(edit: new version released below)
Version beta0.0.7: World 1-6
NEW FEATURE! Introducing Yoshi:
That's right, Yoshi is doing his way to the hack. It's the same as SMW's with the same physics and all, but it has some differences:
-He can flutterjump, just like in NSMBWii and so on.
-You leave it by pressing Up+B/A, to match the NES's control scheme.
-Unlike SMW, this time the berry counter is kept when warping through pipes and such, and the berries are recorded into Item Memory, meaning they won't reload when reentering the level with them.
Yoshi also will automatically be left when touching the flagpole. As a fancy gimmick there's also a fruit block as seen in one of the screenshots.
NEW FEATURE! Grassland FG GFX:
Those new, gorgeous grassland GFX were born by the idea of Tob in #showoff about mixing this with a tileset of Gamma V. Credits to them.
Official name for the project:
I've finally decided a name for this hack and it could be SUPER MARIO BROS. R. What do you think about it? Even this version's ROM name is called like that.
Other changes & bugfixes:
-Fixed graphical glitch when entering 1-3 from the midpoint.
-Both maximum running speeds (P and non-P) were increased slightly.
-As a consequence of this, every goal point's distance betwen the ladder and the flagpole has been increased by 1 tile. It requires a more precise jump now.
-Some sound effects were made less louder, tho they weren't accesible by normal means so it isn't much of a change really :p
-can't remember nothing more, stop reading and play
Version beta0.0.7: World 1-6
NEW FEATURE! Introducing Yoshi:
That's right, Yoshi is doing his way to the hack. It's the same as SMW's with the same physics and all, but it has some differences:
-He can flutterjump, just like in NSMBWii and so on.
-You leave it by pressing Up+B/A, to match the NES's control scheme.
-Unlike SMW, this time the berry counter is kept when warping through pipes and such, and the berries are recorded into Item Memory, meaning they won't reload when reentering the level with them.
Yoshi also will automatically be left when touching the flagpole. As a fancy gimmick there's also a fruit block as seen in one of the screenshots.
NEW FEATURE! Grassland FG GFX:
Those new, gorgeous grassland GFX were born by the idea of Tob in #showoff about mixing this with a tileset of Gamma V. Credits to them.
Official name for the project:
I've finally decided a name for this hack and it could be SUPER MARIO BROS. R. What do you think about it? Even this version's ROM name is called like that.
Other changes & bugfixes:
-Fixed graphical glitch when entering 1-3 from the midpoint.
-Both maximum running speeds (P and non-P) were increased slightly.
-As a consequence of this, every goal point's distance betwen the ladder and the flagpole has been increased by 1 tile. It requires a more precise jump now.
-Some sound effects were made less louder, tho they weren't accesible by normal means so it isn't much of a change really :p
-can't remember nothing more, stop reading and play