Language…
22 users online: AmazingChest,  AmperSam, anonimzwx, Blizzard Buffalo,  Eden_, elegist, Fozymandias, GRIMMKIN, h.carrell, Hiro-sofT, Maw, Mr. MS, mtheordinarygamer, NewPointless, NTI Productions, Null42, playagmes169, Snowfool948,  Thomas, Tulip Time Scholarship Games, underway,  yoshi3706 - Guests: 299 - Bots: 476
Users: 64,795 (2,373 active)
Latest user: mathew

Super Mario 64 question

I didn't really want to make a thread for this question, but I want people to see it.

So, I made a level that contains over 50 textures and about 37,000 polygons. This is just the visual map. In the collision map, I managed to reduce the polygon count to 11,500, and it only has two textures. I initially had a bit of hope that it would import because I thought the rule was that a model can contain 20,000 collision polygons (maximum), meaning the collision map part of the model has to be 20,000 or less. But, it didn't import, and it said "Maximum model size exceeded." I assume I have to reduce the poly count in my visual map now, but if I can do something else, I would appreciate a response. Also, if someone can tell me the specific limits for textures and polygons for both the visual map and collision map, that would be great.

EDIT: Nevermind. I think I found a solution.