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What's something that deserves a lot less hate than it gets?

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IMO, Hotel Mario is pretty good. I've played it on an emulator, and while it may be a bit challenging, it was honestly pretty fun!
"Glauben Sie nicht alles, was Sie im Internet lesen." - Karl Marx
Sonic Adventure no doubt.

It was one of the games I grew up playing on the Gamecube. It was also the international release which was the less glitchy version, but I found it a very enjoyable game. Most of the toxicity comes from earlier glitchy releases, pretentious graphical critiques, and echoes of the Game Grumps let's play (which I love btw).
                                                                                                                  
                              
For me Mega Man X3 Soundtrack, i don't know why people hate it? i found some songs in X3 Really good! like Gravity beetle, crush crawfish, toxic seahorse, Dr doppler stage 1 and 2, and Get Weapon.
The healthy side of furries, fetish art when it's not in your face or treads the line of legality, the Wii U, Gen 3 of Pokémon (yes, it gets hate!), TV show dubs depending of quality, and OH! The Super Mario Advance series.

Yeah, furries don't deserve all this hate. And X3's soundtrack is honestly very good. And why the heck would anyone hate on Gen 3?
And pineapple on pizza, while terrible, still shouldn't get hate because the people that like it are entitled to their own opinion.
"Glauben Sie nicht alles, was Sie im Internet lesen." - Karl Marx
All the posts so far seem pretty self serving tbh
It seems like Windows 10 gets unusual amounts of hate for whatever reason.
Twitter
Originally posted by Giftshaven
It seems like Windows 10 gets unusual amounts of hate for whatever reason.

Windows 10 sucks cock.

I would know. I use it. Slow as shit, terrible security, and way too many updates at inconvenient times (and yes I know I can scheudle them, but even then).

Windows 7 was by and large the best Microsoft OS.
                                                                                                                  
                              
ZSNES - Hands down the greatest and best emulator there is and ever was. Also, it sure does play SA-1 8MB ROMs, FuSoYa has a modified version. Okay, maybe not the best emulator, but I really like the GUI. It's not my speedrunning emulator.

DK64 - Didn't get a remake for the 3DS, maybe that's because of all the complications under the hood, rather than it being such a long collect-a-thon. I really liked this game and it has many hours replay value.

Socialism - People acting like it's going to be the end of the world, or that fairly distributing the wealth will make it run out. It's the ruling class who want you to believe that, as if Venezuela wasn't sanctioned into poverty by outside interference from right wing governments.

The Last of Us - Yeah, it gets a lot of love, but it gets a lot of silly hate too. Just because it has basically 2 kinds of recurring enemies and a few extras doesn't detract from the fact that it's a very deep story with brilliant attention to detail, making the most of the PlayStation hardware and giving you feels.



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The Legend of Zelda: Skyward Sword and Metroid Other M. Two games that I enjoy quite a bit, and while even I am aware that both of them do have their serious flaws, I never felt like they were enough to make the games bad overall. Imperfect, sure, but to me they were still very, very enjoyable.

Originally posted by Conal
ZSNES - Hands down the greatest and best emulator there is and ever was.


Well, probably not really the best, but I do agree that it gets more hate than is warranted, and I do still stand by my claim that it's the only SNES emulator with a bearable amount of latency, which means it's the only emulator I would even used to play SMW hacks in the first place (only if that particular hack wasn't hardware-compatible).
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
The concept of lives in games.
People claim it to be the worst design choice, but I have yet to see a game that was ruined forever by having lives.
Limited continues is something I can discuss against.
But just having lives doesn't break the game instantly, I feel like people nowadays just get too focused on the critic mindset and neglect any possible enjoyment from learning the quirks of a game before calling everything 'bad design'.
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Originally posted by LethalBrownies
Sonic Adventure no doubt.

It was one of the games I grew up playing on the Gamecube. It was also the international release which was the less glitchy version, but I found it a very enjoyable game. Most of the toxicity comes from earlier glitchy releases, pretentious graphical critiques, and echoes of the Game Grumps let's play (which I love btw).



Some of it is from SADX not really being a good port, but the main driving force primarily from the Grumps (Arin specifically) and the game not aging all that well.

Originally posted by Bloody Shadow of The Darkness
The concept of lives in games.
People claim it to be the worst design choice, but I have yet to see a game that was ruined forever by having lives.
Limited continues is something I can discuss against.
But just having lives doesn't break the game instantly, I feel like people nowadays just get too focused on the critic mindset and neglect any possible enjoyment from learning the quirks of a game before calling everything 'bad design'.

The biggest issue is that lives often exists for... what reason? You get plenty of lives back, you shouldn't get game over unless you delebritely try to game over.
Certain games limit the amount of lives and have got a reasonable difficulty (Nachos and Fried Oreos is such an example). Splatoon Octo Expansion also isn't an easy game and you only get maximally 5 lives, sometimes 1 but usually 3 lives per level and losing all lives means you have to repay for the level to restart from the last checkpoint (it doesn't help that checkpoints don't replench lives unlike Octo Valley and Canyon). And then there are games like Super Mario Oddysey and Banjo Tooie which ditch the life counter entirely despite their predecessor having lives (and let's be honest: these games are collect-a-thons, exploration games and lives don't make much sense there).
I definitively can see why lives in video games are hated or at least seen as often obsolete.
Originally posted by MarioFanGamer
Originally posted by Bloody Shadow of The Darkness
The concept of lives in games.
People claim it to be the worst design choice, but I have yet to see a game that was ruined forever by having lives.
Limited continues is something I can discuss against.
But just having lives doesn't break the game instantly, I feel like people nowadays just get too focused on the critic mindset and neglect any possible enjoyment from learning the quirks of a game before calling everything 'bad design'.

The biggest issue is that lives often exists for... what reason? You get plenty of lives back, you shouldn't get game over unless you delebritely try to game over.
Certain games limit the amount of lives and have got a reasonable difficulty (Nachos and Fried Oreos is such an example). Splatoon Octo Expansion also isn't an easy game and you only get maximally 5 lives, sometimes 1 but usually 3 lives per level and losing all lives means you have to repay for the level to restart from the last checkpoint (it doesn't help that checkpoints don't replench lives unlike Octo Valley and Canyon). And then there are games like Super Mario Oddysey and Banjo Tooie which ditch the life counter entirely despite their predecessor having lives (and let's be honest: these games are collect-a-thons, exploration games and lives don't make much sense there).
I definitively can see why lives in video games are hated or at least seen as often obsolete.


Plus home consoles that have technology improved on to support saving did also help contribute to lives dying out because we can make more than one type of games that appeals to people with different needs and wants, and that is a necessary good thing with modern gaming. However lives can still be fun if its part of the designed parameters that can be made to be enjoyable which is partially why certain NES and Arcade games still hold up to this day.
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Star Fox Adventures. Though admittedly not much of a Star Fox game aside from the flagship characters and occasional short arwing sections, it's still a pretty solid and decent game overall. Very much in line with N64-GCN era zelda.
Corrin in Super Smash Bros. Ultimate.

Honestly, it's probably more of the 76-character syndrome and the whole "hurr too much FE" than anything else, even if I don't particularly think there can be too much of anything in Super Smash Bros. I thought Corrin got it bad in Smash 4, but I feel like they've been treated worse in Ultimate. Poor lil dragon sword boy and girl wants to smash, you know...

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STELLA!
Originally posted by Meirdent
Star Fox Adventures. Though admittedly not much of a Star Fox game aside from the flagship characters and occasional short arwing sections, it's still a pretty solid and decent game overall. Very much in line with N64-GCN era zelda.

+1

Brutal Mario gets a lot of unnecessary hate for being "overrated" and it feeling "outdated" with no real understanding of proper level (and boss) design. To be honest though, to this day the only hacks I feel surpass it's boss gauntlet is VIP 5 and JUMP (and I guess Mario Fantasy with it's Marx' boss fight, and I'd probably also include Invictus' final boss). I'd honestly would welcome more attempts at bringing bosses from other games to SMW just for the hell of it. It sure blew my 11 year old mind when I saw Kaptain K Rool in SMW.
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i think that creepypastas get a lot of hate just because of the most popular ones. there are actually a lot of the obscure ones are actually pretty good
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