Language…
13 users online:  AmperSam,  Ayami, bucketofwetsocks, Dispace,  Donut, Green, Hayashi Neru, pnaha, ShadowMistressYuko, signature_steve, Sweetdude, Tomi P, Znes.609 - Guests: 252 - Bots: 291
Users: 64,795 (2,377 active)
Latest user: mathew

Spinjump Turnblock by TheBiob

File Name: Spinjump Turnblock
Submitted: 2017-01-28T08:50:08+01:00 by TheBiob
Authors: TheBiob
Act As: 130
Includes GFX: No
Description: This block is just like the normal turnblock however when spinjumped from above it will start turning as well.

Requested by Mariofan64
First of all, sorry for the delay.
Anyway, the block is cool and all, however it has some issues:
- The sprite tables are not correctly remapped on SA-1; they do not account for the more sprites remap, and thus sprite interaction is completely ignored on SA-1.


Code
	LDA $04
	PHA
	LDA $03
	PHA
	LDA $00
	PHA
	LDA $9A
	PHA
	LDA $9B
	PHA
	LDA $98
	PHA
	LDA $99	
	PHA
[...]
	LDA $04
	PHA
	LDA $05
	PHA
	LDA $06
	PHA
	LDA $07
	PHA

This code is super slow and could benefit of PEI.


On a minor note, the sprite interaction code doesn't account for sprite state 09 like the original turn block did. It would be cool if you fixed this, but at the very least fix the above two and it should be fine.