Welcome to my supah ultra C3 thread. This time I'll be showing off a hack and a patch. yup, the same stuff from 6 months ago.
DEMO 1 RELEASE
What is this?
This is a chocolate SMW hack centred around the NES era of Mario. However, it takes advantage of SNES's capabilities like faster processor (obviously), 4 layers, more audio channels, etc. It is not centered totally around the nostalgia factor, and I try to bring modern elements (like midway flags and star coins) into this 8-bit like hack (well, pseudo 8-bit).
Story
No story yet. uhhh... Mario was jumping around y'know... stomping Goombas andsmoking taking mushrooms... and Bowser reaches and takes Mario to the past... with a magic portal he creates with a rod he has from nowhere...? idk
Screenshots
Download (click)
Progress since last C3 (2018 Winter version)
You may have noticed that, clearly, it's more finished than last C3. Note: here I'll talk about everything but the title screen and overworld.
-It's finished up to 1-Fortress, compared to the last version being finished to the half of 1-2.
-A better palette has been used, which is more colorful and less palid than the old one.
-A better triangle wave sample is being used. Credit to Pinci for ripping it, he's a very good porter.
-Underground's theme, both short (bonus areas accesed by pipes) and long (1-2) versions, have been updated. Mainly the triangle percussion has been redone.
-Coins collected from blocks have got an special effect.
-Coins can be collected with thrown shells and ice blocks. Originally they couldn't. This was also applied to Star Coins.
-Sound engine is more accurate to NES games's sound drivers.
-Bugs fixed, like game crash when throwing a shell/ice block out of screen's borders.
ITEM MEMORY PLUS 2.0
What is this?
This is a patch for SMW, to be patched with asar! yay! It expands SMW's Item Memory capabilities by rewriting it to make a new format that doesn't record the tiles by X position and subscreen division, but X and Y position, so no more collecting a single coin in a coin column, leaving the room, coming back and half of the coin column gone.
Download (click)
08/07/2018 warning: Just found some bugs on it so I'll be trying to fix them.
Userbar by Green Jerry
Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
DEMO 1 RELEASE
What is this?
This is a chocolate SMW hack centred around the NES era of Mario. However, it takes advantage of SNES's capabilities like faster processor (obviously), 4 layers, more audio channels, etc. It is not centered totally around the nostalgia factor, and I try to bring modern elements (like midway flags and star coins) into this 8-bit like hack (well, pseudo 8-bit).
Story
No story yet. uhhh... Mario was jumping around y'know... stomping Goombas and
Screenshots
Download (click)
Progress since last C3 (2018 Winter version)
You may have noticed that, clearly, it's more finished than last C3. Note: here I'll talk about everything but the title screen and overworld.
-It's finished up to 1-Fortress, compared to the last version being finished to the half of 1-2.
-A better palette has been used, which is more colorful and less palid than the old one.
-A better triangle wave sample is being used. Credit to Pinci for ripping it, he's a very good porter.
-Underground's theme, both short (bonus areas accesed by pipes) and long (1-2) versions, have been updated. Mainly the triangle percussion has been redone.
-Coins collected from blocks have got an special effect.
-Coins can be collected with thrown shells and ice blocks. Originally they couldn't. This was also applied to Star Coins.
-Sound engine is more accurate to NES games's sound drivers.
-Bugs fixed, like game crash when throwing a shell/ice block out of screen's borders.
ITEM MEMORY PLUS 2.0
What is this?
This is a patch for SMW, to be patched with asar! yay! It expands SMW's Item Memory capabilities by rewriting it to make a new format that doesn't record the tiles by X position and subscreen division, but X and Y position, so no more collecting a single coin in a coin column, leaving the room, coming back and half of the coin column gone.
Download (click)
08/07/2018 warning: Just found some bugs on it so I'll be trying to fix them.
Userbar by Green Jerry
Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.