Hey. I just got into SM64 very recently, but I have a few questions.
The first question is rather specific,
is there anything that could "chop" OBJ groups, also splitting the textures apart, so the importer doesn't have to scale down the textures for being too big? If not, it's alright.
The second question is the problem I am having importing the level.
I imported it over Bob-Omb Battlefield, but when I test it, it just does a white screen, but that didn't actually freeze the game, because the music started to play after a little while.
And I know it's not the polygon count or textures, because if I set that level as the starting level, the level actually shows normally during the first cutscene, until Mario appears, where he is out of bounds. But it still works, and when I pause the game I can also see part of the level, and quit to the castle, where I can go normally to the painting, and see the white screen again.
And after I messed around in Toad's Tool 64 to change the Warp: Mario Start location to a place that is actually inside the level, I had the same problem as before, except this time not even the music plays, so it probably froze.
Does anyone know what is going on? I know it -probably- has to do with Warps or something, I don't know if I have to tweak the level offset or Mario offset in the importer first... I'm really new at this.
The first question is rather specific,
is there anything that could "chop" OBJ groups, also splitting the textures apart, so the importer doesn't have to scale down the textures for being too big? If not, it's alright.
The second question is the problem I am having importing the level.
I imported it over Bob-Omb Battlefield, but when I test it, it just does a white screen, but that didn't actually freeze the game, because the music started to play after a little while.
And I know it's not the polygon count or textures, because if I set that level as the starting level, the level actually shows normally during the first cutscene, until Mario appears, where he is out of bounds. But it still works, and when I pause the game I can also see part of the level, and quit to the castle, where I can go normally to the painting, and see the white screen again.
And after I messed around in Toad's Tool 64 to change the Warp: Mario Start location to a place that is actually inside the level, I had the same problem as before, except this time not even the music plays, so it probably froze.
Does anyone know what is going on? I know it -probably- has to do with Warps or something, I don't know if I have to tweak the level offset or Mario offset in the importer first... I'm really new at this.
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