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Custom Sprite Problems

I'm having some problems trying to get these sprites in the same game. When I was first working on this game, I added Classic Koopas in the game. (Where the koopas don't come out of their shell.) Then, I decided to add the SMB1 Flagpole into the game, but when I finished the inserting process, the koopas were gone. When I added the koopas back in, the flagpole was gone. I tried bringing the ASM and CFG code from one sprite to the insert program the other sprite was using. I just got lots of errors. I tried turning the game with the flagpole into a patch, and then patching it onto the game with the koopas (and vice versa), However, there was no good effect. How do I make it so I can have both sprites in the game? #lm{sp} #smw{-_-2} (P.S. I have them as different sprite numbers)
wait, i might have misunderstood you..
are you trying to use 2 different sprite insertion programs simultaneously?
I first used one sprite insertion program, then the other. So not exactly, but I'm using both.
Originally posted by RandomKidGaming
I first used one sprite insertion program, then the other. So not exactly, but I'm using both.

Well, you can't do that. Stick to one sprite inserter (I recommend GIEPY, but you can use PIXI if you prefer).

If you did use both, then you're better restoring the rom to a early state where you only did use one of them (and stick to that one) OR just port everything to a new rom, which in fact is not that time-consuming, use your new sprite inserter of preference and stick to that.