Link to submission
The final hack of the trilogy. This, just like the previous one, sit for moderation more than once, so I played this multiple times. If you played the second one, you'll see how similar it is to this one.
What are the changes from the second one? You can notice the new technology from a first look: a new hud, different gimmicks, more hdma, asm, and so on. It's nice to see and all; again, the work with the vanilla tiles, combined with a few other gfx additions, make this hack visually pleasant. Is this that good on the other factors as well? From my point, the answer is no.
When I started this post, I said that this hack "is similar to the previous one". This is addressed to the way of designing of the author mainly: even with the new mechanics, gimmicks, which could have so many applications in design, the levels still feel like they're unnecessarily long: it's like you keep going, hoping for new arrangements of the obstacles/gimmick used, only to find out that there aren't too many. There are many levels which use a certain FG arrangement more than once; this can be okay only if you do it once or twice maybe. But when I see the same type of section over and over again, everything looks so repetitive that kills all the fun.
I'll obviously not spoil you how fun late levels are: you see, the difficulty is handled well in the hack, and the late levels are really challengy. Imagine how fun it will be to die in a certain point, and having to redo 0F screens of funny enemy placements.
I feel like I just made a copy of the review made by the previous version. Both have the same issue: they pretend to keep up a level made with nothing more than repetitive and copypasted sections. It's sad though; everything else is good. I mentioned the aesthetic, which is neatly made. There are also some small issues with it, like HDMA disappearing on message boxes, or what some people pointed out in comments when taking powerups or taking a hit outside of the viewable screen.
I'm sadly going with another rejection. Again, don't take me wrong: the hack is good; its rating proves it. But from my point, it's not that good to deserve a feature.
What do you think instead? Write up a review and do tell me!
Deadline: October 16th
The final hack of the trilogy. This, just like the previous one, sit for moderation more than once, so I played this multiple times. If you played the second one, you'll see how similar it is to this one.
What are the changes from the second one? You can notice the new technology from a first look: a new hud, different gimmicks, more hdma, asm, and so on. It's nice to see and all; again, the work with the vanilla tiles, combined with a few other gfx additions, make this hack visually pleasant. Is this that good on the other factors as well? From my point, the answer is no.
When I started this post, I said that this hack "is similar to the previous one". This is addressed to the way of designing of the author mainly: even with the new mechanics, gimmicks, which could have so many applications in design, the levels still feel like they're unnecessarily long: it's like you keep going, hoping for new arrangements of the obstacles/gimmick used, only to find out that there aren't too many. There are many levels which use a certain FG arrangement more than once; this can be okay only if you do it once or twice maybe. But when I see the same type of section over and over again, everything looks so repetitive that kills all the fun.
I'll obviously not spoil you how fun late levels are: you see, the difficulty is handled well in the hack, and the late levels are really challengy. Imagine how fun it will be to die in a certain point, and having to redo 0F screens of funny enemy placements.
I feel like I just made a copy of the review made by the previous version. Both have the same issue: they pretend to keep up a level made with nothing more than repetitive and copypasted sections. It's sad though; everything else is good. I mentioned the aesthetic, which is neatly made. There are also some small issues with it, like HDMA disappearing on message boxes, or what some people pointed out in comments when taking powerups or taking a hit outside of the viewable screen.
I'm sadly going with another rejection. Again, don't take me wrong: the hack is good; its rating proves it. But from my point, it's not that good to deserve a feature.
What do you think instead? Write up a review and do tell me!
Deadline: October 16th