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Bitmap pasting problem

(EDIT) -----Well it seems like i fixed my own problem, this can be closed i finally solved it, i found a good way by selecting all slots and somehow it saved with the BG slots instead using fg, but can someone explain to me why it saved in bg slots and not only in fg or bg slots? anyway i just solved my own question I didn't realize myself but oke i thought i had done every possible way.......

I should have tried all slots instead of just 3,
(EDIT end)

I really like the method of bitmap pasting, and already made a background for another level with this method.
suprisingly it saved in 2 exgfx files, and finished it.

tutorial link i used:

https://www.smwcentral.net/?p=viewthread&t=82704



other then then that everytime i try to make forground /backgrounds it only saves in the last exgfx i put in the bypass slot dialog.

i pasted a tileset in map16 page30, in the bypass I have Fg1: 8C Fg2: 8D Fg3: 8E (also tried FF5, FF6, FF7) and other FG number slots with same result.

I saved map16 Page 30, i saved the level, exported graphics, and saved 8x8 tiles with F9, imported graphics, also tried exporting after and then importing, and tried inserting at different pages.


IF I reopen the bypass press ok, or change the level number, 2 EXgfx pages of tiles just disappear also in graphic editor 8C and 8D are empty
only 8E has some tiles. so it didn't somehow save the first two slots in the 8x8, in map16 it did save, but the egfx are empty and so are missing.....

I did follow every step,
If anyone could tell me what the problem is like i did in video, it would really help me

i did found a temporary workaround, but i really want get my head around this problem for future levels. Also tried different map16 pages like 5, 44, 26, its keeps saving exgfx only in the last slot.
I could use this, but i need all 3 slots to be saved and don't want to end up using only 1 platform entire level


This the only problem that i need to know before i can start making levels, For i decided to have many exgfx but not going overboard

(SOLVED)
my result only need some gfx fixes and a bg