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Mikeyk's Beezo Sprite [Extra Property Byte Problem]

So I inserted Mikeyk's Beezo sprite into my hack, (just beezo.cfg btw, not the other 3 included) and wanted to also make that 1 sprite use the extra property byte 1 to follow Mario (which in the asm file it says bit 2 - follow Mario) so I changed the byte 1 for extra property byte of the Beezo sprite in cfg editor to 02 and once inserted I went into Lunar Magic and manually inserted the new sprite with extension field set to 02 (and tried 10 as well in that field) but it seems like no matter what I do I can't actually make this sprite use the follow Mario feature. Any help for this?
Layout by RanAS, modified by yours truly.



Well, looks like mikeyk's Beezo only uses the Extra Property Byte 1 from the sprite tool, not Lunar Magic's Extra Bytes. And you have to consider that Bit 0 means $01, so the correct bit value to enable the 'follow Mario' feature is $04, not $02. Try putting 04 in the Extra Property Byte 1 in beezo.cfg and test the result.





Dream team (feed them, please):






Yup, that worked. Thanks Fierce, I learned something new today and can start on that level I envisioned with these Beezo sprites.
Layout by RanAS, modified by yours truly.