Alright, time to share my first level here as well. Well, not really my first, but the first with some time put into it (the only other level being a short "Day 1" level).
Flyday 13th
This level is centered around the theme of "flying". The title itself was inspired by that pun you get to see every Friday when you boot up Super Mario Maker. The idea for the level hit me spontanously, when I attached wings to a bunch of bricks and realised that you could actually build something quite unique from that. At first I tried building the whole level only from these flying bricks, but that didn't work since each block with wings basically counts as a sprite, which means I hit the sprite limit quite early. This was also my main challenge designing the level, since I often hit the sprite limit in both sub-levels, so I had to improvise. Aside from that, having only flying brick blocks in the level would have made it way too hard and frustrating, since their movement is kinda inconsistent and unpredictable, which makes it hard to run over them and jump at the right time (run too fast and you usually just fall down because thanks to the moving blocks you're often in the air for a brief moment, causing a jump to not count). I think in the current version of the level I have found a good balance between using these flying bricks and using other obstacles. As long as you don't rush too much on these blocks, you should be fine.
I actually aimed at a medium difficulty for this level, but in the end it turned out more on the challenging side, although I think it shouldn't be too frustrating. I think it should take you around 10 to 20 tries at worst. The level is also complete with a boss and a well hidden bonus room. At least well hidden if you don't explore the level at all, it shouldn't be that hard to find, especially now that you know this bonus room exists. The boss was quite hard at first, because those two mushroom platforms at the top were missing. That made it quite easy for the boss + piranha plants to trap you on one side of the room with their projectiles. Adding the mushroom platforms at the top made the level a lot easier, probably even too easy (although I might just have been lucky to beat the boss right on my first try after adding these platforms). Though even if he is too easy, that's the lesser of the two evils, since the level itself is challenging enough already the way it is, so an easy boss can be excused.
I hope you will give this level a try and, if you like, give it a star, since I could really use a boost on my stars (right now I'm stuck at five stars and barely getting more). Criticism is also welcome, if there is something you don't like about my level and think could be improved.
Play this level:
Original (hard) version: AAD6-0000-002F-E7A8
Improved (medium) version: 43CF-0000-003E-8167
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Flyday 13th
This level is centered around the theme of "flying". The title itself was inspired by that pun you get to see every Friday when you boot up Super Mario Maker. The idea for the level hit me spontanously, when I attached wings to a bunch of bricks and realised that you could actually build something quite unique from that. At first I tried building the whole level only from these flying bricks, but that didn't work since each block with wings basically counts as a sprite, which means I hit the sprite limit quite early. This was also my main challenge designing the level, since I often hit the sprite limit in both sub-levels, so I had to improvise. Aside from that, having only flying brick blocks in the level would have made it way too hard and frustrating, since their movement is kinda inconsistent and unpredictable, which makes it hard to run over them and jump at the right time (run too fast and you usually just fall down because thanks to the moving blocks you're often in the air for a brief moment, causing a jump to not count). I think in the current version of the level I have found a good balance between using these flying bricks and using other obstacles. As long as you don't rush too much on these blocks, you should be fine.
I actually aimed at a medium difficulty for this level, but in the end it turned out more on the challenging side, although I think it shouldn't be too frustrating. I think it should take you around 10 to 20 tries at worst. The level is also complete with a boss and a well hidden bonus room. At least well hidden if you don't explore the level at all, it shouldn't be that hard to find, especially now that you know this bonus room exists. The boss was quite hard at first, because those two mushroom platforms at the top were missing. That made it quite easy for the boss + piranha plants to trap you on one side of the room with their projectiles. Adding the mushroom platforms at the top made the level a lot easier, probably even too easy (although I might just have been lucky to beat the boss right on my first try after adding these platforms). Though even if he is too easy, that's the lesser of the two evils, since the level itself is challenging enough already the way it is, so an easy boss can be excused.
I hope you will give this level a try and, if you like, give it a star, since I could really use a boost on my stars (right now I'm stuck at five stars and barely getting more). Criticism is also welcome, if there is something you don't like about my level and think could be improved.
Play this level:
Original (hard) version: AAD6-0000-002F-E7A8
Improved (medium) version: 43CF-0000-003E-8167
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!