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Trouble with vibrato

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so I'm working on a port of My Home, Sweet Home from Final Fantasy 5 but I'm having a problem.

no matter how many times I adjust the vibrato command, it just doesn't sound right and it comes out sounding something like this.

is there a way to make this process easier?

edit - also its currently set to $de $09 $14 $34
Sounds like it needs to be a bit slower (something like $0e instead of $14), and have a bigger amplitude (like $50 or even $60 instead of $34). Haven't tested, but it should be fine that way.

Also I think the original has next to no delay in its vibrato. :P
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to hear birds and see none.
I tried that out. sounds a little weird in some areas.

I also think it starts halfway into the 4th notes where I applied it, but when I try to do something like

Code
"DE=$de$00$0e$50"

...

b2^DE6 $df


it gets de-synced. is there a way around this?
You have placed the vibrator command right after a tie even though it should be placed before it (keep in mind that ties are technically a kind of a note). Moreover, it seems like that you haven't really mastered with the vibrator. The reason is because your way on implementing a delayed vibrator is inconvinient. Instead, you should have used the delay setting (that's the $xx in $DE $xx $yy $zz). That way, you only have to load the vibrator once (usually) and not place it inbetween notes.
Oh, I tried doing that port unsampled instruments only for my Mario Babys sequel, but it wasn't completely accurate the MIDI I found and the looped @9s don't sound as good in my opinion.

Anyways, try like $DE $01 $0E/14/or lower than that. $34/50 or something.

Besides, how FF5 handles the vibrato speed is kinda different according to me checking the SPC of the original.
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Haven't got a lot of time to actually test or recommend anything too specific, but for vibrato I normally use the p command which I think is a lot easier to do than typing hex, though I do believe the p command is nothing more than an alias for the actual hex command but I'm not sure. Anyway, syntax is px, y, z. X is delay, y is speed and z is depth IIRC. An example might be:
p10,14,100
I have no clue what this sounds like but last I remember I got reasonable starter results with something like this.

You can exclude x entirely and just do py, z. In this way you will be only adjusting speed and depth.

Also I've had some use for the vibrato fade command. Not sure if it fades the vibrato on every note or if it has to be called manually, but I think it may have a more natural sound than a standard vibrato in a lot of cases.

Also the vibrato tends to be a little touchy, especially with depth. Changes generally aren't obvious until you get around halfway up the range. After that, the effects very quickly become obvious and at the highest depths it is commically strong. It seems the higher you go the more marked the changes become. Often I just have to find a sweet spot that works.
Make more of less, that way you won't make less of more!
@MarioFanGamer - oh that was AFTER the tie? well now I feel like a dummy #thp{LOL}

anyways yeah I'm not great with vibrato but I'm getting there!

@MarkVD100 - I just used VGMTrans for the midi.

btw what do you mean by the vibrato being different. is it different every time it plays or something?

@musicalman - I considered using the p command but I ignored it like the pitch slide command ("&"). but I'll try it!
Originally posted by Majin
btw what do you mean by the vibrato being different. is it different every time it plays or something?


In Super Mario World, the way vibrato works to that amplitude goes back and forth really quickly in a fade.

In Final Fantasy 5, it sets a pitch from original pitch to vibrato amplitude position back and forth.
(Vibrato shown here 25% Speed)
SMW:

Final Fantasy 5:

That's probably why it doesn't sound right, since SMW does the vibrato amplitude fade differently. The most accarute result I can do is this: $DE $01 $0E $34
I think it works best if the tempo of the song is between 40 and 50.
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


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