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Shroomstack (A hack about shrooms, in a stack!)

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Hi there! This is the thread for my hack "Shroomstack." A cute little hack where you play as a yellow mushroom that occasionally becomes 2 mushrooms stacked on top of one another.

A few of you may have seen my C3 thread about this hack where I showed off a single level and some player graphics. Well, now I've created a few more levels, a lot more enemies, yadda yadda, I'm ready to show more of it off.

I'm going to stop meandering and post some screenshots and videos!


Video of the first 3 levels:
LINK

Level 1-1

A simple first level. Spore shooting lotus', jumping shrooms, marching king shrooms, spiky shrooms, and even spiky shroom towers guard the way through this level.

Level 1-2

A classic 1-2 underground level. Uses the new Lunar Magic 3.0 feature to create levels of non-standard dimensions, the horizontal section is slightly taller and the vertical section is slightly wider. The level features a secondary exsit if you are willing to climb even higher.

Level 1-A

A mushroom platform auto-scroller. Dangerous bullet shrooms fly across the screen while dangerous baddy shrooms guard the ground. The platforms are uneven with many gaps inbetween making this level a slightly more difficult platforming challenge.

I'll be posting more soon, until then I'd love to get as much feedback as physically possible. Any thoughts at all would be lovely! Thanks for visiting!




UPDATE FEB 11, 2019:




Level 1-3

A spooky level filled with zombies and ghosts, as well as fog obscuring most of the level.

Video of 1-3:
LINK
Check out my hack:
Haha. That's a funny and imaginative premise for a hack. It reminds me of those Toad SM64 hacks, but less memeful.

There's a sprite graphical glitch at the 00:18 mark of your video. Some cordyceps Pokey with disappearing lower abdomen. I like the mushroom projectiles at 00:30. Are you going to make the plant look more like a fungus? You could make a cartoon fungi style hack, with other kinds of shrooms for those sprites that doesn't fit in the 16x16 space. Maybe that plant from SMAS SMB2 could be ported in there and redrawn to look like a mushroom of some kind.

When you have 1 hit point left, can you tell when the playable shroom is crouching? Because I've played a SMASSMB1 styled hack and there was no change between the standing small Mario and the crouched small Mario, which really threw me off because I couldn't tell why my D-pad froze sometimes; it was because I couldn't tell when the D-pad was mistakenly in the down position, thus disabling horizontal movements without a visually apparent reason.

At 03:25 you were sure babysitting that key for a good while. Some people don't like this and it's mentioned in some SMW guidelines somewhere. I don't personally mind it, even in non-Kaizo hacks, it's part of the challenge. There could be mixed feelings about this design choice, but I'd do a little bit of babysitting in my projects too.

All in all, I wish you luck on this project's further development. Are you planning on adding some more custom stuff?



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Originally posted by Conal

There's a sprite graphical glitch at the 00:18 mark of your video. Some cordyceps Pokey with disappearing lower abdomen.


Already fixed, I just didn't want to re-record the video.

Originally posted by Conal
I like the mushroom projectiles at 00:30. Are you going to make the plant look more like a fungus? You could make a cartoon fungi style hack, with other kinds of shrooms for those sprites that doesn't fit in the 16x16 space. Maybe that plant from SMAS SMB2 could be ported in there and redrawn to look like a mushroom of some kind.


I hadn't planned on making new graphics for it, but I may consider it, seeing as everything else is fungus.

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When you have 1 hit point left, can you tell when the playable shroom is crouching?



Yup.

Originally posted by Conal
At 03:25 you were sure babysitting that key for a good while. Some people don't like this and it's mentioned in some SMW guidelines somewhere. I don't personally mind it, even in non-Kaizo hacks, it's part of the challenge. There could be mixed feelings about this design choice, but I'd do a little bit of babysitting in my projects too.


I designed the section to be based around baby-sitting the key a bit and incorporated a few mechanics that play well with they key, such as having to throw it to somewhere you can't carry it, and needing to spin with it. If people dislike the section I'll consider changing it however.

Originally posted by Conal
All in all, I wish you luck on this project's further development. Are you planning on adding some more custom stuff?


Going to be mostly using vanilla gfx for now because I want the development to be as smooth as possible, I'll consider adding custom tilesets, sprites, and blocks as I move further along.


Thanks for the feedback!
Check out my hack:
VIDEO
see main post for updated video



Making good progress on 1-3.



These graphics where super fun to draw.
Check out my hack:
This hack feels so wholesome and charming.
Its got a very nice and chill feel to with it and its nice to see your having fun coming up with the new GFX replacements for the existing enemies in SMW.

I really enjoyed your small thread at the recent C3 so its good to see that progress is still going well.
The video showcasing the latest level gives me a good idea to how your levels will be designed and I must say I quite like the fog obscuring most of level.
It makes for a clever gimmick which will keep the player on their toes.

Wait do mushrooms even have toes? #smrpg{gasp}


Looking forward to seeing what else you'll create and come up with. #smrpg{<3}
Originally posted by 1UPdudes
Looking forward to seeing what else you'll create and come up with. #smrpg{<3}


#smw{^_^;} I hope to deliver!


Finally finished 1-3!




Full video of 1-3 (+ WIP overworld):
LINK
Check out my hack:
Well I just watched the level video and I must say well done.
It seems like just the right amount of challenge for a World 1 level.

I really like how there is an interior section halfway through the level.
Also those replacements for enemy GFX are really awesome.

Lastly what is the music you used for this level? Its nice.
Once again keep up the good work. Looking forward to how this adventure will turn out. #smrpg{<3}
Originally posted by 1UPdudes
Lastly what is the music you used for this level? Its nice.


MAP - Ice from the VLDC 07 soundtrack
Check out my hack:
I love the idea of a game where you play as mushrooms stacking together to traverse the levels.

How high can the stack rise?

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