Didn't know some of this can be easily doable, that's very nice.
The New F-Zero editor sounds awesome! even if still there isn't someobody that knows more about C++ stuff, that sounds progressive, congrats for your effort!
Yes, I noticed that, it also happens when you land with Down button and strafe, your vehicle will have the jumping sprite and it will appear the strafing pipes positions (Depending which direction you're strafing).
I actually have the full abc plus some custom signs, I'm working on it from time to time, specially whenever I make videos and I need an specific sign (You can notice in some of my videos I have custom letters).
This is actually a "personal" work, but I'll share it with you guys (Don't ask why, I just had the idea to release it some other time, but take this leaked unfinished image).
In other news, I'm making a custom palette ROM hack, When I finish it, I will release the palette ID's for everyone to edit.
I wanted to test the HDMI interface (I think the transparency effect is called HDMI?) to a darker color, and thanks to your RAM map, I've managed to change the HDMI gradient of the course!
It doesn't seems bad, althrough the colors seem to be too bright, but you get what I mean.
The color gradient has the same ID as the other dark courses (7E009CA3).
You can see the bottom of the horizon doesn't combine with the other colors due to the HDMI gradient hides the bottom of the horizon (As mentioned before, the colors are too bright, but the thing here is the overlap of the HDMI gradient over the horizon colors), so you will need to modify these last palettes in a way that will combine with the other colors, as well as most of the colors to be darker or brighter, althrough I think Forest (BS F-Zero 2 Satellaview) courses are bright but with the dark gradient (I often I have dreams that someday we will get a dump from Forest and Metal Fort, but I don't expect anything, but that's another thing).
If:
HDMI color gradient is bright: set bottom horizon colors darker.
HDMI color gradient is dark: set bottom horizon colors brighter.
(I hope it's understandable what I'm trying to say)
Even through I want to make this, I'm not sure if patching the ROM with the cheat code will work, since I don't know how to make patches, and I don't know if the HDMI gradient will set only in the course I want, or it will be in every course.
Althrough I'm thinking about releasing the ID palettes, these may be different in every ROM due to the tiles set in Mode 7 may put extra colors if a course has diverse tiles (For instance, Jump plates, Mines, Dirt, Ice, etc), thus setting diferent ID for the palettes, I'm still not sure if this happens, because I put an address in a different ROM and it led me to another colors, the ROM may have every color for every tile even if some of these aren't used in the course, but that will need some research to conclude if that is the case.
Also, I don't know if headless and non-headless ROMs has the same ID for the palettes (Which is the correct term? I've seen headless and also headerless, maybe the two? whatever).
I also noticed if you change a color that doesn't actually displays in-game, it can lead to weird Mode 7 glitches depending on the degree you're facing.
While editing palettes I noticed that there are more colors that it should be in-game, so every "sprite" of the animated tiles are actually "different" tiles with either the same or different palettes (Maybe?).
By the way, I'm using SNESPal to change the colors, it's pretty easy once you're used to work with it.
These 3 cheats were activated.
7E000986
7E001163
7E001601
I tested it recently, and it happens to be slowdowns and sometimes the horizon glitches.
This is the normal horizon:
2-3 frames after, this happened (the 1-2 frames after the first screenshot were a slowdown):
Check out my YouTube channel in your meantime, I have some F-Zero stuff there
Fuzee tutorial (F-Zero hack editor) made by me!
Originally posted by CatadorDeLatas
I'm actually working on a new F-Zero track editor (THE BIG REVEAL!).
The New F-Zero editor sounds awesome! even if still there isn't someobody that knows more about C++ stuff, that sounds progressive, congrats for your effort!
Originally posted by CatadorDeLatas
(pick Golden Fox and accelerate while strafing, pay close attention, you'll know what I'm talking about).
Yes, I noticed that, it also happens when you land with Down button and strafe, your vehicle will have the jumping sprite and it will appear the strafing pipes positions (Depending which direction you're strafing).
Originally posted by CatadorDeLatas
The only problem I see is that some characters don't actually exist in the game (for instance, 'J', 'Q' and 'Z'). Would it be possible to add these characters into the game? Maybe.. VRAM space is very thight...
I actually have the full abc plus some custom signs, I'm working on it from time to time, specially whenever I make videos and I need an specific sign (You can notice in some of my videos I have custom letters).
This is actually a "personal" work, but I'll share it with you guys (Don't ask why, I just had the idea to release it some other time, but take this leaked unfinished image).
In other news, I'm making a custom palette ROM hack, When I finish it, I will release the palette ID's for everyone to edit.
I wanted to test the HDMI interface (I think the transparency effect is called HDMI?) to a darker color, and thanks to your RAM map, I've managed to change the HDMI gradient of the course!
It doesn't seems bad, althrough the colors seem to be too bright, but you get what I mean.
The color gradient has the same ID as the other dark courses (7E009CA3).
You can see the bottom of the horizon doesn't combine with the other colors due to the HDMI gradient hides the bottom of the horizon (As mentioned before, the colors are too bright, but the thing here is the overlap of the HDMI gradient over the horizon colors), so you will need to modify these last palettes in a way that will combine with the other colors, as well as most of the colors to be darker or brighter, althrough I think Forest (BS F-Zero 2 Satellaview) courses are bright but with the dark gradient (I often I have dreams that someday we will get a dump from Forest and Metal Fort, but I don't expect anything, but that's another thing).
If:
HDMI color gradient is bright: set bottom horizon colors darker.
HDMI color gradient is dark: set bottom horizon colors brighter.
(I hope it's understandable what I'm trying to say)
Even through I want to make this, I'm not sure if patching the ROM with the cheat code will work, since I don't know how to make patches, and I don't know if the HDMI gradient will set only in the course I want, or it will be in every course.
Althrough I'm thinking about releasing the ID palettes, these may be different in every ROM due to the tiles set in Mode 7 may put extra colors if a course has diverse tiles (For instance, Jump plates, Mines, Dirt, Ice, etc), thus setting diferent ID for the palettes, I'm still not sure if this happens, because I put an address in a different ROM and it led me to another colors, the ROM may have every color for every tile even if some of these aren't used in the course, but that will need some research to conclude if that is the case.
Also, I don't know if headless and non-headless ROMs has the same ID for the palettes (Which is the correct term? I've seen headless and also headerless, maybe the two? whatever).
I also noticed if you change a color that doesn't actually displays in-game, it can lead to weird Mode 7 glitches depending on the degree you're facing.
Originally posted by CatadorDeLatas
(the track floor background in some venues actually use this palette cycle trick to emulate a "tile animation" effect, it's very clever if you think about it).
While editing palettes I noticed that there are more colors that it should be in-game, so every "sprite" of the animated tiles are actually "different" tiles with either the same or different palettes (Maybe?).
By the way, I'm using SNESPal to change the colors, it's pretty easy once you're used to work with it.
Originally posted by CatadorDeLatas
As for the second bug you've showed, this looks like something caused by the cheats, maybe? Do you happen to know what cheat you were using, this could help me find what exactly happened.
These 3 cheats were activated.
7E000986
7E001163
7E001601
I tested it recently, and it happens to be slowdowns and sometimes the horizon glitches.
This is the normal horizon:
2-3 frames after, this happened (the 1-2 frames after the first screenshot were a slowdown):
Check out my YouTube channel in your meantime, I have some F-Zero stuff there
Fuzee tutorial (F-Zero hack editor) made by me!