I love this game. The multiplayer is amazing. The conquest mode is insanely cool. This is just another gamecube hidden gem. So, I wanted to enjoy this game as much as possible and started to look for modding options.
I navigated through the files of the ISO of Star Wars Clone Wars. (I made sure that this ISO was supported by Dolphin). In the ISO, I found very interesting (and self explaining) config files. In "CIS_tank_fighter_multi.odf", which can be opened with notepad, we can see the variables encoding the behavior of the vehicle.
I keep digging and, even better, it seems that the playable characters are parameters as well ! Per example, in MultiplayerButtons.cfg (which seems to encode all the multiplayer missions) :
(this looks like a constructor call!)
So, I play with some parameters (starting with gravity related ones, I expect the characters parameters to cause more trouble at runtime), save my files, rebuild the ISO, launch it, and... NOTHING :s
I tried the decompression/recompression of the ISO with various tools : GCIT, GCRebuilder 1.0, 1.1, no success. I take one step back, just decompress the ISO and recompress it, but it still won't work. The crashes differ accoring to the method used :
- GCIT does not go beyond the first loading screen
- GCRebuilder and GCREex allows me to go until the "Pandemic" title screen, and then the game freezes.
Note that I also tried to launch it on a Wii and had the same problem (using GCRebuild)
Any help would be greatly appreciated !
EDIT. I also recorded a screencast, if it helps... https://youtu.be/Cji-St-KuK0
gamecubemod.org where I hack Gamecube games
My YouTube channel where I publish random stuff
I navigated through the files of the ISO of Star Wars Clone Wars. (I made sure that this ISO was supported by Dolphin). In the ISO, I found very interesting (and self explaining) config files. In "CIS_tank_fighter_multi.odf", which can be opened with notepad, we can see the variables encoding the behavior of the vehicle.
Code
[GameObjectClass] classLabel = "cw_hover" geometryName = "cis_tank_fighter_multi.msh" geometryScale = 1.8 eyePoint = "hp_eyepoint" unitName = "Tank" aiProcess = "offensive" flagCastShadow = 1 [Weapons] weaponObj1 = "hp_cannon_1" "REP_blaster_fighter1_multi" 0 1 0 weaponObj2 = "hp_cannon_2" "REP_blaster_fighter1_multi" 0 1 0 weaponObj3 = "hp_cannon_1" "REP_missile_fighter1_multi" 1 2 0 weaponObj4 = "hp_cannon_2" "REP_missile_fighter1_multi" 1 2 1 [Status] maxHull = 700 //Health maxShield = 150 //Temp Health addShield = 3 //regen per second maxAmmoSecondary = 15 addAmmoSecondary = 0.0 minAmmoSpecial = 1.0 //min level to activate maxAmmoSpecial = 3.0 addAmmoSpecial = 0.2 //regen impact = .3 //Amount of Knockback caused by hits impactMaxDamage = 20.0 //Max amount of Knockback [and much more]
I keep digging and, even better, it seems that the playable characters are parameters as well ! Per example, in MultiplayerButtons.cfg (which seems to encode all the multiplayer missions) :
Code
Mission() { Title("Geonosis"); Descrition("ACADEMY"); ButtonTexture("geonosis2_button.tga"); MissionFile("multi17.wld"); Mode("JEDIACADEMY"); ScoreLimit(0, 0); TimeLimit(0, 0); Teams(0, 0); Powerups(1, 0); Bonus(4, 20); // usage: Bonus( bonusID, #objectives to unlock); PlayerODF("rep_inf_anakin_multi","REP_inf_anakin_icon.tga"); PlayerODF("rep_inf_mace_multi","REP_inf_mace_icon.tga"); PlayerODF("rep_inf_obiwan_multi","REP_inf_obiwan_icon.tga"); PlayerODF("rep_inf_jedi_multi","REP_inf_jedi_icon.tga"); PlayerODF("rep_inf_yoda_multi","REP_inf_yoda_icon.tga"); PlayerODF("rep_inf_amidala_multi","REP_inf_amidala_icon.tga"); PlayerODF("rep_inf_clone_multi","REP_inf_clone_icon.tga"); PlayerODF("kas_inf_wookiee_gun_multi","kas_inf_wookiee_icon.tga"); PlayerODF("cis_inf_droid_multi","cis_inf_droid_icon.tga"); PlayerODF("cis_inf_sbdroid_multi","cis_inf_sbdroid_icon.tga"); }
(this looks like a constructor call!)
So, I play with some parameters (starting with gravity related ones, I expect the characters parameters to cause more trouble at runtime), save my files, rebuild the ISO, launch it, and... NOTHING :s
I tried the decompression/recompression of the ISO with various tools : GCIT, GCRebuilder 1.0, 1.1, no success. I take one step back, just decompress the ISO and recompress it, but it still won't work. The crashes differ accoring to the method used :
- GCIT does not go beyond the first loading screen
- GCRebuilder and GCREex allows me to go until the "Pandemic" title screen, and then the game freezes.
Note that I also tried to launch it on a Wii and had the same problem (using GCRebuild)
Any help would be greatly appreciated !
EDIT. I also recorded a screencast, if it helps... https://youtu.be/Cji-St-KuK0
gamecubemod.org where I hack Gamecube games
My YouTube channel where I publish random stuff