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Original SMW 1989 Yoshi's sprites

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Originally posted by TheBasicASMGuy
Originally posted by Final Theory

"draw a green dino thing that mario can ride"

yoshi was already planned from SMB1 on the NES, i bet someone would have said "draw Yoshi"

That's what I've heard too. There was even a little concept art.

Originally posted by Wikipedia
Shigeru Miyamoto stated that Nintendo had wanted Mario to have a dinosaur companion ever since the first release of Super Mario Bros.; however, it was not possible because of the limitations of the NES.[7]

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Quote
Shigeru Miyamoto stated that Nintendo had wanted Mario to have a dinosaur companion ever since the first release of Super Mario Bros.; however, it was not possible because of the limitations of the NES.[7]


Can someone please tell me why then was yoshi actually able to be coded on the nes hardware anyways.

https://www.youtube.com/watch?v=gZnl4eyu_Ao


Actually hang on... I think I might now the answer to this.

There were things called mappers. I believe that SB1 had a pretty limited mapper. Only so much could fit. But then more advanced mappers were developed hardware wise which allowed more advanced games.

This is probably how yoshi was put on the NES. Maybe Shigeru was talking about SB1, but they probably could have put yoshi in SB3.
I get the feeling that the blobs aren't actually baby yoshis but placeholder enemy sprites. They've obviously had very little effort put into them, have odd and different shading, and are repeated.

I also find it interesting that, from the beginning, Yoshi had a turning animation. That's some good foresight; it'd look odd if he immediately flipped, but it's not something you think about until you see it.


Also re: "limitations of the NES"
Some things aren't impossible but are impractical. To do Yoshi the way they wanted probably would have taken more graphics space and processing power than they were willing to sacrifice, even for SMB3 when they were much more familiar with the system and game development in general.
Originally posted by Final Theory
There were things called mappers. I believe that SB1 had a pretty limited mapper.

SMB didn't even have a mapper. The NROM, or shall I say, non mapper cartridge, was entirely mapped by the hardware itself. SMW NES gets away with things like this because look at the custom mapper used in the ROM. That mapper could hold up to a whopping 8MB of ROM for the NES total.
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