I've been agonizing over this new GIEPY program for a while now, and I still haven't gotten anywhere. I'm poring over the documentation here, I tried searching for GIEPY Conversion guides, or really anything to help me use this new program, and I can't find squat.
I've edited the List doc for a single sprite: just this Goomba. So, I get it's a PIXI sprite, so I copied the Routines folder over to GIEPY's directory. But in the GIEPY readme on how to use PIXI sprites, it says to change the json or cfg files into GIEPY's format, but... how? What json/cfg files?
Then install GIEPY with the PIXI compatibility, which is just enabling it in the GUI, right?
And... on the list... for this, I just put the Goomba cfg and asm files into "giepy/sprites/normal" and put "00:1 normal/pixi/goomba.cfg"?
I'm sorry, it's been so long since I did any of this that I wasn't even around for whatever PIXI is, and now there's a brand new program, and-- yeesh, I'm lost on all the changes.
EDIT 1: Oh, right. Uh, after doing the above, I'm getting an error saying that in the .asm file, there is an "Unknown macro." Several, actually, but I don't entirely know what to make of that.
I've edited the List doc for a single sprite: just this Goomba. So, I get it's a PIXI sprite, so I copied the Routines folder over to GIEPY's directory. But in the GIEPY readme on how to use PIXI sprites, it says to change the json or cfg files into GIEPY's format, but... how? What json/cfg files?
Then install GIEPY with the PIXI compatibility, which is just enabling it in the GUI, right?
And... on the list... for this, I just put the Goomba cfg and asm files into "giepy/sprites/normal" and put "00:1 normal/pixi/goomba.cfg"?
I'm sorry, it's been so long since I did any of this that I wasn't even around for whatever PIXI is, and now there's a brand new program, and-- yeesh, I'm lost on all the changes.
EDIT 1: Oh, right. Uh, after doing the above, I'm getting an error saying that in the .asm file, there is an "Unknown macro." Several, actually, but I don't entirely know what to make of that.