SMB2 Magic Potions (and doors)
I've been thinking for a long time, it would be cool if we could replicate the Magic Potion from Super Mario Bros. 2 and implement it in a usable way for SMW.
There's a lot of hacks that include elements of Super Mario Bros. 2, but none so far have used the chemical flask sprite to create a door. There are a few ways I believe hackers could use this, even if it's relatively simple compared to the SMASSMB2 version.
Different forms of implementation for Magic Potion:
1) It creates a door sprite
or block that leads to the screen exit.
2) The door will ignore screen exits and take you to +1 of what ever room address you are currently in.
<-(this is my favourite idea)
3) The door takes you to a preconfigured location on the game map.
4) The door finishes the level,
usually as a secret exit.
5) It takes you to a room depending on which flask it is, where you are timed and then it warps you back to where you were when you entered.
6) It actually takes you to subspace like in Super Mario Bros. 2; different palette, reversed level, no background; maybe this can be done by making a parallel room address that is +1, which the door will take you to, depending on your position in the room you entered subspace from, also giving you a timer before it reverts you back out of subspace in the position you entered from. If you throw the potion inside a vase, like where some potions are found, the door doesn't appear and the potion disappears in a puff of smoke.
There could be different coloured potions in flasks for different uses, but I think having the Magic Potion create a door exit in any form would be well utilised and much better than having nothing.
<- Side note, apart from one being for doors, the others could do various damage to enemies, like creating a Sumo Bro wall of fire, the possibilities are vast. Maybe have a particular 16x16 plant block that, if you hit with a green potion, will make it grow upwards as a climbable vine.
Originally posted by FailSandwichName: Fire Cape mario (stackable fire+cape powerup)
Type: Patch
Tool: Asar
Description: Basically if you collect the Fire Flower after getting a cape, the effects stack. As seen in this video, done with codes: https://www.youtube.com/watch?v=X9MDKw-WPX4
That's a cool idea for Vanilla-Chocolate hacks. I like it.