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CreepyKaizo1 by Creepyman01

File Name: CreepyKaizo1
Submitted: by Creepyman01
Authors: Creepyman01
Demo: No
Featured: No
Length: 7 exit(s)
Difficulty: Kaizo: Hard
Description: You just came back to your old iland to use yoshis and beat levels while bowser kidnapd your prince's
Screenshots:
Cement spam, glitch graphics, cuttoff, huge level breaks.

Level 1:

Skipped 75% of it.

1
2

Level 2:

cutoff
more skips
leaving with mushroom

That is way more than I need to see. I recommend playing through some kaizo hacks to help understand the basics of kaizo level creation. A lot of the obstacles in this were simply not needed. Glitched graphics and cement are lazy design and won't be accepted. Also make sure you submit to the right category next time. This is not even close to Kaizo:Hard.
File Name: CreepyKaizo1
Submitted: by Creepyman01
Authors: Creepyman01
Demo: No
Featured: No
Length: 7 exit(s)
Difficulty: Kaizo: Hard
Description: You came back to this iland because for the princes and yoshi but we all know what gonna happen to the yoshi

Some levels may look better and be harder
Screenshots:
Originally posted by Linkdeadx2
Glitched graphics and cement are lazy design and won't be accepted. Also make sure you submit to the right category next time. This is not even close to Kaizo:Hard.


Yeah... what that guy said. Nothing really changed. I saw some thwomps and some munchers on the ceiling. Spend some time fixing up the hack.
Also images of Lunar Magic taken with an external camera are not proper screenshots. Take screenshots using your emulator's screenshot function and use those.
File Name: CreepyKaizo01
Submitted: by Creepyman01
Authors: Creepyman01
Demo: No
Featured: No
Length: 7 exit(s)
Difficulty: Kaizo: Light
Description: My second smw hack and my very first kaizo hack

I started making this hack in 2017 than in 2018 i finishd it

V2:
-fixd levels
-added fast retrys
-rope fix

V3:
-random invisible stuff that killed you in the boo level
-made it easer the thight jump in level 2
-yoshi head graphich bug

V4:
-the last level was imposible but i fixd it
-added one event
Screenshots:
Overworld: Pathing needs to be fixed.

Level 1:

https://imgur.com/AFTKvT6

Can go down into this hole and be trapped forced to wait out the timer.Still a lot of cutoff and cement spam in this level.


https://imgur.com/L3a7pCb

Cutoff (red)
Not sure why all of this is here since when you press the silver P switch it all becomes irrelevant . (yellow)
You can't get past this koopa unless you die or go back left since he becomes a coin (green)
Triangle doesn't work correctly.

https://imgur.com/6jsmdEx

Cement Spam, floating munchers, the entire shell part is blind so you have to guess when to jump to the shell.


Level 2:

https://imgur.com/NY1WxRF

Floating munchers and cutoff

https://imgur.com/tzEmfwU

Skip this by jumping over.

Ghost House:

https://imgur.com/Gr47SBx

You have the platform edges set to act like munchers.


Rope Level:
You can bring a mushroom into this level (by start selecting out of another level) and skip this level using the rope glitch.

Castle: It was impossible to make the star run part without bringing in or duping an extra power up (which I assume isn't intended.)

Castle 2:

https://imgur.com/Tv7Hpdx

Really confused on what I was supposed to do here? I felt like a switch was missing. I eventually figured out some way to get up top and respawn the shell to help me get across.

Overall a lot better than previously but still a lot of work needs to be put in.