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Converting Sprites to Pixi and Sa-1

Sorry if this was asked before but how do you convert Sprites to Pixi
(For example: Romis Sprite Tool to Pixi)?

And to convert sprites to sa-1, is it enough if I just change these addresses like that ?

- $0000-$00FF -> $3000-$30FF
- $0100-$0FFF -> $6100-$6FFF
- $1000-$1FFF -> $7000-$7FFF
This is all in your head, Luigi. It's in your imagination.
Originally posted by Cryses96
Sorry if this was asked before but how do you convert Sprites to Pixi
(For example: Romis Sprite Tool to Pixi)?

The biggest difference between Romi's sprite tool and PIXI is that the former uses TRASM and Xkas (lately Asar) and the latter just Asar. As long as the sprite is made for Asar, you can insert any.
Furthermore, Trashkas (located in asm/Converter Tools) allows you to convert TRASM sprites to Xkas format which also is insertable with Asar.

Originally posted by Cryses96
And to convert sprites to sa-1, is it enough if I just change these addresses like that ?

- $0000-$00FF -> $3000-$30FF
- $0100-$0FFF -> $6100-$6FFF
- $1000-$1FFF -> $7000-$7FFF

Usually yes, unless you work with sprite tables. These use completely different address compared to other addresses. Better yet: Use sa1convert. It's located in the same folder where Trashkas is located.
Of course, you don't need to convert every sprite. If you see stuff like "!base1" or sprite tables like "$AA" or "$14C8" with an exclamination mark instead of a doller sign in the ASM then it's with a good propability a sprite with SA-1 support.
Thank you very much!
This helped
This is all in your head, Luigi. It's in your imagination.