File Name: | YI Flying Kamek |
Submitted: | 30/6/2016 21:20:25 by Thomas |
Authors: | Thomas |
Tool: | Romi's Spritetool |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is the flying Kamek sprite used in a few levels of Yoshi's Island, which flies in a loop from the background to the foreground. It starts by moving left in the background at whatever height you place it at in LM. Once it goes offscreen, it'll fly right in the foreground starting at Mario's height. When it goes offscreen there, it'll go back to the BG. Graphics for the original Kamek sprite are included, as well. |
In other words, or better, images:
I guess you can force the sprite Y position to be either off-screen or set $0460's bit 0 when you're loading the new X-position to avoid that problem. Either that or set both X/Y position at once.
E: Fixed grammar and one image.