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(Bad quality I know)
A little glitch that gets you lots of 1-up with wasting precious time.
How to fix it?
At $01:ED6D (xEF6D in hex), 3 bytes long. Change EE 97 16 to EA EA EA. That should fix it. I didnt try out if it messes up other stuff though. If it does so, please let me know.
Q & A
Q: How did you find this glitch?
A: When I was bored and randomly was spinjumping like that on Yoshi, I accidentally landed on a koopa shell.
Q: How did you find the solution to avoid this glitch?
A: I looked in the RAM map about stomping enemies, because I knew it that it was about stomping. I found the RAM Address, traced it in the Debugger. If you are curious, here is the instruction:
$01/ED6D EE 97 16 INC $1697 [$01:1697] A:0120 X:0007 Y:0001 P:envMXdizC
Q: How do I execute this glitch?
A: Spinjump on Yoshi and press the spinjump button RIGHT AT THE MOMENT Mario touches Yoshi. He should fly high now instead of a little bit back. Repeat progress until you want to land on an enemy.
If you manage to do this without making a mistake for the first time, you have a frame-wise finger.
(Bad quality I know)
A little glitch that gets you lots of 1-up with wasting precious time.
How to fix it?
At $01:ED6D (xEF6D in hex), 3 bytes long. Change EE 97 16 to EA EA EA. That should fix it. I didnt try out if it messes up other stuff though. If it does so, please let me know.
Q & A
Q: How did you find this glitch?
A: When I was bored and randomly was spinjumping like that on Yoshi, I accidentally landed on a koopa shell.
Q: How did you find the solution to avoid this glitch?
A: I looked in the RAM map about stomping enemies, because I knew it that it was about stomping. I found the RAM Address, traced it in the Debugger. If you are curious, here is the instruction:
$01/ED6D EE 97 16 INC $1697 [$01:1697] A:0120 X:0007 Y:0001 P:envMXdizC
Q: How do I execute this glitch?
A: Spinjump on Yoshi and press the spinjump button RIGHT AT THE MOMENT Mario touches Yoshi. He should fly high now instead of a little bit back. Repeat progress until you want to land on an enemy.
If you manage to do this without making a mistake for the first time, you have a frame-wise finger.