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Pokémon Mystery Dungeon: Explorers of Time/Darkness - Concealed Ruins by Finnyan

File Name: Pokémon Mystery Dungeon: Explorers of Time/Darkness - Concealed Ruins
Submitted: by Finnyan
Authors: Finnyan
Insert Size: 0x0AF bytes
Type: Song
Sampled: No
Custom: No
Duration: 1:27
Featured: No
Description: This is the song used in Concealed Ruins, a
dungeon in PMD - Explorers of Time/Darkness
-------------------------------------
This is my first port that i've made.
So don't go too harsh on it :D
It uses only default instruments, so no samples needed.
No credits needed, and any tips on making next song better would be appriciated.
Original song: https://www.youtube.com/watch?v=-y1gVVAdnbw
I used a midi of this song, made it into 8 channels, and made it into spc, using only instruments I had avaible.

Please comment down below to let me know more on if anything needs to be fixed, and please, rate it or message me on SMWCentral discord, would be greatly appriciated!

SPC file

This is a pretty good sounding attempt for a first port! Unfortunately it has several errors that are holding it back from being accepted.

Music related:
  • The bass channel (#7) is slightly out of sync. That's because you left a r4 right after the tempo command, which makes the entire channel sound delayed. Also, it's one octave higher than it should be, o1 should be fine.(Finally I'd recommend you use @8 instead)
  • Channel #2's @1 should be on the same octave as the @6 on channel #1 in the intro. Channel #4's @0 should be one octave lower.
  • Your channel #6 is constantly playing the same notes, because @29 is hardcoded so that it always plays at the same pitch no matter what note it's supposed to play. This means that you could effectively save a ton of space just by doing something similar to what you did with channel #5. However...
  • The percussion in the song is not a simple snare playing all the time: it begins with a timpani and then changes to a drumkit beat. For now, I'd recommend recreating a timpani using [@26c4]64 (yes i counted it for you) for the first part, and then changing to a simple [@21c4@29c4]100 pattern that loops until the song finishes.
  • Finally, I think lowering channel #1's volume might be a good idea.


Looping problems:
  • Extract from channel #2. Avoid doing these short, two note loops unless they repeat 8 times or more (I picked this section on purpose, because it shows that all of them repeat 6 times or less). Brackets also take up space on their own, and this means that extremely short, two note loops like these actually consume more space than having them unlooped.
  • Stuff like:
    Code
    [e16r16e16r4r16d16r16d16r4r16
    d16r16d16r4r16c16r16c16r4r16]2
    d16r16d16r4r16c+16r16c+16r4r16
    d16r16d16r4r16e16r16e16r4r16
    f+16r16f+16r4r16g16r16g16r4r16
    b16r16b16r4r16>c+16r16c+16r4r16
    <[e16r16e16r4r16d16r16d16r4r16
    d16r16d16r4r16c16r16c16r4r16]2
    can be reduced to:
    Code
    (1)[e16r16e16r4r16d16r16d16r4r16
    d16r16d16r4r16c16r16c16r4r16]2
    d16r16d16r4r16c+16r16c+16r4r16
    d16r16d16r4r16e16r16e16r4r16
    f+16r16f+16r4r16g16r16g16r4r16
    b16r16b16r4r16>c+16r16c+16r4r16
    <(1)2
    Code
    g16r16a16r16g16r16a16r16>c16r16<a16r16>c16r16<a16r16
    >c16r16<a16r16>d16r16d+16r16d16r16c16r16d16r16c16r16
    <g16r16a16r16g16r16a16r16>c16r16<a16r16>c16r16<a16r16
    [g16r16]3f+16r16f+16r16f+16r4r16
    g16r16a16r16g16r16a16r16>c16r16<a16r16>c16r16<a16r16
    >c16r16<a16r16>d16r16d+16r16d16r16c16r16d16r16c16r16
    <g16r16a16r16g16r16a16r16>c16r16<a16r16>c16r16<a16r16
    g16r16g16r16g16r16f+16r16f+16r16f+16r4r16
    Code
    [g16r16a16r16g16r16a16r16>c16r16<a16r16>c16r16<a16r16
    >c16r16<a16r16>d16r16d+16r16d16r16c16r16d16r16c16r16
    <g16r16a16r16g16r16a16r16>c16r16<a16r16>c16r16<a16r16
    g16r16g16r16g16r16f+16r16f+16r16f+16r4r16]2
  • There are more instances like these. Use your own judgement, but the first point should already decrease insert size considerably.


Other minor stuff that may be worth looking into if you're willing to put the effort:
  • In the intro and from 0:52 onwards, there's supposed to be two trumpets doing harmony with the melody, but you only have one. This is most likely because the MIDI you chose for the song had a channel playing more than one note at a time, and midi2mml converters can obviously only really translate one. This is rather difficult to overcome as a beginner to porting, since it involves editing the MIDI itself or trying to type the rest of the notes yourslef, so I'm not going to require you to do it for now considering the song sounds alright as it is right now.

Phew. I hope this doesn't discourage you, because this has a lot of potential to sound very good. Good luck!
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