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Double tiles DISCOVERED!!!

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While editing my GFX bin files with YY-CHR, i discovered that 2 english characters uses the same tile, causing frustration to the GFX editors.

For example:
1 uses the same tile as 0, but when the timer decreases by one, it switches the palette. Pretty strange eh?
Nintendo probably did that to save space.

This is an example.

^^^4 and 5 together^^^
Spah sapped mah layout!

Call me Reshiram_The_Artist, or RTA.
They're not the same tile, they're just in a different format than most other SMW tiles. Set the menu from 4BPP SNES to 2BPP GB to view those tiles correctly.


 
Thank you, now it's easier to edit.
Spah sapped mah layout!

Call me Reshiram_The_Artist, or RTA.
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