All those comments... thanks a lot!
Originally posted by StrikeForcerUnfortunately SMW's own graphics rather clash with the mere addition of detail you have with your graphics, which SMW is not, as it is minimalistic.
I believe I've got used to vanilla sprites GFX in-game. I'd consider redrawing everything, but I'm a "zero-left" in sprite drawing, and only draw if it's really necessary (read: need to draw something nonexistant from scratch). And I don't think icegoom's redrawn Mario/sprites would be more fitting. Need to experiment, though.
Originally posted by MercuryPennythe compression is killing me because i know these sound way better in-game or in spc form
Originally posted by AeonMusic sounds really nice but yeah, Youtube kinda screwed the quality from what I could hear.
Feeling bad now, because I deactivated interpolation on purpose and I kinda like to hear SNES songs more without it than with it.
At least the next videos will be uploaded with interpolation activated (I'd post all SPCs but I'll leave that for when the hack is released). Anyway, I'm glad to know you enjoyed the songs.
Originally posted by WoutersmitsAbout testing you can read my lines at beta section
If you need im in
I'll look for testers once the hack is complete. Will take a while, while I expect to be done by the half of next year.
Originally posted by amhunteris that a WALLMASTER!? Is that a sprite or something else? I don't know, but it looks pretty neato.
Yes, it's the Wallmaster. It was based on the non-boss Homing Thwomp and works cool. It brings you to the first dungeon section if the midpoint isn't triggered - if it is, will bring you to the midpoint room. I would submit it if it was user-friendly. However, to make it work properly, I had to use tons of custom blocks and some uberASM codes as well.
Originally posted by amhunterthe way those pillars are drawn, it looks awkward. [...] To be more specific, doing something about the marked area in the picture below should fix the problem nicely.
Sure, I think I know how to fix that.
Again, thanks everybody for the kind comments.