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Ask anything about SMW Hacking - 2019 Edition

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It's my luck that I tried on the one thin that's hardcoded #ab{:LOL:}
And the code you gave me is for my custom sprite, right? Not the Super Koopa in general? Oh no wait, I get it! I'm dumb, I was ready to make a asm file with that...
I'll try that, thanks!!!

EDIT:
Works perfectly! Thanks!
Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Luigi's Lost Levels 2 - Back With A Revenge
Luigi's Lost Levels 3 - Electrik Boogaloo
VLDC12 - 72HoKaizo#1
Originally posted by Fierce Deity Manuz OW Hacker
Originally posted by Yan
Anyone know which patch/which ROM hijack I should use to change the button pressed to drop the items from Item Box?


Try this:

Code
org $00C56C
LDA $16  ; Can be LDA $18, too
AND #$xx ; Change this to a valid button

Thank you very much! I was able to make the hijack I wanted in the correct place :)


Originally posted by Meirdent
@Yan
Yes: Thomas wrote up instructions a while back on how to do that.
There are some repercussions to "fixing" that though. The other posts in the thread touch up on it in detail.


Well, I tested it, and it made the sound really terrible without sample reloading. It's not worth getting rid of the lag at the price of screwing the song :P Thank you anyways!
I've been playing a LOT of SMW romhacks where Koopas dont come out of their shells when you stomp on them, and I think it has some useful possibilities, such as allowing regular Goombas.

But that stuff's beyond the point. It must be something people just figure out because I can't find anything about doing this. Can someone help me?
Is it consistent? If the koopas sometimes come out of their shells, the ones *not* coming out of their shells might be due to sprite memory issues.
@memes h
What you're looking for is the SMB3 Koopa Patch. It does exactly what you described.
And analogue to the SMB3 Koopa patch, there also is a patch which allows you to stomp Goombas.
Keep in mind that it changes Goomba's graphics though you can use the hex edit instead:
Code
org $07F27B
db $30,$30
How do I edit the original Layer 3 Tilemaps instead of making a new GFX Tilemap File (I literally want to edit the default SMW L3 Tilemaps to possibly save some space)? Is Terra Stripe still functional with the latest LM?


Lunar Magic actually has a built-in Layer 3 editor now. Just open the overworld editor and go to "File -> Layer 3 Level -> Load Layer 3 of Level". See here for more information on how to use it.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Yan
How do I edit the original Layer 3 Tilemaps instead of making a new GFX Tilemap File (I literally want to edit the default SMW L3 Tilemaps to possibly save some space)? Is Terra Stripe still functional with the latest LM?

Why not try this out? I mean, you could have taken the time to use the tool instead of asking here.
Though I believe you won't save as much space than you might think. In fact, it is likely that you rather waste space because the new tilemap has to go into the ROM somewhere and if it is too large to replace, it simply doesn't fit. Or more likely: The new image always is put into the freespace area to save the trouble with the coding.

Originally posted by Thomas
Lunar Magic actually has a built-in Layer 3 editor now. Just open the overworld editor and go to "File -> Layer 3 Level -> Load Layer 3 of Level". See here for more information on how to use it.

If you just want to create a layer 3 image instead of replacing SMW's ones then this isn't a bad idea. :P
Whats up folks,

I have a problem with the sinking grey lava platform in a vertical level. It just does not sink under the lava and there is no mode which uses sprite layer 20 in a bg vertical level.

Map 16 priority doesnt do anything.
That's because SMW sets the sprite priority to maximum in vertical levels for some reason. This patch fixes it.
Yau thx MarioFanGamer works perfectly.
I'm trying to use background 1FD in level 001, but even when i change the header and subheader properties to 0C, it's still garbled.

What am i doing wrong here?
Currently working on an SMW hack. Check out my WIP Thread!
https://www.smwcentral.net/?p=viewthread&t=120148


Despite what LM says, you actually need both BG1 to be file 0C as well as the tileset value (the T value in #lm{gfxby}) to be either T:2 or T:3. Basically, that means set the GFX header to either option 2 (Rope 1) or 3 (Underground 1).
(alternatively any other header with a T value of 2 or 3 can be used if you just change the BG1 file in #lm{sgfxby} to 0C)

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
It's been a while since I last worked with SMW, and I have a question: How do I remove the lives counter from the overworld border?
Layout by Mirann <3

I'm probably retired tbh


Use $04A530 and $05DBF2:

Code
org $04A530
	db $FE

org $05DBF2
	db $6B


Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
That did the trick, thanks!
Layout by Mirann <3

I'm probably retired tbh
How do I make the ROM save after every level?
Originally posted by RNG_Dolphins
How do I make the ROM save after every level?

You can either go in the overworld editor, click on #lm{ow16x1} then select a level tile then click on #lm{owlevel} and select "save prompt". (and do that for all you levels)
Or you can use the Autosave patch
Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Luigi's Lost Levels 2 - Back With A Revenge
Luigi's Lost Levels 3 - Electrik Boogaloo
VLDC12 - 72HoKaizo#1
Hey everyone, New here and started getting into SMW hacking because I find creating is the best way to learn anything, in my case Kaizo. So hello!

The point. So I am having a simple bug where as my Yoshi eggs spawn or yoshi uses his tongue, (Pretty much any Yoshi related animation.) it is swapped with a glitch tile. I was wondering if there is a simple fix for this. Image

I have added some patch files from this site (Name of creators written down for credit.) but nothing to serious, mostly fixes for things such as wall jumping. I did add Goldrush and wallkick. to experiment with some cool new combos into some kaizo platforming. Please PM me with an answer because I am working on this pretty much all day when i'm not working. Also I have many questions to make a solid hack so anyone wanting to help or give some advice I would love it. Thank you.
Why are vidia gems why!?
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