Title Screen
The foreground looks fine, just the Pipe being right in the ledge looks a bit wierd.
The corners of the Blue and Green Border don't look to good. replace them with a different tile.
Introduction Screen
I like that you used the Custom Text thingy. everything looks fine, but not the background.
Having only one color in the BG looks weird, and it kind of hurts my eyes too.
Overworld
You could have tried to make a new one, but whatever. But there's still some things that i don't like on the OW.
For example
A purple Super Nintendo Logo and a bit of cutoff on the brigde,
This on the main map and
That.
But i like your music choice. even tough the one on Yoshi's Island doesn't fit, but it's an unedited OW anyway.
Yoshi's Modded Home
The Water in the Background doesn't look good, try to change it to pallete 7
The cement blocks and the Switch Palace Tiles look
kind of weird.
Why does the green pipe lead me to a custom thomp boss fight?
The boss spawns Net Koopas,
with glitched graphics. I guess you changed the hopping flames to net koopas yourself, for whatever reason, maybe you got the wrong sprite number.
After i defeated the Boss, i got the first castle destruction scene, and then
this happened.
Here we go!
The level does look kind of weird.
You can get stuck here, and when you already have a mushroom, you can die by jumping up to the cement block above the small pipe, also, the small pipe doesn't have a good pallete.
A bit of cutoff
here.
Is that first white Pipe supossed to lead me somewhere? because i come right out of it when i enter.
That 3 Up moon is way to easy to get.
The rest of the Level was pretty okay.
Enemy Yoshi
I honestly had to laugh a bit when i saw the bouncing Yoshi.
The Block that gives you Throw Blocks could have a better Pallete.
This looks... very broken.
And this too.
Also, some Sprites dissapear becasue of the Sprite Memory.
And then the Level just ends. You could add a side exit.
1-2
I thought this was an unedited Yoshi's Island one at first.
Cutoff.
The Level was pretty Flat and Short.
VLDC11
The Palletes look weird, but the Background Pallete really could use some work.
That pipe with the R over it leads me to an Exit?
Why even is this level called VLDC11?
a b s t r a c t
Nice Level name, i'm telling you that.
but oh my lord the background
please change it.
The Status Bar has bad palletes, so do the cement blocks and note blocks, and the note block graphics are glitched when you jump on it.
The whole level was a bit unfair, there's a part where there are enemies all over the place, it causes a lot of slowdown too. And then it leads you to the mentioned Thwomp boss again.
#1This is a Castle?
Nice graphics!
The Pallete of the Vertical Fireballs is a bit weird.
The pallete of the pipe in the Second room is also bad.
The part with the Boss Bass and the Dolphins was really long and boring, because you can kill the Boss Bass, and then there's nothing to look out for.
Dusk Walk (WIP)
I kind of liked this level, i liked the 8-Bit graphics. But the second part was less fun, you just walk forward with just a binch of koopas.
Plains Night (WIP)
A Level where you go from right to left, that's something you don't see everyday.
But still, nothing too special.
and the level ends again.
Generic Ice 2
The first screens has just a bunch of enemies.
That transparent Layer 1 is kind of hurting my eyes.
There's also
this one weird Tile.
And then this event happens.
All in all, the gimmicks were kind of nice, but the Level design could be a bit better. i'm not gonna comment on the Overworld, since it's almost unedited, but there are still some flaws. Some of the Level names were kind of weird too, like VLDC11.
So, yeah. This needs a lot of work. But still, good luck with it!