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Spining Platform

Hi in this Thread I will be asking If someone now if this Spining Platform its available I search it by spin, platform, I search in blocks and sprites but don't find it.
You can find it either in SMW Patches, or in SMW Blocks. You may use YY-CHR in order for the platform/sprite to spin around.
Originally posted by TehGamingSpartan
You can find it either in SMW Patches, or in SMW Blocks. You may use YY-CHR in order for the platform/sprite to spin around.

I want it as a new block, I don't want that it change the code of an existing block.
it can't be a block. SNES is unable to take layer 1and manipulate it (excluding mode 7)and have it rotate while other layer 1objects are still.

its gonna have to be a sprite.
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
Originally posted by C4RL0S-PR
Hi in this Thread I will be asking If someone now if this Spining Platform its available I search it by spin, platform, I search in blocks and sprites but don't find it.


Aah, this thing can be found in Akaginite's Site. it's the RotationalLift.cfg
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Aah, this thing can be found in Akaginite's Site. it's the RotationalLift.cfg


I Downloaded the file and install it but when I enter the level the game crash and force me to close snes9X 1.54
Du you now any patch to make it work
The sprite is a bit different than most are because is uses a so-called "shared subroutine". Most sprites used a common code. The problem? It is large and SubOffScreen is one of them. What it does does not interest with you. Just know that it is in almost all custom sprite codes but also very large. That bothered a few people and made this shared i.e. all sprites use that code instead to call a routine included with the sprite.

Anyway, because of that you have got following three options:
  • If you use PIXI, just replace the line with the JSL !SubOffScreen with %SubOffScreen().
  • If not then use imamelia's shared subroutine patch. Keep in mind that you have to put somewhere a "incsrc subroutinedefs.asm" (the file is in the same folder as Sprite Tool is located), without quotes. then replace the address after "!JSL_i" with "!SubOffscreenX0" (once again, without quotes).
  • Alternatively, use SharedSubRoutine.asm from romi's sprites. Be aware that you'll have to search for freespace manually so the insertion is a bit more difficult and more prone to crash than the other two methods. If you have successfully patched it, all you have to do is to enter the address for "!JSL_i" the address you have inserted SubOffScreen.asm.


If the game still crashes, you probably did something wrong. If not then there is possibly another problem or a specific SubOffScreen routine is required. Nonetheless, the fact that you require somewhere a shared SubOffScreen is one of the reasons for the crash.
Originally posted by MarioFanGamer
The sprite is a bit different than most are because is uses a so-called "shared subroutine". Most sprites used a common code. The problem? It is large and SubOffScreen is one of them. What it does does not interest with you. Just know that it is in almost all custom sprite codes but also very large. That bothered a few people and made this shared i.e. all sprites use that code instead to call a routine included with the sprite.

Anyway, because of that you have got following three options:
  • If you use PIXI, just replace the line with the JSL !SubOffScreen with %SubOffScreen().
  • If not then use imamelia's shared subroutine patch. Keep in mind that you have to put somewhere a "incsrc subroutinedefs.asm" (the file is in the same folder as Sprite Tool is located), without quotes. then replace the address after "!JSL_i" with "!SubOffscreenX0" (once again, without quotes).
  • Alternatively, use SharedSubRoutine.asm from romi's sprites. Be aware that you'll have to search for freespace manually so the insertion is a bit more difficult and more prone to crash than the other two methods. If you have successfully patched it, all you have to do is to enter the address for "!JSL_i" the address you have inserted SubOffScreen.asm.


If the game still crashes, you probably did something wrong. If not then there is possibly another problem or a specific SubOffScreen routine is required. Nonetheless, the fact that you require somewhere a shared SubOffScreen is one of the reasons for the crash.


I'm A bit confuse with all those steps. how do I check the free space
Use this.
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Now it Runs but it freeze Mario and cannot move. Look

I use asar to aply the patch. (and Romis Patch)

Hi guys I just change the patch to the imamelias patch and now it works perfectly. look