So I was wondering, is there is a way to view the internal GFX for an animated sprite in Lunar Magic? I know using Lunar Magic you can view the internal GFX for Mario's poses and multiple tiles in the 8x8 Tile Editor, so I didn't know if it was possible. Any help appreciated.
A question about using ExAnimation
Not sure I follow what you're asking, the sprites are in the 8x8 tile editor as well and as such so are all their animations.
Try to use YY-CHR
True is only one!!!
ExAnimations use the strange uncompressed exgfx 60, etc. which don't show up in Lunar Magic as far as I'm aware. Definitely a cause for YYCHR.
I think he means animations like walking animations for sprites, in which case all the tiles are just the ones in SP1-SP4 (not stored anywhere special). LM can't really show those animations in-editor, since they're part of each individual sprite's code and not pulled from a table or anything.
(also for the record you can view ExGFX60-63, they're the big blank space below Mario's graphics)
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