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Tales of the Mushroom Kingdom series - Fate's Turnaround (Current Project)

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More stuff has been added to this tileset. I changed the shading on the cacti, added some flowers to the dirt, and some fossils.

See here.

More will come, but this is the base, and first ExGFX file I used up fully for this set. I'll also draw up a background soon, no worries!
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Nice foreground, analyzing the image, i suppose that the background must be a desert with pyramids.
Good job on this.


Thanks for the parallax scrolling effect for this haunted swamp background I made a long time ago, LX5! The gif above is slightly outdated, as the swamp water scrolls differently. Everything else above it is correct. The current swamp water parallax scrolling is seen below.



Speaking of which, I changed the palette of the haunted swamp levels in Episode 1 because when I was showing it off, Dragon suggested I change the palette to make it fade more into the background, aka "atmospheric perspective", seen here. Which one's better? Left or right for both the normal and poison swamp palettes?
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
The palettes on the left still looked pretty good, but on the right they feel way more like a dark forest than before and they look slightly better.
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

For those of you who don't go on the SMWC Discord and prefer to check active hacks in the thread, I may as well give you a bunch of stuff I've drawn over the past 4 months.

First, some overworld stuff...


I redrew those old grassy paths in Fate's Turnaround and turned them into these smooth paths.


A custom overworld border for one of my hacks, based on the design of Peach's Castle and the Mushroom Kingdom.


Another brand new overworld border, and a sneak peak at a map someplace in another hack...Thanks to Magi for general improvements on the heads in the golden stones.

And now some level stuff...

A dark, depressing fiery wasteland. The topsoil is supposed to be grassy, because the grass is burned and/or wilted.

A Prehistoric tileset, featuring tall grass, footprints, realistic lava, rocks, flowers, and of course, lava craters.
See the animation for the lava here and the lava craters here. The big lava crater will harm you and spew out fire and/or lava, but the small ones are harmless.

A futuristic-like tileset. The lava's all over the place for one specific level, but otherwise, this'll be used in things such as a spaceship, or in the Future.




Here's a desert background that I've finished very recently, for the most part. The day/sunset versions will have a couple of clouds, and the night version will have some stars, and maybe a moon.

And last, but not least, some sprites!


Here's a generic princess which you'll be seeing as part of a unique death animation inspired by Crash Bandicoot 3: Those frogs, that will only appear in medieval-themed levels. And just so we're clear, the original palette I made is on the very top left. There are also various palettes and colors similar to other girls from other games or media...Try to guess them all. #smrpg{<3}


Another Crash Bandicoot Death Animation thing. This is the "gravestone" death. The top part is global, and the bottom part changes depending on the character, in this case, this is for Peach.


Here's a character you'll be seeing throughout the series, Jocelyne! What will see in the future with her? Who knows?


Finally, have an enemy/NPC that will appear elsewhere as well, which I call the "Nutketeers", a portmanteau of a squirrel and a musketeer. They will replace and act like the Butes from Cave Story.
BONUS: Here's Miku's doodle of these little guys he did just for fun. It's pretty cute! #smrpg{<3}

Thanks for viewing this stuff, everyone! So, what do you all think of this stuff I drew?

P.S.: HAPPY NEW YEAR! #smrpg{y}

E: Edited the Night Desert Background.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
This hack looks promising. I especially love the different variations of the desert backgrounds.
Layout by Erik557
Hi.
Another update (read: another month), another new background.


This is just the Layer 2, but it's already quite complicated. It takes place in none other than Prehistoric times! #smw{O_O!}

Progress has been slow, as I've been focusing on other things in life lately.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Expanding more on the above post's background, I've finished one of the many level graphics in prehistoric times, shown below:


Here's the entire foreground, or rather, most of its animations and tiles.


And of course, we can't forget the background, including the HDMA gradient to cover the skies with vibrant colors.

All comments and critique on this prehistory set are welcome. #smrpg{<3}
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Woah... These are pretty amazing graphics! They look like they belong to a completely separate game. I really like the amount of detail I see in some areas of the set, like the magma flow coming from specific craters in the background.

The aesthetics are also very nice. I especially enjoy the day-to-night palettes for the desert background. The one and only thing I can complain about is that you're making me jealous of your professional-looking graphics! >:[

(That means I have no complaints. Keep up the great work!)
What is a Lunar Magic, and can I eat it?
With the passing of this Summer's 2018 C3, and the next one returning next year, I suppose it's time I update my thread and show all of you who didn't get to see C3 what I've been doing lately.

Link to full forest tileset


I finished up this "light forest" tileset. It has poisonous water as a potential hazard in certain levels.

2big2img

A work-in-progress "medieval" tileset. Apparently, the tents has become a new SMWC meme, for no particular reason other than people are mostly just playful children.




...And last, but certainly not least, these skyland backgrounds I've been working on, featuring three different times of day and different objects seen in the sky. I still plan to add some floating islands in this background on Layer 2, but I'll get to that in the future.
Also, if you're thinking of posting a "steamed hams" meme joke about the aurora borealis, don't bother; we've already done that like, 3 times on the Discord.

That's all for now. Thanks for viewing my graphics this C3, and for your comments on my work as of now. Seems like most people loved that prehistoric volcano tileset the most, so if you wish to see it again, or haven't seen it yet, go up to my last post. Maybe someday, I'll design a level...
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Your graphics are certainly quite detailed and interesting.
The mix of different themes you have managed to create tilesets for is pretty cool.

I am curious to see how an actual level would play out however.
Are you making all the GFX first then make actual levels?
I drew a foreground to go with that background I posted above.

This update was short, sweet, and to the point.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.

Churned up another Layer 3 + HDMA gradient background. I showed this before in those C3 threads, but now it's all done. So there.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Have I really been spending all of my time drawing and not designing levels like I'm supposed to be? I'll fix that. I'm designing a level for World 2 in Fate's Turnaround called Shifting Stoneworks. Here's some preview screenshots. (Note: Please excuse the bad Mario palette and the lack of gradient in the background. Those haven't been changed to be up to code yet.)


The gimmick of the level are these platforms. One moment, the bricks will pop out, allowing them to be used as platforms...


...and the very next moment, they'll slide back into the wall, which will make the poor victim fall down to whatever lies below the trap. Luckily, once one platform slides in, another one will pop out, so they alternate.


A nice obelisk lies atop of the entrance to the first ruin, guarded by a Fire Snake, drawn in my own style. Perhaps to warn those wandering about the dangers ahead?


More alternating blocks, and a Sumo Bro to keep things interesting.


At the end of the first ruin, there's a Gao, also drawn into my own style.


Now in the middle of the desert part with no ruins, there's several more Gaos and Fire Snakes!


Second ruin, more alternating blocks. How will you proceed?


This is where the previews end. Try to guess how you'll be able to proceed through the level.

That's all for now.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
As of now, this is gonna be one of the most pleasing SMW hacks ever made aesthetically. Same for the level you showed.

Palettes are really swell as well as your ExGFX. I love that gimmick so much that I wanna find out how the level plays. I guess some of the platforms will pop out after hitting the ON/OFF conveyor block as I see one on the last screenshot.

Also, have you ever considered inserting the patch for separate Mario palettes if it even exists?
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Originally posted by Rainbow Man
As of now, this is gonna be one of the most pleasing SMW hacks ever made aesthetically. Same for the level you showed.

Palettes are really swell as well as your ExGFX. I love that gimmick so much that I wanna find out how the level plays. I guess some of the platforms will pop out after hitting the ON/OFF conveyor block as I see one on the last screenshot.

Also, have you ever considered inserting the patch for separate Mario palettes if it even exists?


Why, thank you, Rainbow Man! And yes, it was pretty obvious: Some platforms only pop out when hit by a switch block (or ON/OFF block), so that will give the level a few interesting puzzles.

As for the seperate Mario palettes...hmm, maybe, but that might conflict with the idea for the entire hack Fate's Turnaround as a whole.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
I'm finally starting to get the hang of drawing sprites. Here, have Mario and Princess Peach sprites. Not all of the frames are done, of course, but hey, it's something.





Mario sprite in-game:
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
hi







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Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Graphics look awesome like always and cannot wait to play the full game. However, will that checkerboard background have a paralax scroll effect kind of something like this?

Originally posted by segamania
Graphics look awesome like always and cannot wait to play the full game. However, will that checkerboard background have a paralax scroll effect kind of something like this?



Hmm...It might be possible to add a parallax scrolling effect, Segamania...but as to whether or not it is possible or I'll add it...I don't know.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.

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