yet), just to measure how much time takes to finish the game.
- Save points a-la Bunny Must Die, you save by pressing up on a large clock, it saves your current progress, replenishes your health and adds more time to your clock (as a punishment for trying to use clocks to save too much and free health).
- You can get HP only by saving, getting an HP upgrade or using an "elixir"/"energy tank".
Videos:
An old video showing the pause menu features and three powerups and the death animation.
A video showing a cutscene and part of the intro animation of the first boss of the hack
Screenshots:
The second area of the cave (ignore Mario's face). Also it shows that my hack runs at solid 2fps!
The HP bar graphics will be changed sometime.
That's all what I have to show for now.
Questions, comments, whatever, feel free to post them!