Yeah, it's not visually clear whether the lunar magic's asm is installed in your hack. I knew it was required for this patch, but I also misunderstood when it is actually installed; I thought it's installed when you just edit a level and save it (which is incorrect) and iirc one day I wrote something like you have to edit your level at least once to make the patch work. The correct(perhaps) detail of it is addressed in the readme now.
ver 2.05r3: https://bin.smwcentral.net/u/1250/retry_v2.05r3.zip
Changes:
- Fixed a bug that the layer 2 x position is not initialized properly in some special case. Huge thanks to NeXus15 for reporting this!
- I heard customized sram is not compatible with snes classic for some unknown reason, so I made it optional to install the default sram hack that saves midway states. (This, sram plus, or bwram plus was mandatory in v2.05r2)
Hopefully this is getting stable and will be submitted to the patch section.
ver 2.05r3: https://bin.smwcentral.net/u/1250/retry_v2.05r3.zip
Changes:
- Fixed a bug that the layer 2 x position is not initialized properly in some special case. Huge thanks to NeXus15 for reporting this!
- I heard customized sram is not compatible with snes classic for some unknown reason, so I made it optional to install the default sram hack that saves midway states. (This, sram plus, or bwram plus was mandatory in v2.05r2)
Hopefully this is getting stable and will be submitted to the patch section.