Language…
7 users online: Anas, Danik2343, Firstnamebutt, Klug, pnaha, Wowsie, Zavok - Guests: 120 - Bots: 339
Users: 64,795 (2,381 active)
Latest user: mathew

AMK SFX's do not play as they should

So, I just recently got myself introduced to amk. I read a few things about echo, about the tweak that was meant to come turned off and stuff. All that done and said. I'm still having a wide variety of issues with SFX's.

When I use create/destroy block sprite, this thing plays a SFX. When I jump and get a coin riding the snake platform, the jump SFX gets overriden and only plays for a little bit.

How do I fix that?

Are there any fixes for SFX in general when using AMK? I really wish this thing sounded like you didn't touch anything in your ROM, instead of making it blatant you are using AMK.
Your layout has been removed.
Fanatical like a Demon
There's no way to fix this as it's not even a mistake. Originally SMW used 3 SFX channels, 5, 7, and 8, AMK only uses channels 7 and 8 for it's SFX.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.