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Paper Mario: Time Loop - Loop 2 (balance patch)

Raise.
thx to e r i k for layout

More mega attack shell slam
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
Battle 22

The Goomba spends 0 SP on Star Beam, as ordered by Prizm! Bowser's Wish Boost is removed!
Impetus spends 2 SP on Chill Out! Bowser and The Shadow Queen's ATK values are reduced!
LHB spends 6 FP on Piercing Blow Softener Egg! Bowser takes 8 damage, and is immune to the status effect! 110 FP remains!
Falconpunch spends 4 FP on Fertilizer! BMM gains 10 extra ATK! 106 FP remains!
BMM spends 7 FP on Rapid Bomb! Bowser takes 54 damage! 99 FP remains!

TRS spends 2 FP on Piercing Blow Hammer Toss! The Shadow Queen takes 3 hits, for 24 damage! 97 FP remains!
Samario spends 4 SP on Raise! Prizm is revived with full health! 24 FP remains!
Lightvayne spends 1.5 SP on Sweet Treat! Everyone gains 7 HP!
Prizm spends 6 FP on Mega Bomb! Bowser takes 76 damage! The Shadow Queen takes 74 damage! 18 FP remains!
PKStarship spends 12 FP on Mega Attack Shell Slam! The Shadow Queen and Bowser both take 30 damage! 6 FP remains!

Bowser refreshes his Wish Boost, like usual. This does not take up his action.
Bowser calls down a horde of lightning strikes! LHB takes 8 damage! PKStarship dodges! Falconpunch takes 6 damage! Lightvayne dodges the attack! Samario takes 9 damage! The Goomba takes 5 damage! Impetus takes 0 damage! Prizm takes 33 damage! TRS takes 6 damage! BMM takes 12 damage!
Prizm and BMM are defeated!
The Shadow Queen unleashes a Shadow Wave!

LHB gains 6 Happy FP!
PKStarship gains 5 Happy HP and 6 Happy FP!
Falconpunch gains 4 Happy HP and 4 Happy FP!
Falconpunch regains Fertilizer!
Lightvayne gains 1 Happy HP and 2 Happy FP!
Samario gains 2 Happy FP!
The Goomba gains 3 Happy HP and 4 Happy FP!
TRS gains 2 Happy HP and 2 Happy FP!
BMM would gain 2 Happy FP, but he's dead!

Party's current FP: 85/105
Party's total FP: 24/145

Lucky Start, 4/4 BP
Piercing Blow, 1/1 BP
Dizzy Attack, 1/1 BP
Head Rattle, 1/1 BP
Sleep Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 3/3 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP

Three badge grabs remaining.

Skill | Cost | Formula | Target
Pound | None | 1*ATK | Not Ceiling, Flip, Contact
Gulp | 4 FP | EnATK | First Two Ground, Heat Contact, Ignore DEF
EnATK just means that it uses the enemy's ATK

Status | Cost | Formula | Target
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft
Poison-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Poison

Damage | Cost | Formula | Target
Stampede | 4 FP | 1*(ATK+2) | All Ground
Multi-Egg | 6 FP | 2*(ATK-2) | Any

Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 0/2 BP
Happy Heart, 0/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 0/2 BP
Lucky Day, 7/7 BP
Mega Attack, 3/3 BP

10 badge grabs remaining.

Skill | Cost | Formula | Target
Shell Toss | None | 2ATK | First Ground
Power Shell | 2 FP | 1ATK | All Ground

Damage | Cost | Formula | Target
Dizzy Shell | 4 FP | 2ATK | All Ground, 25% Dizzy
Shell Slam | 6 FP | 3ATK | All Ground, Ignore DEF

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2

One skill grab remaining.

Feeling Fine, 4/4 BP
Lucky Start, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
DEF Plus, 5/5 BP
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.

6 badge grabs remaining.

Skill | Cost | Formula | Target
Spiny Throw | None | 1ATK*2 | Any
Spiny Surge | 4 FP | 1ATK | All

Buffs | Cost | Formula | Target
Cloud Nine | 4 FP | None | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer | 4 FP | None | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack 1 turn remaining

Minions | Cost | Effect
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats.

Lucky Day. 7/7 BP. Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky.
Lucky Start. 0/4 BP. Gain a random beneficial status effect for 3 turns at the start of each battle. Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback)
Piercing Blow. 1/1 BP. 2-1 FP. Ignore defense for the attack used this turn.
Ice Power. 2/2 BP. Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage.
Zap Tap. 0/3 BP. Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit.
Spike Shield. 0/3 BP. Ignore spike contact damage.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Feeling Fine. 4/4 BP. Become immune to status effects.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower. 2/2 BP. Gain 1 FP per turn. Stacks.
Happy Flower. 0/2 BP. Gain 1 FP per turn. Stacks.
Flower Saver. 4/4 BP. All FP costs are reduced by 1, unless they would go under 1.

1 badge grab remaining.

Skill | Cost | Formula | Target
Punch | None | 2ATK | Any, Contact, Ignore DEF, 50% Random detrimental status effect
Veil | 1 FP | None | Any Ally, make Self and Ally invincible, non-consecutive

Status | Cost | Formula | Target
Freezing Slap | 3-1 FP | 1ATK | Any Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Soft for 3 turns

Healing | Cost | Formula | Target
Heal FP | 0.25 to (MBP/12) SP | Spent SP*12 | Any Ally, restores FP.

Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Zap Tap, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

6 badge grabs remaining.

Skill | Cost | Formula | Target
Jump | None | 1ATK*2 | Not Ceiling, Flip, Contact
Hammer | None | 2ATK | First Ground

Coverage | Cost | Formula | Target
Tornado Jump | 2 FP | 1ATK*2 | All Air, Flip
Hammer Throw | 2 FP | 2ATK | Any
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Damage | Cost | Formula | Target
Fire Flower | 2 FP | 2ATK*2 | Any

HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Super Attack, 2/2 BP
Zap Tap, 3/3 BP

Five badge grabs remaining.

Skill | Cost | Formula | Target
Headbonk | None | 1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left

Coverage | Cost | Formula | Target
Quake Stomp | 2 FP | 2ATK | All, Not Air
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Support | Cost | Formula | Target
Rally Wink | 4 FP | None | Any Ally, Not Self, gives them one extra action on the turn it's used
Ubercharge | 4 FP | None | Any Ally, DEF*2 for three turns, does not stack

Lucky Day, 7/7 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

1 badge grab remaining.

Skill | Cost | Formula | Target
Dive | None | 2ATK | Any, not Ceiling
Mimic | ???? | None | Repeat one of the other actions done this turn, costs and everything.

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2
Taunt | 4 FP | None | Any, Target Self
Shell Shield | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

One skill grab remaining.

P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Mega Bomb | 6 FP | 2.5ATK | All, Fire
Rapid Bomb | 9 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Hold Fast | 4 FP | 2ATK | Self, Damages Contact
Footwork | 4 FP | None | Self, 50% Dodge Chance for 3 turns, does not stack

HP Drain, 1/1 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
FP Plus, 0/3 BP
Lucky Day, 7/7 BP
Dizzy Attack, 0/1 BP
Shrink Attack, 1/1 BP
Soft Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 0/3 BP
Super Attack, 2/2 BP
Piercing Blow, 1/1 BP

4 badge grabs remaining.

Skill | Cost | Formula | Target
Bop | None | 2ATK | First Ground
Hammer Toss | 2-1 FP | 1ATK*5 | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40%

Hammer Power | Cost | Formula | Target
Chivalry | Passive | None | Deal 0.25 ATK extra damage when you attack the same enemy consecutively, stacks once per turn
Ground Sweep | 4-2 FP | 3ATK | All Ground

Bretheren | Cost | Formula | Target
Boomerang | 2-1 FP | 2ATK*2 | Any
Ground Pound | 3-2 FP | 1ATK | All Ground, 100% Dizzy for 1 turn

FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP

13 badge grabs remaining.

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Power Bomb | 3-2 FP | 1.5ATK | All Ground, Flip, Fire
Mega Bomb | 6-2 FP | 2.5ATK | All, Fire
Rapid Bomb | 9-2 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Bomb Squad | 3-2 FP | 1ATK*3 | Any 3 Ground, Fire, 1 Turn Delay




Skill | Cost | Formula | Target
Refresh | 1 SP | +5 HP, +5 FP | Self.
Earth Tremor | 1 SP | 6 DMG | All, Ignore DEF, Ignore Dodge
Lullabye | 1 SP | Sleep | All
Clock Out | 1 SP | Stop | All
Star Storm | 1.5 SP | 10 DMG | All, Ignore DEF, Ignore Dodge
Power Lift | 2 SP | +? ATK, +? DEF | Self.
Art Attack | 1.5 SP | 3*5 DMG | Any enemy, Ignore DEF, Ignore Dodge, each hit can be targetted individually.
Sweet Treat | 1.5 SP | +7 HP, +8 FP | HP All Ally, FP Self
Chill Out | 2 SP | -3 ATK | All
Supernova | 2.5 SP | 20 DMG | All, Ignore DEF, Ignore Dodge
Raise | 4 SP | +10 HP | All Dead Ally

Peach Beam | 0 SP | None | Any, if enemy remove buffs, if player remove detrimental status effects and non-badge debuffs

Skill | Target | Result
Defend | Self | DEF*2 for the turn it's used
Focus | Self | +0.25*(Deep Focus badges+1) SP
Lightvayne's Items
: Gradual Syrup. Gives a player an extra 2 FP regeneration for 10 turns.
Samario's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
LHB's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
: Jammin' Jelly. Gives a player 50 FP.
Falconpunch's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
Lui's Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Pebble. Deals 1 damage to any enemy.
TRS' Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Jammin' Jelly. Gives a player 50 FP.
PKStarship's Items
: Nut. Gives all living players in your party 5 HP.
Prizm's Items
: Mystery. The effects are completely random, with the possible results being all the items in Paper Mario 64 and TTYD with no duplicates, and one result where the user takes 1 damage, modified by their DEF.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Ah, uh...
REFRESH
thx to e r i k for layout
Okay, this battle is going absolutely nowhere. I would really like it if it was either made easier or if we stop this battle altogether. Without Prizm, we're pretty much doomed for this fight, or in an infinite stalemate, or the battle will just go on for literally 1 year. We need to do something about this or else this will continue.

EDIT: Fertilizer Lightvayne.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.

Take control of the Goomba and have him use Raise on Prizm
Sweet Treat again for my move.
Layout by LDA during C3.
We nearly have the Shadow Princess defeated, this battle is going somewhere.

Wait for a revive if available, then do the same I did last time.
Focus...
continue doing the maximum number of exploding
Later.
Use my Jammin' Jelly on Prizm to keep us from using *all* the FP.
Wait for death, but not before Piercing Blow Stampeding.

Shell Toss I guess
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
Ah, I forgot something.

Battle 22

Previous Turn:

The Shadow Queen unleashes a Shadow Wave! Impetus takes 14 damage! The Shadow Queen's stats are back to normal!
Falconpunch regains Cloud Guard!

This Turn:

Samario spends 1 SP on Refresh! He gains 5 HP, and has 2.5 SP remaining!
Falconpunch spends 4 FP on Fertilizer! Lightvayne gains 8 extra ATK! 76 FP remains!
The Goomba spends 4 SP on Raise, as ordered by Lightvayne! Prizm, Impetus and BMM are revived! 20 FP remains!
Lightvayne spends 1.5 SP on Sweet Treat! Everyone gains 7 HP!
BMM spends 7 FP on Rapid Bomb! Bowser takes 0 damage! 13 FP remains!

Impetus uses Focus! They gain 3.25 SP, totaling 5.8!
Prizm spends 6 FP on Mega Bomb! Bowser takes 0 damage! The Shadow Queen takes 74 damage! 7 FP remains!
TRS uses his Jammin' Jelly! Prizm gains 50 SP! 57 FP remains!
LHB spends 6 FP on Piercing Blow Stampede! Bowser takes 0 damage! The Shadow Queen takes 8 damage! 51 FP remains!
PKStarship uses Shell Toss! Bowser takes 0 damage!

Bowser calls down a horde of lightning strikes! LHB takes 8 damage, and is defeated! PKStarship dodges! Falconpunch takes 6 damage! Lightvayne takes 11 damage! Samario takes 9 damage! The Goomba takes 5 damage! Impetus takes 0 damage! Prizm takes 33 damage, and is defeated! TRS takes 6 damage! BMM takes 12 damage, and is defeated!
The Shadow Queen teleports to Impetus, and uses Dangerous Breath! Impetus dodges!

LHB would gain 6 Happy FP, but he's dead!
PKStarship gains 5 Happy HP and 6 Happy FP!
Falconpunch gains 4 Happy HP and 4 Happy FP!
Lightvayne gains 1 Happy HP and 2 Happy FP!
Samario gains 2 Happy FP!
The Goomba gains 3 Happy HP and 4 Happy FP!
TRS gains 2 Happy HP and 2 Happy FP!
BMM would gain 2 Happy FP, but he's dead!

TRS gets a Super Nut for intelligent play!

: "...What? Where'd that come from?"

Party's current FP: 73/85
Party's total FP: 61/145

Lucky Start, 4/4 BP
Piercing Blow, 1/1 BP
Dizzy Attack, 1/1 BP
Head Rattle, 1/1 BP
Sleep Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 3/3 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP

Three badge grabs remaining.

Skill | Cost | Formula | Target
Pound | None | 1*ATK | Not Ceiling, Flip, Contact
Gulp | 4 FP | EnATK | First Two Ground, Heat Contact, Ignore DEF
EnATK just means that it uses the enemy's ATK

Status | Cost | Formula | Target
Softener-Egg | 4 FP | 1*(ATK-1) | Any Random, 75% Soft
Poison-Egg | 3 FP | 1*(ATK-1) | Any Random, 75% Poison

Damage | Cost | Formula | Target
Stampede | 4 FP | 1*(ATK+2) | All Ground
Multi-Egg | 6 FP | 2*(ATK-2) | Any

Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 0/2 BP
Happy Heart, 0/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 0/2 BP
Lucky Day, 7/7 BP
Mega Attack, 3/3 BP

10 badge grabs remaining.

Skill | Cost | Formula | Target
Shell Toss | None | 2ATK | First Ground
Power Shell | 2 FP | 1ATK | All Ground

Damage | Cost | Formula | Target
Dizzy Shell | 4 FP | 2ATK | All Ground, 25% Dizzy
Shell Slam | 6 FP | 3ATK | All Ground, Ignore DEF

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2

One skill grab remaining.

Feeling Fine, 4/4 BP
Lucky Start, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
DEF Plus, 5/5 BP
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.

6 badge grabs remaining.

Skill | Cost | Formula | Target
Spiny Throw | None | 1ATK*2 | Any
Spiny Surge | 4 FP | 1ATK | All

Buffs | Cost | Formula | Target
Cloud Nine | 4 FP | None | Any Ally, Not Self, 50% Dodge Chance for 3 turns, does not stack
Fertilizer | 4 FP | None | Any Ally, Not Self, ATK*2 for 3 turns, does not stack
Cloud Guard | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

Minions | Cost | Effect
Summon Blooper | 3 FP | Create a Human class minion with your stats which floats.

Lucky Day. 7/7 BP. Dodge 40% of incoming attacks. Does not stack with itself or Pretty Lucky.
Lucky Start. 0/4 BP. Gain a random beneficial status effect for 3 turns at the start of each battle. Rolls between (ATK+3, ATK+2, DEF+3, Dodgy, Elec, Fast, FP Regen, HP Regen, Invincible, Payback)
Piercing Blow. 1/1 BP. 2-1 FP. Ignore defense for the attack used this turn.
Ice Power. 2/2 BP. Increase damage done to enemies with Fire contact damage by 2, and ignore Fire contact damage.
Zap Tap. 0/3 BP. Electrify the wearer, interrupting contact attacks with 1 DMG on the first hit.
Spike Shield. 0/3 BP. Ignore spike contact damage.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 1/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Deep Focus. 0/1 BP. Gain more SP when you use Focus.
Feeling Fine. 4/4 BP. Become immune to status effects.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower. 2/2 BP. Gain 1 FP per turn. Stacks.
Happy Flower. 0/2 BP. Gain 1 FP per turn. Stacks.
Flower Saver. 4/4 BP. All FP costs are reduced by 1, unless they would go under 1.

1 badge grab remaining.

Skill | Cost | Formula | Target
Punch | None | 2ATK | Any, Contact, Ignore DEF, 50% Random detrimental status effect
Veil | 1 FP | None | Any Ally, make Self and Ally invincible, non-consecutive

Status | Cost | Formula | Target
Freezing Slap | 3-1 FP | 1ATK | Any Ground, Contact, Ignore DEF, 100% Freeze for 3 turns
Confusing Slap | 4-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Confuse for 3 turns
Softening Slap | 3-1 FP | 2ATK | Any Ground, Contact, Ignore DEF, 75% Soft for 3 turns

Healing | Cost | Formula | Target
Heal FP | 0.25 to (MBP/12) SP | Spent SP*12 | Any Ally, restores FP.

Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Zap Tap, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
HP Plus, 3/3 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

6 badge grabs remaining.

Skill | Cost | Formula | Target
Jump | None | 1ATK*2 | Not Ceiling, Flip, Contact
Hammer | None | 2ATK | First Ground

Coverage | Cost | Formula | Target
Tornado Jump | 2 FP | 1ATK*2 | All Air, Flip
Hammer Throw | 2 FP | 2ATK | Any
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Damage | Cost | Formula | Target
Fire Flower | 2 FP | 2ATK*2 | Any

HP Plus, 3/3 BP
HP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Heart. 2/2 BP. Gain 1 HP per turn. Stacks.
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
Feeling Fine, 4/4 BP
Super Attack, 2/2 BP
Zap Tap, 3/3 BP

Five badge grabs remaining.

Skill | Cost | Formula | Target
Headbonk | None | 1ATK*2 | Not Ceiling, Flip, Contact
Multibounce | 2 FP | 1ATK | All Not Ceiling, Flip, Contact, May choose to stop bouncing, starting from the left

Coverage | Cost | Formula | Target
Quake Stomp | 2 FP | 2ATK | All, Not Air
Void Boots | None | Passive | Ignore All, +1 Light+Elec Defense

Support | Cost | Formula | Target
Rally Wink | 4 FP | None | Any Ally, Not Self, gives them one extra action on the turn it's used
Ubercharge | 4 FP | None | Any Ally, DEF*2 for three turns, does not stack

Lucky Day, 7/7 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
P-Down, D-Up, 2/2 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP
Deep Focus, 1/1 BP

1 badge grab remaining.

Skill | Cost | Formula | Target
Dive | None | 2ATK | Any, not Ceiling
Mimic | ???? | None | Repeat one of the other actions done this turn, costs and everything.

Defense | Cost | Formula | Target
Tough Shell | None | Passive | Self, DEF*2
Taunt | 4 FP | None | Any, Target Self
Shell Shield | 5 FP | None | Any Ally, DEF*2 for three turns, does not stack

One skill grab remaining.

P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP
P-Up, D-Down, 2/2 BP

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Mega Bomb | 6 FP | 2.5ATK | All, Fire
Rapid Bomb | 9 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Hold Fast | 4 FP | 2ATK | Self, Damages Contact
Footwork | 4 FP | None | Self, 50% Dodge Chance for 3 turns, does not stack

HP Drain, 1/1 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Heart, 2/2 BP
Happy Heart, 2/2 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP
HP Plus, 3/3 BP
FP Plus, 0/3 BP
Lucky Day, 7/7 BP
Dizzy Attack, 0/1 BP
Shrink Attack, 1/1 BP
Soft Attack, 1/1 BP
Ice Attack, 1/1 BP
Fire Drive, 0/3 BP
Super Attack, 2/2 BP
Piercing Blow, 1/1 BP

4 badge grabs remaining.

Skill | Cost | Formula | Target
Bop | None | 2ATK | First Ground
Hammer Toss | 2-1 FP | 1ATK*5 | Any, Hammers have an accuracy rate of 80%/70%/60%/50%/40%

Hammer Power | Cost | Formula | Target
Chivalry | Passive | None | Deal 0.25 ATK extra damage when you attack the same enemy consecutively, stacks once per turn
Ground Sweep | 4-2 FP | 3ATK | All Ground

Bretheren | Cost | Formula | Target
Boomerang | 2-1 FP | 2ATK*2 | Any
Ground Pound | 3-2 FP | 1ATK | All Ground, 100% Dizzy for 1 turn

FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
FP Plus, 3/3 BP
Flower Saver, 4/4 BP
Flower Saver, 4/4 BP
Happy Flower, 2/2 BP
Happy Flower, 2/2 BP

13 badge grabs remaining.

Skill | Cost | Formula | Target
Dash | None | 2ATK | First Ground, Contact
Bomb | None | 1.5ATK | First Ground, Flip, Fire

Gunpowder | Cost | Formula | Target
Power Bomb | 3-2 FP | 1.5ATK | All Ground, Flip, Fire
Mega Bomb | 6-2 FP | 2.5ATK | All, Fire
Rapid Bomb | 9-2 FP | 2ATK*3 | First Ground, Fire

Technique | Cost | Formula | Target
Bomb Squad | 3-2 FP | 1ATK*3 | Any 3 Ground, Fire, 1 Turn Delay




Skill | Cost | Formula | Target
Refresh | 1 SP | +5 HP, +5 FP | Self.
Earth Tremor | 1 SP | 6 DMG | All, Ignore DEF, Ignore Dodge
Lullabye | 1 SP | Sleep | All
Clock Out | 1 SP | Stop | All
Star Storm | 1.5 SP | 10 DMG | All, Ignore DEF, Ignore Dodge
Power Lift | 2 SP | +? ATK, +? DEF | Self.
Art Attack | 1.5 SP | 3*5 DMG | Any enemy, Ignore DEF, Ignore Dodge, each hit can be targetted individually.
Sweet Treat | 1.5 SP | +7 HP, +8 FP | HP All Ally, FP Self
Chill Out | 2 SP | -3 ATK | All
Supernova | 2.5 SP | 20 DMG | All, Ignore DEF, Ignore Dodge
Raise | 4 SP | +10 HP | All Dead Ally

Peach Beam | 0 SP | None | Any, if enemy remove buffs, if player remove detrimental status effects and non-badge debuffs

Skill | Target | Result
Defend | Self | DEF*2 for the turn it's used
Focus | Self | +0.25*(Deep Focus badges+1) SP
Lightvayne's Items
: Gradual Syrup. Gives a player an extra 2 FP regeneration for 10 turns.
Samario's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
LHB's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
: Jammin' Jelly. Gives a player 50 FP.
Falconpunch's Items
: Icicle Pop. Gives a player 15 FP and freezes them for 1 turn.
Lui's Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Pebble. Deals 1 damage to any enemy.
TRS' Items
: Maple Super. Gives a player 10 HP and 10 FP.
: Super Nut. Gives all living players in your party 10 HP.
PKStarship's Items
: Nut. Gives all living players in your party 5 HP.
Prizm's Items
: Mystery. The effects are completely random, with the possible results being all the items in Paper Mario 64 and TTYD with no duplicates, and one result where the user takes 1 damage, modified by their DEF.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
: "Aww, no fair! I want an item, too! All I got is this Icicle Pop, which all it does after healing FP is create a severe brain freeze..."

After pouting (not irl), Focus. I could revive some other peep to deal some good damage. I dunno who else to buff anyway.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Time to raise the team from the dead. Or KO'd.
Mega Bomb if alive.
more explode
Later.

Sweet treat again
Layout by LDA during C3.
Also use Sweet Treat.
focus deeply
thx to e r i k for layout