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Intuition's GFX Chest

Welcome to my chest of wonders! I'll be updating this thread every so often with new and exciting graphics. These are no ports however, although I may do it at one point. Anyone is invited to do it only if credit is due. With that said enjoy!

This is something I've been working on this past week. I'm quite proud of what I came to make. I don't really know how to reformat it so it's compatible with Lunar Magic and to be honest, I'm sort of losing interest in doing so because of how difficult it is for me. But I thought I might as well post this here for everyone else to see it.
Custom Overworld GFX

It's been a really long time since I've drawn anything, but in the past two days I've been on some kind of rampage and I swear I aren't done yet. These three tilesets are the results of two days of work.
Zelda Rupee Tileset NEW!
Custom Cave Tileset NEW!
Custom Castle/Fortress Tileset NEW!
Actually looks neato, it's way too rare to actually see completely custom overworld graphics, at most people might add new ones to the existing vanilla set.
Some of those hills might be a bit gigantic, but if you can find a use for them then why not I suppose!


Also, to use them in SMW you have to convert them to actual SNES graphics. Consoles that old very obviously can't read .png files.
Which means you should either draw in YY-CHR from the start since that lets you ex- and import your palettes and work with those, but you can still get your graphics into the game by using a graphics ripper, like SnesGFX. Though you'll probably want to not copy all the duplicate tiles and instead just use different palettes for them.
Your layout has been removed.
I mess a lot with the normal overworld decorations and I must say that those graphics look amazing! Great job!

I don't really see much that could conflict with Lunar Magic's format except maybe the color palette and available space, for which leod already suggested just merging some graphics and using different palettes.
Glad both of you like it. I'll probably use SnesGFX, but like many other programs, I have no idea how to use it. Is there perhaps a tutorial on how to rip it with it?

Originally posted by leod
Actually looks neato, it's way too rare to actually see completely custom overworld graphics, at most people might add new ones to the existing vanilla set.

Is that so? I might consider making more overworld graphics then, and maybe even importing my whole SMBX GFX Pack's graphics to Lunar Magic. I'll have to see if I can use SnesGFX to begin with.
There's some hot stuff out of the oven! Enjoy!