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Overworld Ghost keeps moving back when I try to hide it in Yoshi's Island!

I am having a problem with one of the Boo sprites, I have one that I'm not using, I tried placing it at the top left hand corner of the Yoshi's island submap and saved the Overworld...

but it seems each time I load my Rom with Lunar Magic, the Boo will move back to where it was (at the top left hand corder of the Overworld)

I was told to move it into the Yoshi's Island submap so that it would be hidden, I must have done this several time and saving each time but the Boo keeps moving back to where it was before.
If you're not using it then why not just remove it?

I'm pretty sure the original games ow sprites have hardcoded on which overworld they are so moving them to yoshi's island will just move them back when you reload.
Because I thought it was paired up with another ghost... so if you delete it, the other one will be deleted too?

Aren't they in twos?


Are you sure you're A) actually saving it, and B) saving it to the right rom? For instance, if you move the ghost, change something else on the overworld (such as sticking a random, obviously different tile somewhere), and then save it, does that other change still appear in-game?

Simply moving the ghost to that corner of YI (although it's not actually in YI, it's still on the main map, just off the bottom of it) does work for me without issue, at least.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Well actually, the save does seem to take effect initially.

Then once you open the game in your emulator, the ghost will be gone. But after quitting the game then opeining my ROM with lunar magic again, I will see that the ghost has moved back into the OW again.

So for some reason, the save is not saving it long term.

The other person who replied seems to think that if you delete that ghost, there will be no issues. But actually if I delete it, another Ghost from one of my submaps will delete with it.


Oh, nevermind, I see what you mean. Yeah, that's kinda weird Fusoya, what the heck.

I guess you'll just have to ignore that for now and remember to hide it again when you release the ROM? It is possible to just hide it with some ASM, but if you decide to change things a bit later that could have some issues.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
It's just a safety check on loading in LM that ensures sprites aren't beyond the viewable map boundaries. I should probably add an exception for that one row for non-custom sprites, since hiding a ghost off the main map to avoid having to delete its twin from the submaps can be useful.