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Inside of Bob Ross by MilkyMooer

File Name: Inside of Bob Ross
Submitted: by MilkyMooer
Authors: MilkyMooer
Demo: No
Featured: No
Length: 11 exit(s)
Difficulty: Very Hard
Description: This is a pretty Hard Super Mario World Hack made in honor of Bob Ross. This is also a fairly short hack, the first level being a very, very short level. (Sorry for a lot of the game just muncher dodging, and for it the levels constantly using red)



NOTE - On the overworld map, there's a part of the border missing. I can't figure out why, sorry.



The plot of the game is that you're a blood cell named Mario, who's in a blood puddle that's drying out, so you decide to live in Bob Ross. The story gets deeper but I don't want to spoil anything.



Here's a list of all of the level difficulties:



1 - VERY Easy



2 - Normal



3 - Normal



4 - A Harder level, but still just a Hard Normal



5 - An Easy Normal



6 - HARD



7 - An Easier Hard



8 - HARD



9 - A Very Hard Normal



10 - VERY HARD



11 - VERY Easy
Screenshots:



This hack in a nutshell. The vast majority of the hack up until when I stopped was minor variations on jumping over and around munchers, which simply is not enough to sustain a hack.

During the previous level the difficulty seriously spiked from normal/hardish to full-on kaizo. These are not good jumps for a very hard hack:




The player has the potential to mess up this setup very easily just by waiting before attempting it, due to the piranha plants not jumping if you stand near them (Mario is moving up in this image):




It was around the last image and this one when the hack dropped all pretense of being a very hard hack. Consequently, this is where I stopped:




This hack is in a weird place. It starts off easy, which will bore the kaizo players. Then it turns kaizo, which will turn off non-kaizo players. In addition, there is very little variation in the setups throughout the hack, and the red monochrome palettes leave much to be desired. In its current state I don't think it can be accepted as either kaizo or non-kaizo; pick one and raise or lower the difficulty accordingly, work on the level design some more (introducing other gimmicks will go a long way), and you may be good.
I just couldn't make myself kill the happy little clouds.