Yeah, Mr. MS it's your game! Don't let peeps stifle your creativity!
Those screenshots are CRAZY BIG tho
                                                                                                                  
                              
Mario - The Mysterious Gem [Demo Release] [World 8 W.I.P]
Think of this grass as something like moss, implying that it is an abandoned and destroyed place.
Originally posted by Mr. MS
Think of this grass as something like moss, implying that it is an abandoned and destroyed place.
Yeah, I could think about something like that, but... let's discuss about this: Isn't the moss a bit too... lush for an extremely hot ambiance, like a hell world? Also, flowers in hell? It's hard to believe, but hey, it's your imagination. We do not have to be so rigid, don't we?
Originally posted by Adamatrix
Yeah, Mr. MS it's your game! Don't let peeps stifle your creativity!
Those screenshots are CRAZY BIG tho
Those screenshots are CRAZY BIG tho
Hell yes, your screenshots are stretching the site's layout. I suggest you post your LM images as links instead of posting them directly here.
I'm sorry, I did not realize that, I'm going to correct it now!
Pretty good choice of tileset there. I also like that you're going for designing small segments like that that require a little bit of exploration which are a nice touch but I'd advise to not make those very often in the level, as the screenshot shows to already have two of those at the start of the level already. Also not really a fan of the green-ish tone to the yellow palettes when everything else doesn't have it. Might want to look into fixing that.
Other than that, good stuff. Keep it up!
Other than that, good stuff. Keep it up!
Okay! 2-1 Almost done, I made some changes to the W1 levels and changed some of the ExGFX from those levels.
And I've added a greater variety of enemies in those levels too.
And I've added a greater variety of enemies in those levels too.
Level 2-1 Finished, i'm thinking of using this GFX for 2-2, but I do not know if that would give something like a clash due to 2-1's GFX Style.
Level 2-2 Finished (Image here), You guys have realized that these more recent levels have a focus on exploration (not necessarily just that).
I get the focus on exploration, but some areas seem slightly unnecessary and only seem there to apply tedium because they don't add much to the gameplay or aesthetics, and people will ultimately feel obligated to explore them out of OCD.
Most notably here:
They are large areas of empty terrain with some elevation changes, where the down path is the obvious choice. I'm sure you're planning to add sprites, but even then it seems extra.
                                                                                                                  
                              
Most notably here:
They are large areas of empty terrain with some elevation changes, where the down path is the obvious choice. I'm sure you're planning to add sprites, but even then it seems extra.
                                                                                                                  
                              
Yeah, i will enhance this area.
Ok, here it is, level 2-2 enhanced completly! (Maybe it's better now? Here's a image)
Thanks! I think that a level with an exploration and non-linearity makes gameplay more fun. Thinking of what 2-3 can be ... Maybe a cave? Maybe an athletic level?
Okay, I've decided. The level 2-3 will be athletic and will have as main inspiration the level 1-4 of smb3.
Here's a little wip image:
Here's a little wip image:
No, the intention was to remember level 1-4 of smb3 and also this beta/unused level.