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(Fix) Major 1-up glitch using Yoshi

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(Bad quality I know)
A little glitch that gets you lots of 1-up with wasting precious time.

How to fix it?

At $01:ED6D (xEF6D in hex), 3 bytes long. Change EE 97 16 to EA EA EA. That should fix it. I didnt try out if it messes up other stuff though. If it does so, please let me know.


Q & A

Q: How did you find this glitch?

A: When I was bored and randomly was spinjumping like that on Yoshi, I accidentally landed on a koopa shell.

Q: How did you find the solution to avoid this glitch?

A: I looked in the RAM map about stomping enemies, because I knew it that it was about stomping. I found the RAM Address, traced it in the Debugger. If you are curious, here is the instruction:

$01/ED6D EE 97 16 INC $1697 [$01:1697] A:0120 X:0007 Y:0001 P:envMXdizC

Q: How do I execute this glitch?

A: Spinjump on Yoshi and press the spinjump button RIGHT AT THE MOMENT Mario touches Yoshi. He should fly high now instead of a little bit back. Repeat progress until you want to land on an enemy.

If you manage to do this without making a mistake for the first time, you have a frame-wise finger.
NICE. It's always fun when someone finds a bizarro-little easter egg like this. And you fixed it too! Man, I wish I knew how to use a debugger... :)

Yeah, and you don't need a frame-accurate finger either. You need the Turbo functions on your emulator. So it was more serious than you thought. And you fixed it!

You get... a gold star. *gives joo da star* :o
It's me!!

High on life is the best high.
I assume that you can do this on the SNES too, right?
Yes, but it would be a heck of a lot harder as you have to press the button at the exact frame (which is hard enough just to do once as it is).
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I just have to laugh at this.


This is one of the weirdest things I have ever seen in SMW.
Aparrently it seems to count Yoshi as an enemy until Mario lands on it (or it just counts sprites).
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Great.This will help prevent millions of 1-ups in a hack.
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Huh? Unless you line 50 koopas up in a row, you'll only get 1 1-up from this. :P
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Originally posted by 2731yugeip
Huh? Unless you line 50 koopas up in a row, you'll only get 1 1-up from this. :P

Really?Still, 1 ups are too easy to get >_>
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O gosh... Please stop getting off-topic or dye.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Wow! I ran into this recently, before reading this thread, except I used a regular jump (not a spin jump). I don't really see the point in disabling it, though, because honestly, how many people are gonna be able to pull it off, anyway?

Anyway, very cool. Kudos to you for finding it.