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Fungi Cappani - A platformer with spores





Introduction

Fungi Cappani is a game developed by Hiro-sofT alone (however this might change in the future). It’s a mobile Jump ’n’ Run game for Android which will be made with the Game Maker Studio software. I might make a Windows version too. Many inspirations from this game are coming from classics like the Kirby series. This game is about a Fungi (a humanoid mushroom race) called Cappani, who possess the ability to float with her mushroom cap.

Trailer
(Currently not available)

Screenshots
Newest screenshot:


Older screenshots:



More are coming soon as time passes...
These screenshots are prototype screenshots from a prototype build of the game. Anything on these screenshots can differ from the final version of this game and therefore they doesn’t represent the final versions experience.



Gameplay
In order to beat the game you must reach the goal in every required level of each world. To complete a world you have to beat its main boss. You must overcome a number of obstacles and challenges on your journey.

Beside the basic ability to jump and run, Cappanis mushroom cap allows her to float and reach slightly higher or further places. For example, she can fly by using an upward stream of a wind tunnel.

In order to defend herself from enemies, she can use her spores to fight back, which can be released by certain actions (mainly through landing or by using her floaty hat). Cappanis spores can also being used for many other things rather than combat. Use them wisely to overcome obstacles in the world Cappani is living in.

Story
A long time ago…

There was once a cute, little mushroom girl. She was called Cappani. Cappani is a cheerful and a bit shy Fungi, who is living with her parents on the Fine Fields. One day, her parents received a mysterious letter from the great king himself. It was an invitation to her parents to an audience with the great king, who wanted to show all his kindness to the inhabitants of his land. Her parents began to prepare for their visit at the Sweet Sanctum, the place where the king lives. Before they gone, they asked Cappani to keep an eye on their home and to take care of herself.

Since then, a week passed. Cappani got nervous and was unsure, if she should keep on waiting. But she is not a girl, who’s breaking promises. So she decided to keep waiting, hoping, that she will hear form her parents soon. Suddenly, during this night, her sleep was disturbed by loud and unknown noises. Scared by the noises, she jumped out of her bed and ran outside. The little Fungi was shocked. She saw a bunch of soldiers, who were about to steal all kinds of stuff from her home. Being caught redhanded the soldiers began to run away with some of the valuable items of Cappani and her parents. Cappani begins to chase after them.


Will Cappani get the stolen items back from her home? What happened to her parents? Why did the soldiers have stolen their belongings in the first place?

Looks like, an adventure is about to begin…


Features (more like “what it will feature“ or “what I will try to make it feature“)
· A great Jump ’n’ Run adventure based on the Kirby series
· Six worlds with 48 different levels to overcome (includes boss and bonus levels)
· Collectables (squid coins for unlockable stuff is one of them)
· Dangerous mid bosses and bosses with a great variety of attacks and patterns
· Custom crafted graphic assets, which are all drawn in a cute and colorful art style
· A simple story, which is easy to follow
· An advanced shop system (will include something like negotiations, discounts, offers and even a cute shop owner)
· In-game achievements (for bragging rights)
· Three minigames to play are included (A puzzle game called ”Train Tracks”, a reaction dungeon crawler named ”Cavern Quest” and a third minigame, which I still have no idea for)
· And a lot of more secrets to discover…!
All these features are either in development or not even started. Most of those are ideas or rough concepts. The amount of features can change in the finalized version.



Concepts

For more details about the concepts, please visit this site: http://hiro-soft.deviantart.com/gallery/61947334/Fungi-Cappani



Download
Android version:
Download the .apk file for the current prototype version (coming as soon the very first level is done)

Windows version:
(Coming eventually after the final android version)

Other Locations and Social Media
You can find and support us on the following sites:



This is not the final version of the games presentation. The opening post will change over time and it will be updated, until it's finalized.
Beautiful. Just beautiful.
I love the graphics and planned sketches especially.
Good luck with this :)
Hi guys, sorry for the long absence of updates #wario{:/} … I was kinda busy at the time with other stuff (mainly my private stuff, YouTubeLPs and livestream stuff) at the moment. At the moment, I try to finally set up my own discord channel, which will cover most of my stuff, including Cappani. I will also slowly begin to continue working on this game again (have done some videos to keep the LP channel busy for a few days).


The main reason for this post is however, that I wanted to ask for people, who would have interest in being evolved making this game with me (in other words, people, who want to collaborate with me).

Now, to tell you few things straight away, I’m not very rich or popular. In fact, I’m rather short on money, since I’m still in an apprenticeship and have to give nearly half of my money to support my family and I will need to have enough money to pay my dentist for the upcoming treatment. So, I will not be able to pay big amounts of money currently. However, there will be some way of thanking for the people, who want to help me doing this project (for example I could give people steam games for them over time or draw something for them). I will definitely thank everyone, who is working on this with me, in a special way, other than “You will be in the credits” (being in the credits for helping is a sure thing for me and not enough to thank someone). I want to give you something more valuable, than a "thanks", but the problem is, it cannot happen in an instant.

I can relate to it, if no one wants to collaborate, because I know that most people have their own project and don’t want to waste their sources and time on a project of an unknown guy, especially if you don’t get much for it.


I just will look if there is some, who might be interested. Still need to sleep and think about this “collaborating” stuff, how this could work and what to do.

In case someone is (somehow) interested, here is what I’m looking for Fungi Cappani:

Music composer/musician – This one is really what this game needs, since I’m not able to this on my own. I tried it myself soooo many times to cover this myself, but my music is very horrible and I simply don’t seem to have the hand for that. I need a person, who is able to do a fitting soundtrack for this game which captures the colorful, adventurous style, as well some serious and darker tunes for specific moments. Now here is a problem… I kinda know, what I want to do and I can roughly tell, what kind of music I need, but it’s properly too much on the list I did (and I think I need to shorten it). Also, the program I usually used to make this music is broken on Win10 and therefore, I'm even unable to do anything music related at the moment.

Here is some music I did. To give you an idea on how bad it is (cover your ears):
https://www.youtube.com/watch?v=hDK93mKHSMQ
https://www.youtube.com/watch?v=EuTJEnRM-_U
https://www.youtube.com/watch?v=huuTTO0SL-4
https://www.youtube.com/watch?v=X-6KoS1fSUs
https://www.youtube.com/watch?v=L0TQIv_tRCo
https://www.youtube.com/watch?v=iPz-NpQV1aY
https://www.youtube.com/watch?v=826lpm9AzBE

Another programmer – Would be a great help, especially with a big project like Fungi Cappani. The only person besides me working on that project is my brother, who has no clue about programming. Having someone, who’s looking over your code and gives advice on how to improve the code, would be a nice thing. I’m okay if no one is interested in this, since my coding style is horrible, compared to the more efficient programmer. I kinda know most of the basic stuff to make a game, but not all the fancy “advanced” coding tactics.

Advertisement guy – Everyone knows from all of my pages or websites, that I’m not an advertisement guy by any means. I don’t know why or how, but I seem to be the perfect anti-discussion-person, by just being somewhere present. Many topics and threads in my past went silent, once I was talking about a thing, and despite my efforts, I’m still a little nothing, no matter how much I try. In order to bring my project to the people, without scare them with my presence off, I would really appreciate someone, who can advertise my game properly and giving my advices on how to tackle certain advertisement stuff.

Sound creator – Currently, most sounds from Fungi Cappani are created with simple sound software called LabChirp, which makes mostly 8-bitisch sounds. Having a person, who is able to make better quality sounds for the game, would be kind, but isn’t really that much needed, as it’s only a fine-tuning thing.


Don’t get me wrong. I’m not doing it, because I’m lazy. If I would be lazy, I wouldn’t have started everything I currently have for this project in the first place. I’m doing this, because I know how difficult it is to work on a game by your own and I feel like, that I cannot do this alone (especially the music part, because I seem to suck at music and I already do so much, like programming and graphics) and because I want to do a team project, since I never did something like that before, as you can properly already tell. I also not want to force people in

I will give it my best and all to finish this game, but I’m afraid, that I can’t cover everything of it by myself #wario{:/} .


Also, have some new concept art #wario{;)} .

EDIT:

This is how the game currently looks like (did yesterday a prototype of the flower objects).
Sorry for the long absense again #wario{:/} .
Here is a short status update, because I think, that you guys want to know, how the project is going etc...


To make things short, I was rather busy the last weeks. I did a lot of classroom tests and projects related to my apprenticeship, which did of course eat on my motivation and time for this game :( . I also did livestreaming a short time ago, but this has been cancled for now, as it wasn't really worth it (nobody besides a very few of my friends watched it anyway). So I drop the livestream idea for now, to have a bit more time for my indie project :) .

Currently, I only do minimal bursts, since I kinda have a hard time, keeping my motivation at the moment :( , but soon I will have a week vacation, in which I could properly motivate myself to do more on my game :D . Still no luck with a composer/musician sadly... :( I have written down a little bit more of the stuff, I want to put into my game.

I did a few little things, like I finished a bit of Squirlls sprites, began to make a digitized version of an artwork I drew earlier, added now different idle animations for the player, if Cappanis health is low and redid the bubble design, to look now more like soap bubbles :) :



Here is also my current design for bonus-/specialrooms (which also shows off the springs):


I will keep you guys up to date with my project ;) .
I have to say this project looks really good but one question I have is, are you going to make a PC port at some point? I would love to test this when it's done, but I'm not big on phone games plus my phone is provided by my work and they frown on phone games being installed for the most part.
Yes, there is a PC port planned for this game, but it will be probably released after the android version is finished.
This looks awesome! I love the art style. I will be following this. Inspired by Kirby you say... will there be different powers/abilities then beyond the core spore abilities? Best of luck with this!
Current Project: Puzzleshmup             Links: Twitter | YouTube | Mario Maker
I started to work on this again. I tried my best to get the moving plattforms to work but I gave up on making those, because Cappani keeps falling through them, if they move up while Cappani jumps.

Other abilities? Maybe... I can make different Caps for specific stages in order to spice things up. Other than that, it will stay mostly to the float jumps.

I did some finetuning on the animations and bubbles yesterday.
Oh my.
This looks really good!
I would love to play it when it's on PC.

By the way, do you think you could get it on the Nintendo Switch?
There are a lot of indie games there now.
Хуй войне!

桐生会FOREVER #ThankYouCoco / Rest in peace, Near, thank you for everything
Originally posted by Y.Y.
By the way, do you think you could get it on the Nintendo Switch?

Probably not. #wario{-_-?}

First, Game Maker Studio 1 doesn't have a export module for Nintendo switch consoles, so I need to wait for GMS2, which doesn't even have one to 100% either (on their page, they just tell you to wait for more information), which also costs again more money for just buying GMS2+module.

Besides that, I probably would have to pay for a licence, fee or something like that (probaly even per month or year), to upload my game to the Nintendo E-Shop.

Selling games on official consoles (or anywere) is sadly not that easy as register, upload and then profit. I'm not sure about the selling part, since it's connected with a lot more costs and work than you first think. I considerd myself to sell it on the Goggle Playstore, if I would finish it, but you need a credit card for that, which you already know, costs money and brings a lot of work with it. In my current financial state, that is sadly impossible for me to do. The costs would be higher than the profit, which basicly would defeat the purpose to put it up there.

I wish it would be easier... but well... what else is new? #wario{:sweetjesus:}


Whatever, have another screenshot update.

It shows the different sizes and ranges of your spore attack, depending on how long and fast you fall. #tb{^V^}
This looks promising! The graphics are amazing, my only gripe are the blinking clouds on the top layer.
wheres toad
But GOD are those graphics pushing the abilities of android phones #wario{O_o}
tried to look into the licensing thing for you, no luck there yet.
Hi, I'm a signature!
Hack Thread
Hack Testing Status: Available.
Layout by Koopster.
The style.
The sprites.
The spores.

This is looking really great with the amount of effort which is clearly visible in how much work your putting into this.
I'm happy that'll you be creating and adding a fun mobile game to the market that is not some stupid trend or cash grab.

Looking forward to seeing more of this project as it develops and I wish you all the best in development/releasing the game.
Originally posted by Pester
my only gripe are the blinking clouds on the top layer

That's an issues that was mentioned multiple times now... maybe I should make the color differences between the frames less different to make it smoother. I will look into that, as soon as I get most of the basic stuff to work.

Originally posted by Konata Izumi
But GOD are those graphics pushing the abilities of android phones

I'm no expert in terms of phones (I just got my first android phone like a year ago), but here are the specs with which this game is currently tested:

1280 x 720 pixel screen size (game is smaller and stretched, but still looks good on the phone) with a 16∶9 resolution
Qualcomm® SnapdragonTM 410 - 1,2 GHz - 4 Cores
2 GB RAM

The Phone cost me about 120-170 € (which is like 134-189 $).

So far, only one testroom lags the game, but the testroom has dozens of objects and generators included, which will most likely never happen during normal gameplay. Besides that, everything is running smoothly.

Originally posted by 1UPdudes
I'm happy that'll you be creating and adding a fun mobile game to the market that is not some stupid trend or cash grab.

That's mainly the reason why I'm working on this. I want to create a game that really feels like a game like on gaming consoles/devices and I want to prove with it, that you can do great games on those plattforms, but nobody tried to do so.
Thank you guys for taking your time and showing your interest for the game #wario{:peace:}. In order to spice this post up, have a new preview of something I started working on:

Alright, I am getting back to this project slowly. Sorry for letting anyone wait with new progress... did had quite a rough time. Still being very busy with school and twitch currently, but I will continue working on this game again the next days.

I started to work on the background for my beach levels (which is almost finished... probably needs fine-tuning afterwards, but otherwise it should be done). I will show it here once it's finished. Hopefully I can move my lazy self to finally code the enemies and figure out a way to fix the moving platforms, which were driving me crazy, because the player keeps falling through them randomly and I don't know why that is.

I also started to make the graphics for the "end of level bonus game". Here again, I really don't have anything to show yet, because I just started these recently. Still have no idea really what exactly the minigame will be, but I keep brainstorming ideas until I get something, that is both fun enough and not like an absolute carbon copy of a minigame from Kirby.

Don't know if I showed this here somewere earlier, but here is the beach tileset I worked last on:

Almost done with the background! Only a bit of fine-tuning of the animations and adding some little details I planed to add for this background. :)




^colors are not 100% correct due to the .gif format^


^colors are not 100% correct due to the .gif format^

Also did this for the bonus games... still unsure what kind of bonus game at the end of the level I want to make, but here is a start anyway (obviously the background and the placeholder tiles will be changed later)



And do get slowly back into the sprite style and animations, I did this little thing now:


I know it's not much of an update, but at least progress has been made (even if it's at a small margin) #tb{:j} .
The beach background looks gorgeous, and the parallax scrolling effect really helps lend to that.
Overall, your spritework is very lovely and charming.

Hope to see more of this!
I hope the project is still going well.
Honestly all these updates and detailed GFX you make are quite impressive.

Keep up the good work. :O
I really dig the Night-Time levels.